Mad Scientist deck

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Mad Scientist
Designer Twenty8
Date 12th November 2003
Players 2+
This is a playable deck - it's finished, tested and ready to play.
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.)
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Mad scientists compete to be the first to create an instrument of evil.

Special Rules

Goals

Each goal represents that mad scientist's current project. When one is played, the pre-existing one must be destroyed. Each goal requires four Things for completion. No new goal-required Things may be played until a Goal has been played.

Card List

Reanimated Corpse
Thing - Goal
Requires Abnormal Brain, Graveyard Pickings, Violin Music, Lightning Bolt.
Super-Destructor Robot
Thing - Goal
Requires Abnormal Brain, Huge Pincers, Nuclear Missiles, Lightning Bolt.
Lunar Missile Silo
Thing - Goal
Requires Nuclear Missiles, Radio Transceiver, Space Launchpad, Antenna Farm.
Zombie Cyborg
Thing - Goal
Requires Huge Pincers, Graveyard Pickings, Radio Transceiver, Antenna Farm.
Hunchbacked Assistant
Thing
You may draw one extra card per turn. Action: Take control of target opponent's goal-required Thing. Action: Search the deck for Graveyard Pickings or Abnormal Brain and put it into your hand, and destroy Hunchbacked Assistant..
Vicious Guard Dog
Thing
If any Hunchbacked Assistants try to steal your Things, destroy the Assistant. If no Assistants have been destroyed by the Guard Dog since your last turn, discard a card, or destroy a non-Goal Thing at random or destroy Vicious Guard Dog..
Abnormal Brain
Thing
Abnormal Brain
Thing
Abnormal Brain
Thing
Graveyard Pickings
Thing
Graveyard Pickings
Thing
Graveyard Pickings
Thing
Violin Music
Thing
Violin Music
Thing
Huge Pincers
Thing
Huge Pincers
Thing
Huge Pincers
Thing
Nuclear Missiles
Thing
Nuclear Missiles
Thing
Nuclear Missiles
Thing
Radio Transceiver
Thing
Radio Transceiver
Thing
Radio Transceiver
Thing
Space Launchpad
Thing
Space Launchpad
Thing
BWAH-HAH-HAH-HAH!
Action
Play only if you have all the Things required for your current Goal. If you now break into maniacal, evil laughter, you win. If not, destroy your Goal and all your Things.
Laser Cannon
Action
Destroy target non-goal Thing.
Laser Cannon
Action
Destroy target non-goal Thing.
Amnesia Ray
Action
Destroy target Goal.
Angry Mob
Action
Destroy opponent's non-goal Things.
Government Sanctions
Action
Target opponent misses 2 turns to lay low.
Military Surplus
Action
Draw four cards. Discard any that are not goal-required Things, and put the rest into play immediately.
Earthquake Ray
Action
Target opponent destroys one non-goal Thing at random.
Mind-Control Satellite
Thing - Goal
Requires Space Launchpad, Violin Music, Antenna Farm, Recording Studio.
Recording Studio
Thing