Chronogeddon CCG card set/Temptation Deck

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Temptation deck
Designer Bucky
Date 13th May 2008
Players 1
This is a CCG deck, a deck of cards constructed from a CCG set, to be played against other decks from that set.
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.)
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A deck built around the Zombie card, which works well with several of the newer cards. Between temptation and good old-fashioned infection, a single zombie sneaking into an opponent's Era is enough to raise an army.


Apocalypse Wars
Era Portal
2050 to 2149
Middle Ages
Era Portal
500 to 1299
1200
Knight
Unit - Animal Soldier
Damage: 2
Stamina: 2
This can Alter Portals. May also be played as:
Equipment - Animal
Damage: +1
Stamina: +1
Equipped Unit gains the Soldier type and may Alter Portals.
Card by Zaratustra
1200
Knight
Unit - Animal Soldier
Damage: 2
Stamina: 2
This can Alter Portals. May also be played as:
Equipment - Animal
Damage: +1
Stamina: +1
Equipped Unit gains the Soldier type and may Alter Portals.
Card by Zaratustra
1200
Knight
Unit - Animal Soldier
Damage: 2
Stamina: 2
This can Alter Portals. May also be played as:
Equipment - Animal
Damage: +1
Stamina: +1
Equipped Unit gains the Soldier type and may Alter Portals.
Card by Zaratustra
1200
Knight
Unit - Animal Soldier
Damage: 2
Stamina: 2
This can Alter Portals. May also be played as:
Equipment - Animal
Damage: +1
Stamina: +1
Equipped Unit gains the Soldier type and may Alter Portals.
Card by Zaratustra
Papa Jumbie
Unit - Unique Profane External
Damage: 2
Stamina: 4
When a Zombie is destroyed, you may add one wound to this to move it into your hand.
Takes no damage from Zombies.
Card by James
1200 or 2120
Zombie
Unit - Profane Animal
Damage: 1
Stamina: 4
Mana: 4

Whenever a Soldier dies due to an attack by Zombie, you may search your draw or discard pile for a Unit named Zombie and put it into play.
Card by Bucky
1200 or 2120
Zombie
Unit - Profane Animal
Damage: 1
Stamina: 4
Mana: 4

Whenever a Soldier dies due to an attack by Zombie, you may search your draw or discard pile for a Unit named Zombie and put it into play.
Card by Bucky
1200 or 2120
Zombie
Unit - Profane Animal
Damage: 1
Stamina: 4
Mana: 4

Whenever a Soldier dies due to an attack by Zombie, you may search your draw or discard pile for a Unit named Zombie and put it into play.
Card by Bucky
1200 or 2120
Zombie
Unit - Profane Animal
Damage: 1
Stamina: 4
Mana: 4

Whenever a Soldier dies due to an attack by Zombie, you may search your draw or discard pile for a Unit named Zombie and put it into play.
Card by Bucky
1200 or 2120
Zombie
Unit - Profane Animal
Damage: 1
Stamina: 4
Mana: 4

Whenever a Soldier dies due to an attack by Zombie, you may search your draw or discard pile for a Unit named Zombie and put it into play.
Card by Bucky
1200 or 2120
Zombie
Unit - Profane Animal
Damage: 1
Stamina: 4
Mana: 4

Whenever a Soldier dies due to an attack by Zombie, you may search your draw or discard pile for a Unit named Zombie and put it into play.
Card by Bucky
1200 or 2120
Zombie
Unit - Profane Animal
Damage: 1
Stamina: 4
Mana: 4

Whenever a Soldier dies due to an attack by Zombie, you may search your draw or discard pile for a Unit named Zombie and put it into play.
Card by Bucky
Sandglass Desert
Terrain - External Site
Stamina: 4

Unit Action: Play an Action suitable to this Era from the top of your discard pile. Put a card from your hand on top of your draw pile.
In the shifting zones, one moment can be forever.
Card by Zaratustra
1200 or 2120
Zombie
Unit - Profane Animal
Damage: 1
Stamina: 4
Mana: 4

