Infinite Dvorak deck/Money set

From Dvorak - A Blank-Card Game
Jump to navigationJump to search
Money set
Designer Everyone
Date March 2007 and onwards
Players 2+
This is a subpage of a larger deck.
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.)
Cards.gif Print this deck

Telnet.gif Generate MUSHcode
Cards.gif Generate Lackey export

Hammer and spanner.gif
This deck is under construction. Anyone is welcome to contribute - check the talk page to find out more.

A subset of the Infinite Dvorak deck dealing with one of the deck's oldest recurring mechanics—the creation and expenditure of Money Tokens. Grab that cash with both hands and make a stash.

Cards

3B
Chinese Factory
Thing
Counts as a Machine.
Action:Spend 3 Energy or Money-related tokens. Make a copy of a Thing another player controls and put it into your hand.
#56
Card by Bucky
3$
The Gold Standard
Thing
You may play extra Things with numbers in their corner value, if you destroy the same number of money-related Tokens you own.
#145
Card by Zaratustra
Oyster Card
Thing
At the start of your turn, put a Money token into play. At the end of your turn, destroy a Money token you control, if there is still one in play.
#317
Card by Kevan
Insurance Policy
Thing
Whenever a non-Token Thing you control is destroyed, you may either draw a card or generate two Money Tokens.
#445
Card by Kevan
Piggybank
Thing
Whenever you gain one or more Money-related tokens, you may put one of them on Piggybank. If any tokens are removed from Piggybank, destroy it. (When Piggybank is destroyed, you keep control of the tokens that were on it.)
Action: If there are 7 tokens on Piggybank, win the game.
#655
Card by jtwe
Capitalism
Thing
If any player has fifteen or more Money tokens in play, they win the game. Action: Put a Money token into play.
#900
Card by Kevan
Second-Hand Shop
Thing
Action: Discard a card to gain a number of Money tokens equal to the number of words in the card's title.
#901
Card by Kevan
5B
Insurance Policy
Thing
Whenever one of your non-Token Things is destroyed, you gain two Money tokens.
#1451
Card by Bucky
4E
Useful Byproduct
Thing
You may play this into the control of any player.

Whenever you play a thing, gain a Money token.
#1585
Card by Bucky
5F
Affluence
Thing
Gain a Money token at the start of each of your turns.
#1633
Card by Bucky
4I
Home Base
Thing-Building
When Home Base comes into play, gain a Worker token. At the start of your turn, you gain one Money token per Worker you control, or 5 per Home Base (whichever is less)

Action:Spend 3 Money tokens. Make a copy of a Thing named "Worker Unit" from the Infinite Dvorak Deck archive and put it into play.
#1849
Card by Bucky
5I
Worker Unit
Thing-Worker Unit
Action:Gain a Money token.

