Demon Worship deck

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Demon Worship deck
Designer Ayolark
Date 19/03/2008
Players 2+
This deck has not been categorised.
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.)
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A game in which animal and human sacrifices, sinister zombies, mystical magical rituals, and dark prayers to demon gods all lead you on your path to dominating your foes by finally summoning your demonic master! Fun for Satanists of all ages!


Special Rules

Card Subtypes

Thing cards have five subtypes: human, animal, zombie, location, and demon. Action cards have three subtypes: command, ritual, and prayer

Sacrifices

In the game, the word "sacrifice" refers to any Thing card with the human or animal subtype. Note, however, that zombies can become "sacrifices" if the right card is on the field.

Playing cards by card effects

If part of a card effect is to play a card, the normal conditions of playing that card are ignored. In addition, cards played by another card's effect do not count towards the limit you have on playing cards for the turn.

Location cards

Location cards are special, in that whenever a player puts a location card into play, all other location cards in play are destroyed (unless a card effect prevents this from occuring). Location cards' effects can be used by all players.

Demon Cards

Although they are Things, Demon subtype cards cannot be played as a Thing. The only way a Demon card can be put into play is by card effects. If you begin your turn with a Demon card in play, you automatically win the game.



Card List

Shadowfeeder
Thing-demon
If this card is discarded from your hand, you can return one destroyed or discarded zombie subtype card to your hand
Devourer of Worlds
Thing-demon
When this card is drawn, you can reveal it to all opponents. If you do, you can force target opponent to destroy one of their own Things, and discard two cards from their hand. If you do so, shuffle this card back into the deck.
Blood Tyrant
Thing-demon
Destroy all other things on your side of the field when Blood Tyrant is put into play. Blood Tyrant cannot be destroyed.
Hundred Horn Dragon
Thing-demon
You may discard this card from your hand to destroy one demon subtype card on your opponents side of the field.
Hellfire Aristocrat
Thing-demon
If this card is in your hand, you may reveal it. By doing so, you can draw three cards. Shuffle this card back into the deck immediately afterwards.
The Faceless One
Thing-demon
You may discard this card in order to put a destroyed or discarded human subtype card into your hand.
Abyssal Horde
Thing-demon
This card can be played as if it were not a demon. If you do so, this card must be destroyed at the end of your turn. This card counts of five human subtype cards for the purpose of other card effects while it is in play.
Lord of Phantoms
Thing-demon
If this card is discarded from your hand, all players may choose one non-demon subtype Thing card in the discard pile and put it into play, regardless of requirements. (You choose your card first, with the player to your left choosing second, and so forth. The cards come into play in that order as well).
Nightmare Leech
Thing-demon
If there are three or more demon cards in the discard pile, and twenty or more cards total in the discard pile, then this card can be played as if it were not a demon card. It still functions like a demon card while it is in play, however.
Farmer
Thing-human
Action:You may play an animal subtype card in your hand.
Cultist
Thing-human
You can play an Action card instead of a Thing card each turn.
Mad Scientist
Thing-human
