Irken Invaders Deck

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Irken Invaders Deck
Designer Jchasa
Date 6/04/2012
Players 2+
This deck has not been categorised.
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.)
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Irken Invaders are taking over galaxies one by one and they have special plans for earth. This has an Invader Zim theme, I wanted to make my own card game and ended up here. This is based off of MagiMaster's Invader Zim deck. but with added mechanics and my own twist.

Rules

The rules are based on the Basic Dvorak Rules.

Things are broken down into: Characters, Alien Tech, Place, and Thing.
Actions are actions.
Alien Tech is further broken down into: Alien Tech - Things, Places, and Accessories.
Characters can only be played on Places, i.e., A place must be in play on your play side before a character may be placed.

Future Rules

I am still play testing and trying out new cards I have created.

Notes

I found this awesome tuckbox maker that some other people designed here is a link to Super Deluxe Tuck-box Template Maker [1]


Main Card List

Characters

Tak
Character
While card is in play your card hand size is raised to 6.
Action: shuffle discard pile, pick a card and add to your hand, if you have more than 6 cards discard down.
"I'm a better invader than you could ever be." - Tak
Card by Jchasa
Ms. Bitters
Character
Can only be put in play if you have the Skool card as well and it is in play first.
"No leaving class without a hall pass, Zim." - Ms. Bitters
Card by Jchasa
Invader Skoodge
Character
Destroy any non-character card in play.
"Skoodge? I thought the Almighty Tallest killed you.." - Zim
Card by Jchasa
Tallest Red
Character
Must be played with the Tallest Purple character card at the same time.
Action: Destroy all of an opponents cards in play and in hand, forcing them to draw new cards.
"Whoa, whoa whoa. Did you say the Resisty?" - Tallest Purple
Card by Jchasa
Tallest Purple
Character
Must be played with the Tallest Red character card at the same time.
Action: Destroy all of an opponents cards in play and in hand, forcing them to draw new cards.
"So, you're saying the humans are dumb, yet...tall. How is that even possible? How can anything tall be dumb?" - Tallest Red
Card by Jchasa
Prof. Membrane
Character
Prof-mem.png
"" - Tallest Red
Card by Jchasa
Dib
Character
Dib-cardfront.png
If Alien Autopsy is played, the controller of this card wins the game.
"What's the matter? Scared of beans, SPACE BOY?!?" - Dib
Card by Jchasa
Gaz
Character
If the controller of this card also controls a Game Slave 2 and a copy of Piggy Hunter, they win the game.
"Are there any video games around here?" - Gaz
Card by Jchasa
Zim
Character
Zim-front.png
If Destroy the World is played, the controller of this card wins the game.
"But, invader's blood marches through my veins like giant radioactive rubber pants! The pants command me. Do not ignore my veins!" - Zim
Card by Jchasa
Irken Invaders Card Game
Game Rules
Irken Invaders are taking over galaxies one by one and they have special plans for earth.
GIR
Alien Technology
Gir-cardfront1.png
Zim card must be in play. (by anyone)
[whispering] "Say moosey fate!" - GIR
Card by Jchasa
GIR's Disguise
Alien Tech - Accessory
Gir-card.jpg
Zim card must be in play.(by anyone),can only be played on GIR. GIR does not count as Alien Tech if this card is in play.
"Okay, for you, I'm thinking maybe a dog." - Zim
Card by Jchasa
Voot Cruiser
Alien Tech - Thing
Warning? How could that be? Nothing threatens an Irken voot runner!
Card by MagiMaster
Nanosub
Alien Tech - Thing
Action:Destroy this card, and gain control of any character of an opponents.
"" - Zim
Card by Jchasa
Space Time Object Replacement Device
Alien Tech - Thing
Action: Choose a player. Give a thing you control to that player, then take a thing that player controls. Flip a coin. If it is tails, destroy this card.
Anybody who would build a space time object replacement device is a complete moron!
Card by MagiMaster
MegaDoomer
Alien Tech - Thing
Action: Destroy this card. Target player must discard one card at random.
GIR! Outlet! Before we're noticed!
Card by MagiMaster
Voot Carrier
Alien Tech - Thing
Action: Return the Voot Cruiser from the discard pile to your hand.
Hmmm. Computer, disguise the carrier. Something less conspicuous.
Card by MagiMaster
The Massive
Alien Tech - Thing
""
Card by Jchasa
Duty Mode
Alien Tech - Thing
Play this only on GIR. If using GIR's action would destroy GIR, destroy this card instead.
This time on a dangerously high setting!
Card by MagiMaster
Irken Invaders Card Game
Game Rules
Things - are broken down into: Characters, Alien Tech, Place, and Thing. Actions - are actions. Alien Tech - is further broken down into: Alien Tech - Things, Places, and Accessories. Characters - can only be played on Places, i.e., A place must be in play on your play side before a character may be placed.