Action:Destroy two Things you control and discard a card. Make a copy of a Thing named "Barracks" from the Infinite Dvorak Deck archive and put it into play.
#1850
Card by Bucky
3N
Generic Token Producer
Thing
Gain an Energy token at the start of each of your turns.
Thing:Gain a Money token.
#2137
Card by Bucky
Hitman
Thing
Action: Spend 20 Money Tokens. If you do, eliminate target player.
#2142
Card by ChippyYYZ
2c2
Zombified accountant
Thing
Everytime you gain money tokens you may draw a card.
#2272
Card by gill_smoke
Time is Money
Thing
Action: Destroy five Money tokens you control to take another turn after this one. Action: Put five Money tokens into play under your control, and skip your next turn.
#2277
Card by Kevan
The Price of Progress
Thing
When this comes into play, give every player five Money tokens. Whenever a card is played, anyone may destroy a Money token they control to negate that card's effects, unless the person playing the card destroys a Money token they control in response.
#2360
Card by Kevan
3R
Finance Node
Thing-Node
Action:Gain a Money for every Node you control.
#2387
Card by Bucky
Z9
Zombified Assassin
Thing
Destroy a money token to use action ability.
Action: Flip a coin if heads destroy a living thing.
I never said he was any good, just available
#2892
Card by gill_smoke
It's Called epMotion
Thing
Destroy five Money tokens when this card comes into play. Action: Put an Action under this card; as long as it is there, this card has "Action: [that Action's ruletext]".
Girl, it's time to automate.
#3090
Card by Binarius
Afternnon Nap
Thing (equipment)
Attach to a living thing it can't take actions other than Action: destroy a money token to destroy this card.
#3138
Card by gill_smoke
The Feel-Good Hit Of The Summer
Thing
Gain three Money tokens when you play this card. Gain a Money token and draw an extra card at the beginning of your turns.
#3199
Card by Binarius
Life Insurance
Thing
Play onto target Thing. When equipped Thing is destroyed, destroy this card as well and gain 5 moneys tokens.
#3205
Card by Zt
Pawn Shop
Thing
Action: Replace a non-token Thing you control with three Money tokens, or replace a token you control with a Money token. Any player may play this ability.
#3229
Card by Kevan
8W
Day Job
Thing
Action:Gain two Money tokens.
#3232
Card by Bucky
Night Shift
Thing
You may skip a turn to gain six Money tokens.
#3233
Card by Kevan
A Day's Work
Thing
At the end of any turn in which you played more than one card, gain a Money token.
#3314
Card by Kevan
M19
Talk to Chuck
Thing (rule)
When this comes into play destroy 3 money tokens if able. At the beginig of your turn get 5 money tokens destroy this card.
This has a higher RoI than a CD
#3421
Card by gill_smoke
Bank Job
Thing
Action: Put a Money token into play. Action: Destroy this card, and all Money tokens you control. Draw two cards for each Money token destroyed in this way.
#3568
Card by Kevan
Hermes
Thing god
Possesor determines the outcome of all random events.
Action (global):Flip a coin if heads create a money token.
Card by gill_smoke
N20
Bank Node
Thing Node
Action: Create a money token for every Node in play.
#3776
Card by gill_smoke
M1
Coin on a string
Thing
This counts as a money token. You may use abilities that require you to destroy one money token for free.
#3803
Card by gill_smoke
5W
Fundraiser
Thing
If you ever control 15 Money Tokens at the start of your turn, you win the game.
At the start of each of your turns, gain a Money token.
#3891
Card by Bucky
3O
Card Merchant
Thing
Action:Discard a card and gain four Money Tokens.
Action:Destroy a Money Token you control and draw a card.
Envy his profit margins.
#4066
Card by Bucky
1Z
Glyf of Guile
Thing
When you use an action ability you may create a money token.
#4304
Card by gill_smoke
5Z
Glyf of Wisdom
Thing
When you play an action card you may create a money token.
#4316
Card by gill_smoke
8G
Explosive Drug-Dealing Fight Club
Thing
At the start of your turn, gain a Money token. Afterwards, if you control more than 5 Money tokens, destroy all Things.
Card name courtesy of http://norefuge.net/vgng/vgng.html
#4422
Card by Bucky
T6
Saint Thomas
Thing Musican
At the begining of your turn create a music token on this card when there are 14 music tokens on this card destroy it at the end of your turn. Action: create a money token for every music tok on this card.
A Norwegian alt-country musician
#4461
Card by gill_smoke
D1
Guns for Hire
Thing
Once per turn every player may destroy a money token in order to take control of a thing another player controls until the end of their turn.
#4803
Card by gill_smoke
Toll Bridge
Thing
Gain a Money token whenever an opponent plays a Thing.
#4811
Card by Binarius
888
Extended Stay
Thing
When played put a thing in play under this card. Action (global): Destroy this card and 3 money tokens to take control of the things under this card.
#5088
Card by gill_smoke
Profits Of War
Thing
Whenever you destroy a Thing, gain a Money Token.
#5162
Card by ChippyYYZ
2x
Pirate Gunner
Thing
This Thing's Action ability may not be used if it was used on your previous turn.
Action: Roll one six-sided die. On a result of 4 or lower, destroy a Thing. Otherwise, erase this card's text and gain 2 Money tokens.
#5200
Card by Corrigan
4x
Privateer
Thing - Pirate
When another player controls more Money tokens than you, that player gains control of Privateer.
Action: Destroy 2 Money tokens you control, destroy a Thing, and create a Money token.
No prey, no pay.
#5201
Card by Corrigan
$2 Pay
Average Salary Man
Thing
At the beginning of your turn, you get two money tokens.
He'll never get anywhere in life.
#5319
Card by NARF
9P
Purchasing Power
Thing
When Purchasing Power enters play, put 6 Money tokens into play.
Action: Destroy 3 Money tokens you control and play a Thing.
#5330
Card by Corrigan
Backup Cache
Thing
When this Thing is destroyed, draw a card and gain 5 Money Tokens, 5 Energy Tokens, and 5 Food Tokens.
I told you it would come in handy someday. Now pass me the can opener.
#5817
Card by ChippyYYZ
Alchemist
Thing
Inanimate, nonabstract Things you control are also treated as Money tokens.
#5858
Card by Corrigan
Actors' Guild
Thing
You may play an additional Action each turn.
When a player has more Money Tokens than each other player, that player gains control of Actors' Guild.
#6274
Card by ChippyYYZ
Part-Time Job
Thing
Action: Gain 2 Money tokens.
#6576
Card by Binarius
Peashooter
Thing
Destroy 4 of your sun/money tokens, interchangeable, when this is played. Action: Put a pea token on opponent's target thing. If it has 3 Pea tokens on it, destroy it.
How can a single plant grow and shoot so many peas so quickly? Peashooter says, "Hard work, commitment, and a healthy, well-balanced breakfast of sunlight and high-fiber carbon dioxide make it all possible."
#7104
Sunflower
Thing
Each turn, gain a money token.
Sunflower can't resist bouncing to the beat. Which beat is that? Why, the life-giving jazzy rhythm of the Earth itself, thumping at a frequency only Sunflower can hear.
#7105
2
Stellar Observatory
Thing
Unravel the mysteries of the cosmos! Action: Roll a die. If you roll the cornervalue or under, add 1 to the cornervalue and draw cards/gain Money tokens as follows. You've discovered a:

