Kingdoms of war card set
|Kingdoms of war card set|
|This deck has not been categorised.|
|To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.)|
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kingdoms of war is a game based in a fantasy world. to armies must muster their forces to deafeat there opponent. kingdoms of war is slightly more complicated and not recomended for beginers.
each player chooses a preset deck. each deck has 30 cards. each player draws from his own deck once per turn. each player also starts with 3 energy.
the stats will be found in ittalic at the bottem AT-attack DF-defense SV-summon value RV-reap value RC-reap clock
attack is the amount of damage a creature does. if attacking the attacking creatures attack is taken of the opposing creatures defense. if a creatures defense reaches 0 the its destroyed. attack is written in brackets before the name and defence is written in brackets after the name. at the end of your turn you may declare an attack. you choose which creatures will attack and the defending player can use his creatures to block. (this will be a series of 1v1 unless an effect changes this.) any attacking creatures that arent blocked deal damage straight to the opposing player, destroying their lifepoints.
a creature has a summon cost, a reap value and a reap clock. to summon a creature you need energy equal to its summon cost. the energy is then destroyed. you can reap a creature by disecarding it after its been summoned and gain its reap value in energy. the reap clock is the amount of turns a creature needs to be on the field before it can be reaped.
both players start with life force at the begining of the game. for a short game you will each have about 500 lif points but this can be increased to make the game longer( this must be decided before the game) better players may start with fewer lifepoints to balance the game out. when one players life point value hits 0 they loose.
action cards become spells and can be played at anytime
things become creatures
can be played at anytime and stay inplay until anougher arena is played. everycard on the field is affected by the cards effect
are equipted to a creature and stay until the creature is destroyed