Action: You can destroy two animals and a human in your side of the field to search the deck for an Action card and put it into your hand. Shuffle the deck afterwards.
Gravekeeper
Thing-human
When this card comes into play, you can take a destroyed or discarded zombie card and put it into your hand.
Forsaken Priest
Thing-human
When this card comes into play, shuffle destroyed and discarded demon cards into the deck.
Child
Thing-human
This card cannot be destroyed by opponents' card effects.
Merchant
Thing-human
Action:give one sacrifice card to one opponent. You may immediately take a sacrifice card from them.
Warrior
Thing-human
Action:destroy one sacrifice on your opponent's side of the field.
Overlord
Thing-human
Action: You may play a human card from your hand.
Dark Priest
Thing-human
Action: Destroy one sacrifice on your side of the field. Return an Action card from the discard pile to your hand.
Assassin
Thing-human
Action: Destroy one sacrifice on your side of the field. Destroy any one Thing on an opponent's side of the field.
Thug
Thing-human
When this card comes into play, you may take one Sacrifice card from your opponent and put it on your side of the field. You are the only one who can use it and its effects now.
Sheep
Thing-animal
You must immediately destroy this card if there is no human subtype card on your side of the field.
Cow
Thing-animal
If you have a card named Farmer on your side of the field, you may draw an extra two cards each turn.
Goat
Thing-animal
If this card is in play and there is a card named Mad Scientist on your side of the field, this card counts as a demon in addition to counting as an animal subtype card.
Dog
Thing-animal
You can have this card be destroyed instead of any other sacrifice that would be destroyed on your side of the field.
Cat
Thing-animal
Your opponents must reveal a card at random from their hand to you before they draw on each of their turns.
Wolf
Thing-animal
Action:destroy target sacrifice.
Chicken
Thing-animal
If this card is destroyed by an opponent's card effect, you may put it back into play on your side of the field immediately after.
Deer
Thing-animal
When this card comes into play, you can look at an opponent's hand.
Horse
Thing-animal
Counts as two sacrifice cards, and is not destroyed by an effect that destroys a single card. If two or more destruction effects are applied to this card in a turn, however, it is successfully destroyed.
Rabbit
Thing-animal
Action:put an Action card in your hand into play face down. That card's original effects are ignored, and it counts only as an animal subtype Thing card until it is destroyed.
Black Market Den
Thing-location
Action: Discard one card from your hand and destroy one sacrifice in play. You may take one randomly selected card in your opponent's hand and put it into your hand. Any player may use this effect.
Bleak Farmstead
Thing-location
Action: destroy one sacrifice on your side of the field. Return all zombies in the discard pile to your hand. Any player can use this effect.
Blood Shrine
Thing-location
Zombie subtype cards now count as sacrifices for all players.
Moonlit Graveyard
Thing-location
All animal and human subtype creatures in the discard pile count as zombie subtype cards as well.
Forest of Gloom
Thing-location
Any player can treat any demon card in the discard pile as if it were in their hand for the purpose of card effects (aside from the effects of the demon card itself). A player cannot discard a demon card in the discard pile this way, however.
Dark Rampart
Thing-location
Action: Reveal any number of Command subtype cards in your hand. You may play those cards in the order revealed this turn. Anytime a player plays a Command subtype card, they can move Dark Rampart to their side of the field.