1-2. Star: Gain a blank card of type "Thing - Star". You may name it.
3. Gamma Ray Burst: 1 card, 2 Money
4. Supernova: 2 cards, 3 Money
5. Event Horizon: 3 cards, 5 Money

6. Inhabited Planet: 3 cards, 10 Money
#7109
Card by Binarius
Presented by Guacola®
Thing
Play onto target Thing. When attached Thing uses an ability, gain 2 Money tokens.
#7287
Card by Binarius
1D
Money Printer
Thing
Thing: Gain a Money token.



Brrr...
#8220
Card by Bucky
2D
Card Store
Thing
When you play this, gain Money tokens equal to the largest digit in your Things' cornervalues.

Once per turn, you may spend two Money tokens to draw a card.
#8227
Card by Bucky
4D
Second-Hand Store
Thing
When you play this, gain Money tokens equal to the largest digit in your Things' cornervalues.

Once per turn, you may spend a money token and discard a card to put the bottommost card in the discard pile into your hand.
#8235
Card by Bucky
0C
Cashcycler
Thing
When you play this, return one of your Things to your hand and gain Money tokens equal to the largest digit in its cornervalue. You may return Cashcycler to your hand at the end of your turn.
#8239
Card by Binarius
8D
Professional Reactor
Thing
When you play this, gain Money tokens equal to the largest digit in your Things' cornervalues.

Once per opponent's turn, you may spend four Money tokens in response to their Action to prevent it, and have them discard it and draw a card instead.
#8248
Card by Bucky
3L
Adapter Node
Thing
X is the number of Nodes you control.

Y is four minus X, to a minimum of one.