The Mall
Place
You must have at least two Characters in play.
"Hey, Dib. I think I saw a Chupacabra or something going into that parking garage."
Card by Jchasa
The Skool
Place
Skool.png
Move target person you control onto The Skool.
Action: Move target person off of The Skool, as long as you do not already control a person not on The Skool.
Card by Jchasa
Bloaty's Pizza Hog
Place
Each player must discard a number of cards, at random, equal to the number of person cards they control.
Bloaty's. We're going to Bloaty's Pizza Hog. Pig... commands me!
Card by Jchasa
Cesspool
Place
""
Card by Jchasa
Hospital
Place
""
Card by Jchasa
Library
Place
""
Card by Jchasa
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Type
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Type
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Type


MiniMoose
Thing
Action: Look at target player's hand.
Oh, uh, that's MiniMoose, my, eh, other sidekick, eh, yeah, mmm. Yup, him with me the whole time!
Card by MagiMaster
The Doom Song
Thing
At the beginning of each player's turn, they must flip a coin. On tails, they lose their turn. If a number of turns are skipped in a row equal to the number of players, destroy this card.
Doom, doom, doom, doom, doom, ...
Card by MagiMaster
Master Plan
Thing
This can only be played on Zim. At the end of your turn, destroy this card if Photographic Evidence is in play.
Back to my filthy evil I guess.
Card by MagiMaster
The Swollen Eye
Thing
At the end of your turn, flip a coin. If it is tails, return The Swollen Eye to your hand.
Agent Mothman, your fellow Swollen Eyeball members agree to see this presentation of yours at 8:00 sharp tonight.
Card by MagiMaster
Photographic Evidence
Thing
Play this only if some other player controls Zim and some Alien Tech thing.
Crop circles magazine's gonna put me on the front cover! Somebody, take one with me standing next to it!
Card by MagiMaster
Zim's Disguise
Thing
This can only be played on Zim. Alien Autopsy and Photographic Evidence cannot be played while this is in play.
Master? Where did you go? Where are you?
Card by MagiMaster
Game Slave 2
Thing
Play this only if you control Batteries and The Mall.
And this time, they're back by the awesome power of the Game Slave 2!
Card by MagiMaster
Piggy Hunter
Thing
This can only be played if you control Money and The Mall.
Check out these actual game screens.
Card by MagiMaster
Batteries
Thing
But I haven't reached the save point yet! I have to see the zombie hog! Need... batteries!
Card by MagiMaster
Money
Thing
On sale for $19.99 at all Digital Fun pit locations. Lines are forming now!
Card by MagiMaster
The PAK
Thing
Play this card only on a person. That person cannot be destroyed while this is in play.
It's taking over my inferior human mind!
Card by MagiMaster
Robotic Eyes
Thing
Action: Destroy this card. Target player must discard their hand and then draw five cards.
For me? Oh, you are my bestest friend!
Card by MagiMaster
Germ-Spotting Micro Goggles
Thing
Play this card only on a person. Germs cannot be played on that person. At the beginning of that person's controller's next turn, they must destroy this card and skip the rest of their turn.
Wasn't that neat? Thank you for trying micro goggles. If you like what you saw, please order the full version.
Card by MagiMaster
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Junk Food
Action
Play this only if Duty Mode is not in play. Prevent GIR from destroying a card. This card can be played at any time. If it is played outside of your turn, it counts as your action for your next turn.
But I neeeeed tacos! I need them or I will explode! That happens to me sometimes!
Card by MagiMaster
Rubber Piggy
Action
Choose one: prevent GIR from destroying a card OR destroy Duty Mode. This card can be played at any time. If it is played outside of your turn, it counts as your action for your next turn.
Why my piggy!?! I love-ed you, piggy! I love-ed you!
Card by MagiMaster
Deadly Waves of Stupidness
Action
Play this only if GIR is in play. Target player must discard two cards at random.
Stay away from the power amplifier! It's sending out deadly waves of stupidness!
Card by MagiMaster
Iggins!
Action
Take control of target non-person thing.
You'll never be a better gamer than me! Play all you want! I'll always be better! Always!
Card by MagiMaster
Room with a Moose
Action
Destroy all person cards on The Skool.
Moosey fate, say moosey fate!
Card by MagiMaster
Skoolbell
Action
Move target person onto The Skool. The controller of The Skool gains control of that person. Play this card only if this is possible.
I'm laaaate!