Whenever a Soldier dies due to an attack by Zombie, you may search your draw or discard pile for a Unit named Zombie and put it into play.
Card by Bucky
Invincible
Action
As an additional cost to play this card, spend 1 Mana, Fuel, or Battery from a Unit you control. Until the end of your turn three turns from now, reduce all damage dealt to that Unit to 0.
Card by jtwe
Invincible
Action
As an additional cost to play this card, spend 1 Mana, Fuel, or Battery from a Unit you control. Until the end of your turn three turns from now, reduce all damage dealt to that Unit to 0.
Card by jtwe
Invincible
Action
As an additional cost to play this card, spend 1 Mana, Fuel, or Battery from a Unit you control. Until the end of your turn three turns from now, reduce all damage dealt to that Unit to 0.
Card by jtwe
Portal Bomb
Action
Deal 2 wounds to a Unit if there is an open Portal.
Card by Bucky
Mobilize
Action - Timeless
You may take up to two free Unit Actions at the start of your next turn.
Card by Bucky
Starlight
Action
Choose one - Replenish up to 2 points of target mana-using Unit's Mana. It gets +2 attack this turn and may take an extra Unit Action this turn; or, replenish up to 5 points of target Unit's Battery.
Card by jtwe
Starlight
Action
Choose one - Replenish up to 2 points of target mana-using Unit's Mana. It gets +2 attack this turn and may take an extra Unit Action this turn; or, replenish up to 5 points of target Unit's Battery.
Card by jtwe
Starlight
Action
Choose one - Replenish up to 2 points of target mana-using Unit's Mana. It gets +2 attack this turn and may take an extra Unit Action this turn; or, replenish up to 5 points of target Unit's Battery.
Card by jtwe
Starlight
Action
Choose one - Replenish up to 2 points of target mana-using Unit's Mana. It gets +2 attack this turn and may take an extra Unit Action this turn; or, replenish up to 5 points of target Unit's Battery.
Card by jtwe
Starlight
Action
Choose one - Replenish up to 2 points of target mana-using Unit's Mana. It gets +2 attack this turn and may take an extra Unit Action this turn; or, replenish up to 5 points of target Unit's Battery.
Card by jtwe
*
Temptation
Action
Profane Powered 1: This Action may only be played in Eras where you control one Profane unit.

Gain control of a non-Holy Unit.
Card by Zaratustra
*
Temptation
Action
Profane Powered 1: This Action may only be played in Eras where you control one Profane unit.

Gain control of a non-Holy Unit.
Card by Zaratustra
*
Temptation
Action
Profane Powered 1: This Action may only be played in Eras where you control one Profane unit.

Gain control of a non-Holy Unit.
Card by Zaratustra
*
Temptation
Action
Profane Powered 1: This Action may only be played in Eras where you control one Profane unit.

Gain control of a non-Holy Unit.
Card by Zaratustra
*
Temptation
Action
Profane Powered 1: This Action may only be played in Eras where you control one Profane unit.

Gain control of a non-Holy Unit.
Card by Zaratustra
*
Temptation
Action
Profane Powered 1: This Action may only be played in Eras where you control one Profane unit.

Gain control of a non-Holy Unit.
Card by Zaratustra
*
Temptation
Action
Profane Powered 1: This Action may only be played in Eras where you control one Profane unit.

Gain control of a non-Holy Unit.
Card by Zaratustra
*
Temptation
Action
Profane Powered 1: This Action may only be played in Eras where you control one Profane unit.

Gain control of a non-Holy Unit.
Card by Zaratustra
*
Temptation
Action
Profane Powered 1: This Action may only be played in Eras where you control one Profane unit.

Gain control of a non-Holy Unit.
Card by Zaratustra
*
Temptation
Action
Profane Powered 1: This Action may only be played in Eras where you control one Profane unit.

Gain control of a non-Holy Unit.
Card by Zaratustra
*
Temptation
Action
Profane Powered 1: This Action may only be played in Eras where you control one Profane unit.

Gain control of a non-Holy Unit.
Card by Zaratustra
*
Temptation
Action
Profane Powered 1: This Action may only be played in Eras where you control one Profane unit.

Gain control of a non-Holy Unit.
Card by Zaratustra
Tether
Action
Turn target Portal face-up.
Card by Zaratustra
Tether
Action
Turn target Portal face-up.
Card by Zaratustra