You may discard a card to gain X Energy tokens and Y Money tokens.
#8896
Card by Bucky
Crunch Time
Thing
Your hand size limit is 2. Whenever you play a card, you may draw a card or gain a Money token.
#8937
Card by Binarius
Gift Card
Thing
When you would be required to spend a number of Money tokens up to 5, you may destroy Gift Card instead. Action: Replace Gift Card with a copy of target Thing.
Don't spend it all in one place!
#9020
Card by Binarius
5W
Wishing Fountain
Thing
Action Spend a Money or Gold token to draw a card.
#9041
Card by ChippyYYZ
2B
Better Offers
Thing
When you would draw a card, you may instead gain a Money token.
When an opponent's Thing is destroyed during your turn, you and its controller may take turns spending any amount of Money tokens. Then, if you spent twice as many (min. 2), return that Thing to play under your control.
Whatever Kevan's paying, I'll double it.
#9102
Card by ChippyYYZ
6E
Welfare Program
Thing
At the beginning of your turn, draw a card and gain a Money token.
At the end of your turn, destroy this Thing if you have four or more Money tokens or four or more cards in hand.
#9110
Card by ChippyYYZ
6E
The Best That Money Can Buy
Thing
When this enters play, gain a Money token.
Turn: If you control the most Money tokens, spend all of them and create a copy of target Thing an opponent controls. Play that Thing.
"Hmm? Oh, of course I have one of those. I spared no expense."
#9111
Card by ChippyYYZ
0T
Trading Hub
Thing
Once during your turn, you may convert any of your tokens into Money tokens
OR spend 2 Money tokens to create a blank Thing card named Gem and put it into your hand
OR put two non-token Things you control into target opponent's hand to look at their hand and put a card from their hand into yours.
Action: Gain a Money token.
#9134
Card by ChippyYYZ
1P
Pay The Piper
Thing
When an opponent plays their second card in a turn, they must spend a token of any type. If they don't, you gain a Money token.
Action: Spend three Money tokens to draw a card.
#9135
Card by ChippyYYZ
8S
Smuggler
Thing
When Smuggler enters play, draw a card or create two blank Thing cards named Gem and put them into your hand.
Action, Discard a card: Draw a card or gain 2 Money tokens.
#9171
Card by ChippyYYZ
Expensive Hobby
Thing
Instead of drawing a card at the beginning of your turn, you may gain a Money token. Once per turn, you may spend a Money token to increase your hand size by one until your next turn or to play a Thing.
#9175
Card by Binarius
9C
Change Jar
Thing
When this card enters play, choose a creator. Whenever you play a card by that creator, gain a Money token and attach it to this card.
When Change Jar is destroyed, spend each Money token attached to it and reveal that many cards from the top of the deck. Put all of them NOT by the chosen creator into your hand, then shuffle the deck.
#9183
Card by ChippyYYZ
1R
Card Trader
Thing - Person
When you draw a card, you may spend a Money token to discard it and draw another.
Action:Gain a Money token.
#9187
Card by Bucky
2R
Card Repeater
Thing - Person
When you play your first Action card of the turn, you may spend two Money tokens to play it a second time.
Action:Gain a Money token.
#9188
Card by Bucky
3R
Card Repairer
Thing - Person
When one of your nontoken Things is destroyed, you may spend three Money tokens to return it to play.
Action:Gain a Money token.
#9189
Card by Bucky
4R
Card Breeder
Thing - Person
When you draw a Thing, you may spend four Money tokens and reveal it to add another copy of it to your hand.
Action:Gain a Money token.
#9199
Card by Bucky
5R
Card Assassin
Thing - Person
When an opponent plays a Thing, you may spend five Money tokens in response to destroy one of their other Things.
Action:Gain a Money token.
#9200
Card by Bucky
6R
Card Seller
Thing - Person
When you use an Action ability, you may spend six Money tokens at the end of the action to draw two cards.
Action:Gain a Money token.
#9201
Card by Bucky
7R
Card Thief
Thing - Person
When an opponent draws a card, you may spend seven Money tokens to look at their hand and steal a card from it.
Action:Gain a Money token.
#9205
Card by Bucky
8R
Player Killer
Thing - Person
When you destroy a Thing, you may spend eight Money tokens to eliminate its controller.
Action:Gain a Money token.
#9206
Card by Bucky
9R
Crown Bearer
Thing - Person
When you start your turn, you may spend nine Money tokens to win the game.
Action:Gain a Money token.
#9207
Card by Bucky
Card Entrepreneur
Thing
When you gain a Money token, you may discard a card to gain two more.
#9209
Card by Binarius
R6/3T
Reverse Card Seller
Thing - Person
When you use an Action ability, gain a money token afterwards.

Action: spend six Money to draw two cards.
#9250
Card by Bucky
7T
Double Agency
Thing
Play this attached to another Thing. You control the attached Thing during your turn.

Action: Spend 3 Money things to attach Double Agency to a different Thing.
#9269
Card by Bucky
3W
Trade Caravan
Thing
At the start of your turn, discard a card.
Action: Gain a Money token.

At the end of your turn, draw a card.
#9338
Card by Bucky
5W
Liquidator
Thing
When you gain your ninth token during a single turn, you win.
Action: Discard a Thing card and gain three Money tokens.
#9343
Card by Bucky
2Y
Token Market
Thing
Action:Discard a card and gain three Money tokens.

Thing:Spend a Money token to gain a token of any other type.
#9384
Card by Bucky
Price Tag
Thing
Players must spend money tokens for each additional action the take or thing they play beyond the first equal to the number of additional actions or things played.
#9439
0D
Prank Store
Thing
When you play this, gain Money tokens equal to the largest digit in your Things' cornervalues.