Forgotten Library
Thing-location
Action: Search the deck for any Ritual subtype card and put it into your hand. Any player may use this effect.
Rotting corpse
Thing-zombie
When this card is destroyed, your opponents must each discard one card from their hands.
Shambling corpse
Thing-zombie
When you play this card, you may play an additional Thing card during the turn.
Frantic corpse
Thing-zombie
When this card comes into play, you may draw two cards. Discard a card from your hand if this card is destroyed.
Mummified corpse
Thing-zombie
This card can be treated as sacrifice for the purpose of card effects.
Shrouded corpse
Thing-zombie
This card cannot be destroyed by opponents' card effects.
Tainted corpse
Thing-zombie
As long as this card is in play, all sacrifices count as zombies in addition to their other original subtype.
Vampire
Thing-zombie
When this card comes into play, you may take one sacrifice or zombie from an opponent and put it on your side of the field.
Ghoul
Thing-zombie
Action: Discard any number of cards from your hand. You may draw that many cards.
Composite zombie
Thing-zombie
When this card is destroyed, you can put into play up to three zombie subtype cards (excluding Composite Zombie) from the discard pile.
Infernal dead
Thing-zombie
Action: Destroy this card, and two sacrifice cards on your side of the field. You may search the deck for a demon subtype card and put it into your hand. Shuffle the library afterwards.
Shadowspawn
Thing-zombie
When this card is destroyed, you may draw a card.
Death wish
Action-prayer
Destroy two sacrifices on your side of the field. Destroy four sacrifices on each of your opponents' side of the field.
Sadistic Dreams
Action-prayer
Target opponent discards their hand.
Dark meditations
Action-prayer
Destroy one sacrifice on your side of the field. Draw three cards.
Cruel Aspirations
Action-prayer
Each other player must discard two cards.
Contemplating the Forbidden
Action-prayer
Search the deck and discard pile for one demon subtype card and put it into your hand. Shuffle the deck afterwards.
Hopes for Treachery
Action-prayer
You may take one Thing from any opponent's side of the field and put it on your own side.
Necromancer's Strategy
Action-command
Draw a card for each zombie subtype card on your side of the field.
Necromancer's Gambit
Action-command
Destroy all zombie cards on your side of the field to destroy an equal number of non-zombie cards on your opponents' sides of the field.
Necromancer's Assault
Action-command
If you control two or more zombies, destroy two sacrifices on your opponent's side of the field.
Recruit
Action-command
Search the deck for a card named Warrior, Farmer, Overlord, Assassin, or Thug, and put it into play. Shuffle the deck afterwards.
Primal Call
Action-command
Search the deck for a card named Farmer, or for an animal subtype card and put it into play. Shuffle the deck afterwards.
Attack whistle
Action-command
If you control two or more animals, you may destroy three sacrifices on your opponents' sides of the field. You can destroy zombies as well if Forest of Gloom is on the field.
Rabid Strike
Action-command
Destroy one animal on your side of the field in order to destroy one sacrifice on an opponent's side of the field, and force that opponent to discard two cards.
Regimented charge
Action-command
If you have two or more human subtype cards, you may destroy any card on each opponent's field.
Strike team
Action-command
Destroy any number of human subtype cards on your side of the fieldto destroy any number of sacrifices on your opponents' sides of the field.
Slaughter
Action-command
Destroy all non-Location cards on the field.
Unified assault
Action-command
If you have seven or more non-Location Things on your side of the field, you can destroy five sacrifices on your opponents' side of the field.
Necromancy
Action-ritual
Destroy one sacrifice on your side of the field. Search the deck or discard pile for a zombie subtype card and put it into your hand. Shuffle the deck afterwards.
Territory Fusion
Action-ritual
The next location card played during the course of the game does not destroy a location card in play. The one played following that, however, destroys both location subtype cards.
Blood Pentagram Calling
Action-ritual
Destroy seven sacrifices on your side of the field. If you successfully do so, put a demon card in your hand into play.
Bone Shrine Summoning
Action-ritual
Destroy five sacrifices on your side of the field and discard three card from your hand. If you successfully do so, put a demon card in your hand into play.
Flesh Curtain Invocation
Action-ritual
Destroy nine sacrifices on your side of the field. If you successfully do so, put a demon card in your hand in the discard pile into play.
Apocalypse Rite
Action-ritual
Activate only if you have eight sacrifices on your side of the field. Destroy all cards in play. If you do so successfully, put a demon card in your hand into play.
Dark Soul Gambit
Action-ritual
Destroy five sacrifices on your side of the field. If you do so, one of your opponents may reveal a ritual card in their hand. If they do so, you can reveal a ritual card in your own hand to force them to discard that ritual card and reveal another one. If they do so, the same occurs to you, and this process goes back and forth until either player has no ritual card to reveal. If that player is you, you win the game. If that player is the opponent, this card has no effect.
Macabre Feast
Action-ritual
Destroy any number of sacrifices to draw that many cards.
Exorcism
Action-ritual
Shuffle target demon subtype card back into the deck.
Crimson Moon Ritual
Action-ritual
Destroy four zombie subtype creatures on your side of the field. If you do so successfully, put a demon subtype card from your hand into play.
Dark Possession Beckoning
Action-ritual
Destroy six sacrifices on your side of the field.If you do so successfully, choose one opponent and look at their hand. If their is a demon subtype card in their hand, you may put it into play on your side of the field.
Abyssal Mourning
Action-ritual
Discard a demon card from your hand. If you do so, draw six cards.
Abyssal Return
Action-ritual
Shuffle all cards in the discard pile into the deck. Draw three cards.