New CCG/Spartan Labs Deck

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Spartan Labs
Designer Zaratustra
Date 9th May 2007
Players 1
This is a CCG deck, a deck of cards constructed from a CCG set, to be played against other decks from that set.
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.)
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This deck attempts to build an army of Antiquity weenies and bulk them up with Space Age tech. Presumably, chaos ensues.


Space Pioneer Age
Era
2150 to 2500
2150
Secret Research Lab
Terrain
Stamina: 8

Unique: You can only have one of these in play at a time.
Card by Bucky


2150
Secret Research Lab
Terrain
Stamina: 8

Unique: You can only have one of these in play at a time.
Card by Bucky
2250
Engineering Lab
Terrain
Stamina: 7

Unique: You can only have one of these in play at a time.
If you control a Secret Research Lab in this Era or earlier, all your vehicles in this Era or a later one have 50% more Stamina, rounded down.
Card by Bucky
2250
Engineering Lab
Terrain
Stamina: 7

Unique: You can only have one of these in play at a time.
If you control a Secret Research Lab in this Era or earlier, all your vehicles in this Era or a later one have 50% more Stamina, rounded down.
Card by Bucky
2200
Chemistry Lab
Terrain
Stamina: 7

Unique: You can only have one of these in play at a time.
If you control a Secret Research Lab in this Era or earlier, all your vehicles in this Era or a later one have twice the Fuel and Battery.
Card by Bucky
2200
Chemistry Lab
Terrain
Stamina: 7

Unique: You can only have one of these in play at a time.
If you control a Secret Research Lab in this Era or earlier, all your vehicles in this Era or a later one have twice the Fuel and Battery.
Card by Bucky
2300
Nanotechnology Lab
Terrain
Stamina: 6

Unique: You can only have one of these in play at a time.
If you control a Secret Research Lab and an Engineering Lab in this Era or an earlier one, all your vehicles in this Era or later gain Regeneration 1
Card by Bucky
2300
Nanotechnology Lab
Terrain
Stamina: 6

Unique: You can only have one of these in play at a time.
If you control a Secret Research Lab and an Engineering Lab in this Era or an earlier one, all your vehicles in this Era or later gain Regeneration 1
Card by Bucky
2400
Biotechnology Lab
Terrain
Stamina: 6

Unique: You can only have one of these in play at a time.
If you control a Secret Research Lab, a Chemistry Lab and a Nanotechnology Lab in this Era or an earlier one, all your Soldiers in this Era or later have their Stamina tripled.
Card by Bucky
2400
Biotechnology Lab
Terrain
Stamina: 6

Unique: You can only have one of these in play at a time.
If you control a Secret Research Lab, a Chemistry Lab and a Nanotechnology Lab in this Era or an earlier one, all your Soldiers in this Era or later have their Stamina tripled.
Card by Bucky
Antiquity
Era
-800 to 476
-400
Hoplite
Unit - Soldier
Damage: 1
Stamina: 1
All of your Hoplites in this Era receive +1 Stamina.
Card by Zaratustra
-400
Hoplite
Unit - Soldier
Damage: 1
Stamina: 1
All of your Hoplites in this Era receive +1 Stamina.
Card by Zaratustra
-400
Hoplite
Unit - Soldier
Damage: 1
Stamina: 1
All of your Hoplites in this Era receive +1 Stamina.
Card by Zaratustra
-400
Hoplite
Unit - Soldier
Damage: 1
Stamina: 1
All of your Hoplites in this Era receive +1 Stamina.
Card by Zaratustra
300
Legion
Unit - Soldier
Damage: 1
Stamina: 1

When Legion comes into play from your hand, search your deck for another Legion card. If you find one, put it in play.
Card by Zaratustra
300
Legion
Unit - Soldier
Damage: 1
Stamina: 1

When Legion comes into play from your hand, search your deck for another Legion card. If you find one, put it in play.
Card by Zaratustra
300
Legion
Unit - Soldier
Damage: 1
Stamina: 1

When Legion comes into play from your hand, search your deck for another Legion card. If you find one, put it in play.
Card by Zaratustra
300
Legion
Unit - Soldier
Damage: 1
Stamina: 1

When Legion comes into play from your hand, search your deck for another Legion card. If you find one, put it in play.
Card by Zaratustra
300
General
Unit - Soldier
Damage: 1
Stamina: 2

Unit Action: All of your Soldiers on this Era with Stamina below this unit's Stamina may take an Unit Action.
Card by Zaratustra
300
General
Unit - Soldier
Damage: 1
Stamina: 2

Unit Action: All of your Soldiers on this Era with Stamina below this unit's Stamina may take an Unit Action.
Card by Zaratustra
300
General
Unit - Soldier
Damage: 1
Stamina: 2

Unit Action: All of your Soldiers on this Era with Stamina below this unit's Stamina may take an Unit Action.
Card by Zaratustra
-600
Military School
Terrain
Stamina: 6

At the start of your turn, you may draw an extra card and reveal it. Discard it if it's not a Soldier from this Era.
Card by Zaratustra
Maelstrom
Action
Move all Units and Terrains in one Era to an adjacent Era.
Card by Zaratustra
Maelstrom
Action
Move all Units and Terrains in one Era to an adjacent Era.
Card by Zaratustra
Retether
Action
Turn target Era face-up.
Card by Zaratustra
Retether
Action
Turn target Era face-up.
Card by Zaratustra
Timeless Luck
Action
Take upper three Cards from the Deck (without showing them to others), choose one and return the other two back to the bottom of the Deck.
Card by Joeyeti
Timeless Luck
Action
Take upper three Cards from the Deck (without showing them to others), choose one and return the other two back to the bottom of the Deck.
Card by Joeyeti