Once per turn, you may spend two Money tokens or sacrifice this Thing to force an opponent to discard a card.
from Token Store (#8236) et. al.
#9445
Card by Bucky
1S
Stonk Market
Thing
At the beginning of your turn, gain a Money token and roll a d6.
Once during your turn, you may spend Money tokens equal to the rolled number to draw a card.
#9840
Card by ChippyYYZ
8I
I Built My Company From Nothing
Thing
Whenever you would draw any cards while your hand is empty, gain twice that many Money tokens.
"...and so you can you with this once-in-a-lifetime be-your-own-boss workshop!"
#9888
Card by ChippyYYZ
Organ Harvester
Thing
Organ Harvester enters the battlefield with 2 organ counters.

Action or Sacrifice a living thing: Place an organ counter on Organ Harvester.

Remove an organ counter from Organ Harvester: Create a money token, draw a card, or prevent the destruction of target living thing.
#9958
1T
Thrift Store
Thing
When you play Thrift Store or another building, gain two Money tokens.
Action: Spend a Money token to reveal the top three cards of the deck. The next opponent in turn order picks one of those cards for you to draw. Discard the rest.
#10077
Card by ChippyYYZ



Advance to Go
Action
Collect 2 Money Tokens.
#106
Card by Bucky
Taxation
Action
For every non-Token Thing in play, its owner must either destroy a Money, Gold or Silver Token they control, discard a card or destroy that Thing.
#346
Card by Kevan
St. Petersburg Lottery
Action
Gain 1 Money token. Flip a coin. Heads: gain a number of Money tokens equal to the number of Money tokens you have gained from this action already, and flip again.
#500
Card by jtwe
2C
Token Combo
Action
When you play this, you may discard a card to return this card to your hand.

Gain two Energy or Money Tokens for each time you've played a Token Combo this turn. You may take an extra Action this turn.
#1467
Card by Bucky
Recession
Action
Remove all money tokens
#1780
Card by gill_smoke
5P
Purchase
Action
Take control of target Thing. Its former controller gains 3 Money tokens.
#2310
Card by Bucky
CC1
Beauty contest
Action
Collect 1 money token
#2557
Card by gill_smoke
Tx1
Corner Tax
Action
All players destoy a money token for every thing in play with a corner value, if out of money they destoy the things instead.
#2590
Card by gill_smoke
Awkward Social Situation
Action
All players turn away in horror, You get a money token for all non token things in play but skip your next turn.
#2595
Card by gill_smoke
Credit Crunch
Action
Every player discards two cards. Destroy all Money and Gold tokens.
#2597
Card by Kevan
CC2
Bank Error
Action
Collect 2 money tokens
#2600
Card by gill_smoke
31 for two
Action
Create 2 money tokens draw a card.
#3298
Card by gill_smoke
TI4
Trade Goods
Action
Gain 4 money tokens
#3553
Card by gill_smoke
G12
Recycing Drop Off
Action
Remove any number of your things from play, create a money token for each removed then shuffle the cards into the draw pile.
#3561
Card by gill_smoke
Death Takes Bribes
Reaction
Play as a reaction to being eliminated. You must pay 10 Money tokens, already in your possession, to the eliminating player and are not eliminated.
Perhaps we can come to some arrangement?
#3706
Card by Goldenboots
8P
Rob the Card Store
Action
Gain two Money Tokens, then draw a card.
#4048
Card by Bucky
4A
Fund-raising event
Action
Gain three Money tokens.

