Kirby deck

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Kirby deck
Designer Hatkirby
Date March 27th 2008
Players 2-12
This is a playable deck - it's finished, tested and ready to play.
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.)
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This deck is locked. Further cards should not be added - leave feedback on the talk page.

This deck is based off the Nintendo/HAL Labs character Kirby.

Special Rules

HP

In this deck, when the cards refer to HP (Health Points), they actually mean your maximum hand size.

At the beginning of each turn, you only draw a card if you don't have the maximum number of cards.

If you ever obtain more than your maximum HP, you must immediatly discard down to your HP.

If you control more than one Character, your HP is the sum of all of the characters' HP.

If you wish, at the end of your turn, you may discard one of your cards in your hand.

Thing - Character

Each player can put down as many "Thing - Character". The number in the top right of the card is the amount of HP that card starts with.

If a "Thing - Character" ever gets destroyed, don't place it in the discard pile to be reshuffled back into the deck. THE GAME WILL NEVER END IF YOU RE-USE CHARACTERS!

Thing - Ability

You can play Abilities onto Kirby-based characters. Each Character can only have 1 ability at a time.

The action of every ability is to damage a selected other player, a.k.a. removing some of their HP.

Some non-Kirby characters have built-in abilities. These you can use as if they were normal abilities. In addition, if the Absorb Action is used, you can attach that Character to a Kirby-based character of your choice, and it would act as if the Kirby had the actual ability. So you don't forget what the Ability that each character has does, the damage that an character can do is always the same as the damage the ability he/she holds can do.

Winning

If someone has all of their out Characters run out of HP, they lose. To win, everyone else has to lose.

At the beginning of the game, everyone has to find ONE character and play it. They may add more characters during the course of play. If you do not start with any characters, you may reshuffle your hand from the deck.


