Draw Through The Ages deck

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Draw Through The Ages deck
Designer Ltn Koen
Date January 2013
Players 2+
This deck has not been categorised.
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.)
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This deck is under construction. Anyone is welcome to contribute - check the talk page to find out more.

A card game adaptation of the dice game Roll through the ages, itself an adaptation of the more complex board game Through the ages.
This is still under construction and will need a lot of adaptation. Also play-testing to decide how many of each type of card there should be.

Special Rules

The goal of the game is to develop your civilization to score points. When the game ends, the player with the most points win. The points scored by a player are the sum of the points written on the Things they control, minus one point for every disaster they control. To keep track of disasters use coins, tokens, a paper and a pen, or whatever. The corner value of a card indicates how much points it is worth - except for Food cards, which are not worth any points.

Resources

There are three types of cards: Actions, Things and Resources. Actions and Things behave as in any Dvorak game. Resources cannot be played, but may be discarded to feed cities, to buy a development or to build a monument.

Turn order

A player's turn consists in:

  • Draw a card.
  • Feed your cities by discarding food cards.
    • For every unfed city, gain control of one disaster.
  • Play an Action, a Thing, both, or none.
  • Discard cards until you have no more than five cards.

Goods

Every Development has a cost. This cost can be paid by destroying Good cards or discarding Coin cards. Destroying N Good cards of a type is the equivalent of discarding N^2 Coins?

Card List

3 Food
Resource - Food
Worth three food. Discard or destroy to feed cities.
3 Workers
Resource - Workers
Worth three workers. Discard or destroy to build something.
2 Food or 2 Workers
Resource - Food or Workers
Worth two food, or two workers. Discard or destroy to feed cities or to build something.
2 Goods
Action
Draw four cards, face up. Keep any Goods cards and discard the other.
1 Good
Action
Draw two cards, face up. Keep any Goods cards and discard the other.
Coins
Resource - Coins
Worth seven coins.
Wood
Thing - Goods
Stone
Thing - Goods
Ceramic
Thing - Goods
Fabric
Thing - Goods
Spear head
Thing - Goods
2
Leadership
Thing - Development
Costs 10.

Action: Discard any number of cards, then draw that number of cards.
2
Leadership
Thing - Development
Costs 10.

Action: Discard any number of cards, then draw that number of cards.
2
Irrigation
Thing - Development
Costs 10.

Drought has no effect against you.
3
Agriculture
Thing - Development
Costs 15.

When you discard a Food card, it is worth one extra food.
3
Quarrying
Thing - Development
Costs 15.

Something to do with goods.
3
Medicine
Thing - Development
Costs 15.

Pestilence has no effect against you.
4
Coinage
Thing - Development
Costs 20.

When you discard a Coins card, it is worth twelve Coins instead of seven.
4
Caravans
Thing - Development
Costs 20.

You do not need to discard any Goods at the end of your turn.
6
Religion
Thing - Development
Costs 20.

Revolts affect opponents.
6
Granaries
Thing - Development
Costs 30.

You may discard Food cards as if they were Coins at the rate of four Coins for one Food.
6
Masonry
Thing - Development
Costs 30.

When you discard a Workers card, it is worth one extra Worker.
6
Engineering
Thing - Development
Costs 40.

Action: Discard a Stones card, then draw three cards, face up. Keep any Workers card and discard the other.
8
Architecture
Thing - Development
Costs 50.

When the game ends, this card is worth one extra point per Monument you control.
11
Empire
Thing - Development
Costs 60.

When the game ends, this card is worth one extra point per City you control.
City
Thing
At the end of your turn, you may keep one extra card in hand.
1
Step pyramid
Thing - Monument
Costs three Workers.
2
Stone circle
Thing - Monument
Costs five Workers.
4
Temple
Thing - Monument
Costs seven Workers.
6
Obelisk
Thing - Monument
Costs nine Workers.
8
Hanging gardens
Thing - Monument
Costs eleven Workers.
10
Great wall
Thing - Monument
Costs thirteen Workers.

Invasion has no effect against you.
12
Great pyramid
Thing - Monument
Costs fifteen Workers.