Instead of playing a Thing this turn, you may gain two Money tokens.
#4669
Card by Bucky
With My Proven System
Action
Count your tokens and gain twice as many Money tokens.
#4865
Card by Binarius
7X
Screw the rules, I have money
Action
Destroy any number of your Money tokens to draw half that many cards (round down). Then play any number of cards from your hand.
#4990
Card by Bucky
3P
Rob Peter to pay Paul
Action Reaction
Discard this card to take control of a token to pay for a destroy a token effect. When played as an action, remove a living thing in the discard pile from play and give another player 3 money tokens.
#5001
Card by gill_smoke
Liquidate
Action
Destroy target Thing. Its controller may gain 3 Money Tokens or 3 Water Tokens.
How literally do you want to take it?
#6275
Card by ChippyYYZ
Economic Confluence
Action
Choose three; you can choose the same option more than once:
  • Gain two Money Tokens.
  • Draw a card if you control more Things than each opponent.
  • Exchange control of target Thing and two tokens you control.
#6299
Card by ChippyYYZ
Free Gift With Purchase
Action
Pay an opponent 2 Money tokens to gain control of one of their Things. They throw in a card from their hand as well, as a bonus thank you gift.
#6737
Card by Binarius
Art Exhibition
Action
Reveal any number of cards by the same creator from your hand (possibly including this one). Each opponent pays you an equal number of Money tokens as an admission fee; those who cannot must discard an equal number of cards instead.
#6742
Card by Binarius
4
Militia
Action - Attack
Gain 2 Money tokens. Each other player discards down to 3 cards in hand.
#6753
Card by The T
Sold!
Action
Choose an opponent. They choose one of your things to be destroyed. Roll d10, and gain that many Money tokens.
#6777
Card by The T
Rooftop Barbecue
Action
You and every opponent who gives you a money- or food-related token may receive a Steak, a Mushroom, and a Bell Pepper token, each with "Action: Destroy this and draw a card."
#6922
Card by Binarius
Cherry Bomb
Action
Destroy 6 of your sun/money tokens, interchangeable, to destroy target thing, and the 2 closest things to it.
"I wanna explode," says Cherry #1. "No, let's detonate instead!" says his brother, Cherry #2. After intense consultation they agree to explodonate.
#7106
Paycheck
Action
Draw two cards and gain two Money Tokens. Shuffle Paycheck into the deck.
#8119
Card by ChippyYYZ
3D
Hire Mercenaries
Action
Destroy a Thing.

Instead of playing a Thing this turn, you may spend 3 Money tokens to destroy a living Thing.
#8228
Card by Bucky
6B
Buy Out
Action
Exchange control of target Thing and a number of Money tokens you control equal to the largest digit in that Thing's cornervalue. If that digit is 0 or that Thing has no cornervalue, it's free.
#8230
Card by ChippyYYZ
6I
Invest
Action
Discard a card. If you do, draw 3 cards and gain 3 Money tokens.
#8231
Card by ChippyYYZ
6D
Information Broker
Action
Gain 6 Money tokens.

You may give each opponent any number of your Money tokens to look at the same number of cards from their hand.
#8237
Card by Bucky
7D
Throw Money At It
Action
Destroy a Thing with seven or fewer words in its name. Gain (seven minus the number of words in its name) Money tokens.
Step 1 of "how to make any problem go away".
#8247
Card by Bucky
2M
Market Crisis
Action
Each player gains 3 Money tokens and discards two cards.
#8250
Card by ChippyYYZ
Same-Day Delivery
Action
Target opponent gives you a Thing from their hand and gains a Money token. If their hand contains no Things, they instead give you the next Thing they draw and refund you the Money token in apology for the delay.
#8569
Card by Binarius
1P
Plunderbolt
Action
Destroy target Thing with a cornervalue.
Instead of playing a Thing this turn, you may gain Money Tokens equal to a digit in the destroyed Thing's cornervalue.
#8855
Card by ChippyYYZ
6C
Corporate Control
Action
Destroy target Thing UNLESS its controller reveals their hand and discards a card of your choice, gaining 3 Money tokens if they do.
You may spend 3 Money tokens to treat UNLESS as AND.
"Record labels will change your message, and they'll change your mind." - Sunny Side Up
#8985
Card by ChippyYYZ
1C
Considerable Influence
Action
Gain a Money token for each other card in your hand, then look at the top X cards of the deck and put one into your hand. Shuffle the deck. X=the number of your Money tokens.
#9101
Card by ChippyYYZ
6E
Everything Must Go
Action
Destroy all non-token Things. For each Thing put into the discard pile this way, its controller gains two Money tokens. End your turn.
#9109
Card by ChippyYYZ
1
Outspent
Action - Counter
Counter target card. If it dealt with money tokens, this cannot be countered.

You may play this anytime.

You may destroy money tokens you control equal to Outspent's corner value. If you do, increment it by 1 and return it to your hand.
#9112
6F
Funded Expedition
Action
Instead of playing a Thing this turn, you may gain 3 Money tokens.