Card List

5
Kirby
Thing - Character
The original, the one and only, the PINK KIRBY!
Card by Hatkirby
5
Red Kirby
Thing - Character
A full member of the Puffball Imitation Club.
Card by Hatkirby
5
Yellow Kirby
Thing - Character
A full member of the Puffball Imitation Club.
Card by Hatkirby
5
Green Kirby
Thing - Character
A full member of the Puffball Imitation Club.
Card by Hatkirby
3
Waddle Dee
Thing - Character
Absorb Ability: Nothing
Card by Hatkirby
4
Waddle Doo
Thing - Character
Action: Remove 1 HP from a selected Character.
Absorb Ability: Beam
Card by Hatkirby
Beam
Thing - Ability
Action: Remove 1 HP from a selected Character.
Card by Hatkirby
Absorb
Action
If you have a Kirby-based Character, you may take any Character who has an Absorb Ability marked in their flavor text, and who has less HP than you, and attach it to the Kirby of your choice. That Character will now act as the ability it states in the flavor text. In addition, the Kirby that inhaled the Character gains it's HP too.
Card by Hatkirby
Absorb
Action
If you have a Kirby-based Character, you may take any Character who has an Absorb Ability marked in their flavor text, and who has less HP than you, and attach it to the Kirby of your choice. That Character will now act as the ability it states in the flavor text. In addition, the Kirby that inhaled the Character gains it's HP too.
Card by Hatkirby
Absorb
Action
If you have a Kirby-based Character, you may take any Character who has an Absorb Ability marked in their flavor text, and who has less HP than you, and attach it to the Kirby of your choice. That Character will now act as the ability it states in the flavor text. In addition, the Kirby that inhaled the Character gains it's HP too.
Card by Hatkirby
Absorb
Action
If you have a Kirby-based Character, you may take any Character who has an Absorb Ability marked in their flavor text, and who has less HP than you, and attach it to the Kirby of your choice. That Character will now act as the ability it states in the flavor text. In addition, the Kirby that inhaled the Character gains it's HP too.
Card by Hatkirby
Absorb
Action
If you have a Kirby-based Character, you may take any Character who has an Absorb Ability marked in their flavor text, and who has less HP than you, and attach it to the Kirby of your choice. That Character will now act as the ability it states in the flavor text. In addition, the Kirby that inhaled the Character gains it's HP too.
Card by Hatkirby
Absorb
Action
If you have a Kirby-based Character, you may take any Character who has an Absorb Ability marked in their flavor text, and who has less HP than you, and attach it to the Kirby of your choice. That Character will now act as the ability it states in the flavor text. In addition, the Kirby that inhaled the Character gains it's HP too.
Card by Hatkirby
Nothing
Thing - Ability
> xyzzy
Nothing happens.
Card by Hatkirby
3
Bronto Burt
Thing - Character
Absorb Ability: Nothing
Card by Hatkirby
Fire
Thing - Ability
Action: Remove 2 HP from a selected Character.
Card by Hatkirby
Maxmim Tomato
Action
If you have less cards than your maximum HP, draw cards until you have full HP.
Card by Hatkirby
Pep Drink
Action
Draw two cards. Increase the HP of a selected Character by 1.
Card by Hatkirby
Food
Action
Draw one card.
Card by Hatkirby
Maxmim Tomato
Action
If you have less cards than your maximum HP, draw cards until you have full HP.
Card by Hatkirby
Pep Drink
Action
Draw two cards. Increase the HP of a selected Character by 1.
Card by Hatkirby
Food
Action
Draw one card.
Card by Hatkirby
Sleep
Thing - Ability
Action: Increase your HP by 2. Destroy this card.
Card by Hatkirby
Sleep
Thing - Ability
Action: Increase your HP by 2. Destroy this card.
Card by Hatkirby
Beam
Thing - Ability
Action: Remove 1 HP from a selected Character.
Card by Hatkirby
Nothing
Thing - Ability
> xyzzy
Nothing happens.
Card by Hatkirby
3
Bronto Burt
Thing - Character
Absorb Ability: Nothing
Card by Hatkirby
Fire
Thing - Ability
Action: Remove 2 HP from a selected Character.
Card by Hatkirby
Nothing
Thing - Ability
> xyzzy
Nothing happens.
Card by Hatkirby
4
King Dedede
Thing - Character
Although King Dedede is not a Kirby-based character, the Absorb Action may be applied to him. The only drawback is that King Dedede will not absorb their ability, just destroy the enemy holding the ability. Action: Remove 1 HP from a selected Character.
Card by Hatkirby
3
Laser
Shooty
Guy
Thing - Character
Action: Remove 1 HP from all of the characters of a selected opponent.
Absorb Ability: Laser
Card by Hatkirby
Laser
Thing - Ability
Action: Remove 1 HP from all of the characters of a selected opponent.
Card by Hatkirby
4
Burning Leo
Thing - Character
Action: Remove 2 HP from a selected Character.
Absorb Ability: Fire
Card by Hatkirby
3
Icy Guy
Thing - Character
Action: Choose a player. They then skip their next turn.
Absorb Ability: Freeze
Card by Hatkirby
Freeze
Thing - Ability
Action: Choose a player. They then skip their next turn.
Card by Hatkirby
1Up
Action
Use in response to one of your characters being destroyed from their HP count going down to 0. Bring that character back to life and give him/her back their original HP count.
1Up
Action
Use in response to one of your characters being destroyed from their HP count going down to 0. Bring that character back to life and give him/her back their original HP count.
4
UFO
Thing - Character
Action: Roll a D6. If the value is 4 or more, subtract 3 and subtract that much HP from a selected Character. If the value is 3 or less, add that much HP to a selected Character.
Absorb Ability: UFO
Card by Hatkirby
UFO
Thing - Ability
Action: Roll a D6. If the value is 4 or more, subtract 3 and subtract that much HP from a selected Character. If the value is 3 or less, add that much HP to a selected Character.
Card by Hatkirby
3
Ghost
Thing - Character
Action: Sheild a selected Character from attack for 2 turns.
Absorb Ability: Invisibility. NOTE: The Absorb Ability of this card forces you to destroy the ability after it has been used once.
Card by Hatkirby
Invisibility
Thing - Ability
Action: Sheild a selected Character from attack for 2 turns. Destory this ability.
Card by Hatkirby
Sneaky!
Action
View the hand of a selected opponent and use one of their cards against them.
Card by Hatkirby