|Date||September 3, 2007|
|This is an unfinished deck. It is incomplete, and is not playable.|
|To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.)|
| Print this deck|
|talk page to find out more.|
This game is similar to Infinite Dvorak; there is no theme or fixed win condition. There are a few differences, though.
Whenever a Thing is added, it should be given one or more subtypes. Subtypes are kinds of classification. Examples of subtypes include Robot, Alien, Undead, Abstract, Fighter, Mammal, Machine, Plant, Weapon, Aquatic, Avian, Supernatural, Reptile, Location, Monster, etc. These are added onto the type Thing. For example, Mega Deathbot's Type would be 'Thing-Robot'. Subtypes shouldn't be redundant; if a Thing is a robot, the machine subtype is assumed to be there. The subtype 'Person' should only be used if the person has no other subtypes. Cards may affect specific subtypes if you so wish. There is only one subtype that has an implicit rule: Locations. Whenever a Location is played, and there is a Location in play, the old one must be destroyed. One subtype of note is 'Fictional'. Fictional refers to a Thing that is from a specific copyrighted work of fiction, for example 'Flatcat'. Try keeping the subtypes fairly general.
There are also subtypes of Actions, though these are not as diverse. Aside from normal Actions, there are also Responses and Blitzes. A Response you play directly from your hand on an opponent's turn in response to them doing something. A Blitz you can just play at any time, regardless of whose turn it is. No conditions have to be satisfied for its being played. Things may have Blitz and Response Action abilities. A Thing with a Blitz ability can only use it once per turn cycle.
One type of card that is not exactly a subtype is Magical. Magical includes Magic-Users, Enchantments, Sorceries, Potions, and Spells. Enchantments are Things that are played onto a target Thing and affect that Thing. Sorceries are Things that stay in effect and in play like normal Things. Potions are just like Sorceries, except they have Action abilities. Spells are Actions. You cannot play or control any of the aforementioned Things unless you control a Magic-User. Whenever a magical card, you must declare which one of your Magic-Users is using it.