Set aside and look at the top card of the deck and the bottom card of the discard pile. Repeat this process any number of times by spending a Money token for each time. Put two of those cards into your hand, then discard the rest.
#9159
Card by ChippyYYZ
Deface Currency
Action
Target Money Token gains "This cannot be spent."
#9190
Once-in-a-Lifetime Offer
Action
Gain control of target Thing by giving its controller any combination of your Money tokens, non-token Things, or revealed hand cards with equal or greater value. A card's value for this purpose is the greater of the largest digit in its cornervalue or the number of words in its title.
#9193
Card by Binarius
1S
Coin Flip
Action
Flip a coin. If heads, draw two cards and you may take two extra Actions this turn. Regardless of the result, gain a Money token.
#9214
Card by Bucky
2S
Mortgage
Action
Move target Thing to Up Your Sleeve. Its controller gains two Money tokens and a Note token with "If <that Thing's name> is Up any Player's Sleeve, you may pay them three Money to return it to your control."
#9215
Card by Bucky
3S
Card Sale
Action
Discard a card from your hand or Up Your Sleeve. Gain Money tokens equal to three plus the highest digit in its cornervalue (default 1) and draw two cards.
#9216
Card by Bucky
4S
Tax and Spend
Action
Choose one, four times in succession:
  • Gain a Money token or steal an opponent's Money token.
  • Spend a Money token to draw a card.
  • Spend a Money token for the ability to play an extra Action or Thing this turn.
#9229
Card by Bucky
5S
Smear Campaign
Action
Target Thing is considered racist this turn. Destroy all racist Things, and gain a Money token for each.
#9230
Card by Bucky
9S
Total Liquidation
Action
Destroy all Things. Each player gains a Money token for each of their tokens destroyed, two Money tokens for each of their non-token Things destroyed, and an additional eight Money tokens for each of their Things destroyed whose text contained the word "win".
#9239
Card by Bucky
4U
Wages of Corruption
Action
Each player discards a card at random. Put one of the discarded cards into your hand. Gain a Money token for each other card discarded.
Scrapping the treasures to steal the scrap
#9284
Card by Bucky
Cover in Gold
Action
All things gain the subtype Money.
#9312
Repulsive Harvest
Action
Each player sacrifices any number of living things they control. For each thing a player sacrified from Repulsive Harvest, they create 3 Money Tokens.
#9331
1P
Paid Time Off
Action
Instead of playing a Thing this turn, you may draw a card and gain a Money token.

The next time you would take a turn, draw three cards and gain three Money tokens instead.
Leaving early and taking tomorrow off.
#9334
Card by ChippyYYZ
Corporate Espionage
Action
As an additional cost to play this, spend any amount of Money Tokens twice.
Gain control of things your opponents control equal to half the number of Money Tokens spent to play this.
#9341
7X
Cash Cache
Action
Gain a number of Money or Gold tokens equal to your hand size limit.
#9375
Card by Bucky
Frackerize
Action
Copy this action for each thing it could target. The copies target a unique thing each time.
Target thing gains the subtype "oily". You and it's owner create an oil token with "Sacrifice Oil: Gain money tokens equal to the number of oil tokens sacrificed this turn."
#9380
Extort
Action
Create a Money Token for each Human Thing on the field.
#9783
6S
Stonks
Action
Put the top card of the deck into the discard pile. If it has no cornervalue, destroy all tokens. If there's one even digit in its cornervalue, gain half that many Money tokens and draw a card. Otherwise, each opponent gains a Money token and discards a card.
#9839
Card by ChippyYYZ
Wireproof
Action
Until your next turn, Money tokens you control can't leave your control.
#9906
Hustle
Action
Gain two Money tokens and draw two cards. Then, if you're at or above your maximum hand size, gain two additional Money tokens. Then, if you control at least five more Money tokens than each opponent, draw two additional cards.
#9924
Card by ChippyYYZ
9P
Prosperity
Action
Each player draws cards equal to the number of cards in their hand and gains Money tokens equal to the number of Money tokens they control.
#9955
Card by ChippyYYZ
8N
Nostalgia Marketing
Action
Put the bottom X cards of the discard pile on top of the deck in any order, where X is the number of players.
Draw a card and gain a Money token.
#9972
Card by ChippyYYZ
4B
Buy Low, Sell High
Action
Roll two dice. Gain Money tokens equal to the higher result, then spend tokens (any type) equal to the lower result. If you roll doubles, return this card to your hand.
#10104
Card by ChippyYYZ
Cash Influx
Action
Gain 2 Money tokens per non-token Thing you control. You may spend any number of these, up to the highest digit in a cornervalue of a Thing you control, to draw half as many cards, rounding up.
#10108
Card by Binarius