Card by MagiMaster
Meat
Action
Destroy Zim.
My Tallest, a new child attacked me with meat!
Card by MagiMaster
Bologna DNA
Action
Destroy Dib.
No. Subject Dib has been fused with subject Bologna.
Card by MagiMaster
Out of Soda
Action
Destroy Gaz.
Dib drank the last soda. He will pay!
Card by MagiMaster
Sunlight
Action
Destroy Miss Bitters.
Be quick! I can only survive so long in the sun.
Card by MagiMaster
Germs
Action
Destroy target person.
Trying to conquer an alien world? Remember, never under estimate the small threats... like germs!
Card by MagiMaster
Giant Water Balloon
Action
Play this only if you control the Voot Cruiser. Destroy target thing.
Now that I have access to your water balloon technology, I will annihilate you down to your every last cell!
Card by MagiMaster
Screaming Temporal Doom
Action
Play this only if you control a person. Destroy target person and the person you control.
Now, to unleash screaming temporal doom!
Card by MagiMaster
Operation Impending Doom II
Action
Shuffle the discard pile (including this card) back into the draw pile, then draw one card.
Welcome mighty Irken soldiers! You are the finest examples of military training the Irken army has to offer! Good for you.
Card by MagiMaster
Obey Pustulio
Action
Look at target player's hand. Take one card from their hand and put it in yours.
If you tell me, I'll let you hold Pustulio's little hand.
Card by MagiMaster
Skip Skool
Action
If you control Zim, outside of The Skool, choose one: Return Master Plan from the discard pile to your hand OR destroy Photographic Evidence. If you control Dib, outside of The Skool, return Photographic Evidence from the discard pile to your hand.
Zim wasn't in class today, Gaz.
Card by MagiMaster
Irken Persuasion
Action
Look at target player's hand. They must discard one card of your choice.
Now watch as I unleash the full power of Irken persuasion!
Card by MagiMaster
Ultra-Peepi
Action
Destroy target non-person thing.
Ms. Bitters, have you noticed anything strange about the hamster?
Card by MagiMaster
Mall Security
Action
Play this card only if The Mall is in play. Target player must discard two cards.
The FBI! Nothing but amateurs! No, my friend, I'm afraid your tangling with someone far worse than the FBI. You just crossed... mall security!
Card by MagiMaster
Space Meat
Action
Counter Germs or destroy Germ-Spotting Micro Goggles. This card can be played at any time. If it is played outside of your turn, it counts as your action for your next turn.
As even more advances in the field of space meat have been made and applied to what is now known as operation meat.
Card by MagiMaster
The Great Foodening
Action
Target player loses their next turn. Flip a coin. If it's tails, you also lose your next turn.
The foodening! It's beginning! Snacking... so powerful!
Card by MagiMaster
Prisoner 777
Action
Search the draw pile for any alien tech card. Put that card into your hand, then shuffle the draw pile.
The Tallest's command ship!?! That would be wrong! It'd infuriate the Armada! I designed that ship, you know. Here you go.
Card by MagiMaster
Action
Return one card from the discard pile to your hand.
And now, the man without whom this world falls into chaos, and the inventor of super toast!
Card by MagiMaster
Security Clearance
Action
Action:
"" - Zim
Card by Jchasa
Destroy the World
Action
This can only be played if you control Zim, Voot Cruise, Master Plan and Doomsday Device.
Now do you understand my latest and most brilliant plan for earth conquest Gir?
Card by MagiMaster
Bees
Action
Destroy an Alien Tech thing other than GIR.
Surely that was no human bee! Once I take care of the humans I will began my war against... the bees!
Card by MagiMaster
Alien Autopsy
Action
Play this only if you control Dib, The Swollen Eye and Photographic Evidence.
Soon your Zim guts will be strewn all over an autopsy table.
Card by MagiMaster
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Earth
Planet
"" - Zim
Card by Jchasa
Callnowia
Planet
"" - Zim
Card by Jchasa
Blorch
Planet
"" - Zim
Card by Jchasa
Taoola and Charcunga
Planet
"" - Zim
Card by Jchasa
Foodcourtia
Planet
"" - Zim
Card by Jchasa
Conventia
Planet
"" - Zim
Card by Jchasa
Devastis
Planet
"" - Zim
Card by Jchasa
Mars
Planet
"" - Zim
Card by Jchasa
Mecury
Planet
"" - Zim
Card by Jchasa
Hobo 13
Planet
"It's the, um... finest military training planet ever! Zim, on Hobo 13 you'll be torn limb from limb!" -
Card by Jchasa
Mr. President Man
Character
""
Card by Jchasa
Lawn Gnomes
Thing
""
Card by Jchasa
Keef
Character
""
Card by Jchasa
Place
""
Card by Jchasa
Place
""
Card by Jchasa
Place
""
Card by Jchasa
Place
""
Card by Jchasa