Legend of Zelda: CCG Card Set v2
|Legend of Zelda v2|
|This is an unfinished deck. It is incomplete, and is not playable.|
|To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.)|
| Print this deck|
Editors Note: Cards are now to be placed on seperate pages for betters organization and page size limits.
You win the game if...
You control at least 5 characters and your opponents control none
You collect all of a certain group of legendary objects (Triforce pieces, Fused Shadows Etc.)
Attacking and Numerical Values
Each character you control can attack once per turn (yes there are character cards). The difference between the attacker's power and defender's armor is subtracted from the defender's hearts (Health). Hearts are listed in square brackets next to card title. Power/Armor are listed as a cornervalue in that order.
Each character gets 1 attack per turn. You cannot target active commanders unless your opponet has no other characters.
Race: Every character has a race. Each race has advantages and disadvanteges.
If someone has an advantage they get +1/+1 for the battle. Not shown is Diety race, they have no advantage or disadvantage and cannot be attacked by non-dieties.
Not owned by anyone, affects everyone. 1 stack, only most recent counts.
Attack: "Equipped" to a character. Gives a new attack.
Magic: One-time use. Requires a hand discard (written as cornervalue)
Bottle Items: You begin with one "Bottle" space in play area. You can get more through use of cards.
Transformation: play on top of normal character (whose name will be in parenthesis) Transformation is destroyed in place of actual character.
Played in a special area of play. Cannot be discarded (by normal means)