Magical Dueling deck
|Magical Dueling deck|
|This deck has not been categorised.|
|To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.)|
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The theme behind this game is the concept of being a mage, who is battling for his life against other wizards in a Magical Duel.
I'm trying to create it as both a creative experiment, and a result of boredom and ambition.
This game can be played as both Multi-Deck and Single-Deck Dvorak. You can play up to three "Spell" cards a turn, regardless of the number of normal "Thing" or "Action" cards played.
Each player starts with 15HP.
A player who has 0HP at the end of the round is eliminated from the game. You can not have less than 0HP.
Each player also starts the game with a Mana Limit of 3.
The corner number on a "Spell" card denotes the denotes the amount of Mana required to cast them.
Lingering Spells have a Mana amount, and a forward slash, after which shows the number of either turns(T) or rounds(R) that must pass before they expire.
Example: A Basic Ward has a corner number of (2/R3), which means that it uses up 2 Mana, and lasts until the start of the 3rd round since the ward was cast.
You can not cast a spell if the combined Mana value of all Spell cards that you have cast this turn, as well as those currently active and under your control, exceeds your Mana Limit.
After you check your hand size, you may choose to disable and discard any lingering spells under your control.
Mana Limit - Innate spell-casting ability. This can be augmented by certain magical objects.
Casting - Playing spell cards.
Round - The sequence of each Players' turns. Example: When each player has had his or her first turn, the first Round has been completed.
Half-Strength - Half the strength of the target value, but in the chance of non-integer values, round down.