These are cards from the Infinite Dvorak Deck that feature editing cards (and not editing cards). Play this deck on its own or add it to a themed deck.
You may agree with one other player to trade one word in the text of one of your Things with a word in the text of one of his/her Things. No more than three minutes may be spent negotiating the agreement.
All Things in play when this Thing comes into play, that have ruletext that applies to the Thing itself must add the text "with the exception of this card" after that rule. WIth the exception of this card.
To understand recursion, the first step is to understand recursion.
If Secured Lockbox is destroyed by a player other than its owner, both the destroyer and the owner win the game. If Secured Lockbox is destroyed by its owner, the owner is eliminated. Secured Lockbox cannot be destroyed.
The Sacred Writings of (your name here) Are Inviolate!
No card attributed to Kevan can have its text changed in any way, even if the card permits this.
Action: Change the previous sentence by replacing the card creator name with another card creator name.
If you choose Goldenboots, the action stops working.
Play only if you control at least one non-Token Thing with nonempty ruletext. Insert the word "only" anywhere in the text of target Thing controlled by an opponent. That opponent may insert the word "not" anywhere in the text of one of your Things.
If target Thing is indestructible, blank its text. If target Thing is uneditable, destroy it. If target Thing is both indestructible and uneditable, eliminate its owner. If target Thing has neither protection, add the text ' Action: Put a money token into play ' after its text.
When you play a Thing you may play it into any player's control. While playing a Thing into another player's control you may erase one word on the card, and/or replace a word on the card with "never".
Used Coupon Book
When this comes into play, erase two of the Coupons below. Coupons on this card may be used one per turn. When you use a Coupon, erase it.
Coupon: Every player draws two cards.
Coupon You draw one card.
Coupon Create a Coupon token
Coupon Destroy two Coupon tokens, win the game.
Coupon target player discards a card.
Action: Swap your choice of Action abilities between this card and target Thing in play.
Action: Erase an Action ability from target Thing in play, replace with "Action: Draw a Card"
Action:Discard an Action card, draw a card: if it is an Action, choose to perform it immediately or give it to target opponent.
Action Choose two Tokens you control. Make a new Token with name made up of one word from each parent Token's name.
Action Pay an opponent 10 Money tokens and copy an Action ability of one of his/her Things onto this card.
Action Create a Money Token.
Destroy this Thing at the beginning of your turn, While this in play, no-one can win. If anyone would have won, except for this card, that player is eliminated unless that would cause another player to have won, except for this card. This card may not be edited, erased, removed from play, blanked, equipped with any add-on card, or destroyed except as described above.
Choose an Action ability of a Thing card currently in play and overwrite the text of this card with it, remembering to return this card to your hand.
Erase an Action ability of target Thing
A wrench? Designed for monkeys????
Rotating Stop Sign
The boldface text below is a rule. When a player attempts to play something banned by the rule, they fail for this turn, but the phrase after "No" is changed, in cyclic order, Actions -> Things -> Card Action Abilities -> Reactions -> Actions.
No Actions may be played.
Choose a Target Thing
Reduce the text's syllables
To just seventeen.
As the ducks fly South/Eliminated players/Kick target winner.
Any attempt to edit a card's text requires the player to pay for the red ink in one of these ways: (1) discard an Action from hand (2) destroy a red Thing he/she controlls (3) sacrificing a Money token.
If a card demands an edit and its controller can't pay for the red ink, either the card is destroyed or the player's other Things are destroyed, by vote of the player's opponents.
Action Edit the ruletext of a Thing controlled by an opponent. The opponent has a free immediate reaction ability to revert your edit, in which case, no change has occured. If the opponent waives this reaction, the new ruletext becomes operational after your turn ends.
I edit wikipedia to alert people about the UFOs but ChippyYYZ keeps reverting my edits!
Select six Things in play with nonempty ruletext. Create a new Thing, under your control, with one sentence from each selected Thing's ruletext, in an order you choose. Also select one word from each selected Thing's title to form the new Thing's title, and up to one digit and one letter from selected Things' cornervalues to form the new Thing's cornervalue. Make up your own flavortext.
Choose a token, reverse its name.
Where did I put that niw tnatsni token?
Choose a thing, reverse its name.
eibmoZ? edoN? drowS?
Can't touch this
Can't touch this
This is not a Thing
Not a Thing
You may play this card instead of playing a Thing.
This is not a Thing, and cannot be targeted as a Thing, unless you choose to allow this to be treated as a Thing (on a case-by-case basis).
Action: Append the text of the previous paragraph to target Thing. Then destroy this.
not flavour text
Destroy the Village to Save It
Set the rule text of target Thing to "This Thing is indestructible".
It's safe now.
Target Thing that automatically creates Tokens of a certain type, or automatically destroys Tokens of a certain type, has its text blanked. All Tokens of that type become Pointless Tokens.
No matter what any other card says, this card may not be edited, turned over, renamed, destroyed, or blanked. It can never have a cornervalue or flavour text, and its colour may never be changed. No tokens may ever be placed on this card. The right of Goldenboots to be recognised as the author of this card is inviolable.
Erase a Fine Print from this card and add it to the ruletext of target Thing; toss a coin: destroy this on Tails.
Fine Print destroy this after using any Action or Thing ability
Fine Print To use any Action or Thing ability of this Thing, costs an Energy token
Fine Print Destroy this and Fine Printer at the end of your turn
You May Already Be a Winner
If this card is ever indestructible, it is also uneditable. You win, if you control Hungry Ghost and Bishop Pin while opponent(s) control When me and Grandpa used to Hunt Dinosaurs, and The Red Wheelbarrow
Action Edit this card to change a boldface Thing name to the name of another Thing that is not now in play.
But probably not.
Exchange the cornervalues of any combination of Things in play. If there are none, target Thing gains a cornervalue of your choice.
Create a blank Thing. Each player may contribute one sentence to its ruletext from one of their Things or a card they reveal from their hand. You choose its title. Shuffle it into the top 20 cards of the draw pile.
Any Thing played after this is considered blank until the beginning of its controller's next turn.
Read the word "may" on every other card as "must".
Smash to Bits
Destroy target inanimate tangible Thing. Give each player a token named for one of its parts.
If at first you don't succeed, get a bigger hammer.
When this comes into play, choose an ability of a Thing in play. That ability is considered removed from its original Thing and appended to Usurper's ruletext instead.
Unravel the mysteries of the cosmos! Action:
Roll a die. If you roll the cornervalue or under, add 1 to the cornervalue and draw cards/gain Money tokens as follows. You've discovered a:
1-2. Star: Gain a blank card of type "Thing - Star". You may name it.
3. Gamma Ray Burst: 1 card, 2 Money
4. Supernova: 2 cards, 3 Money
5. Event Horizon: 3 cards, 5 Money
Inhabited Planet: 3 cards, 10 Money
Play this onto a Thing in play. The last sentence of attached Thing's ruletext is considered illegible.
This card can hold two Action abilities; if it would gain another, choose one of the existing two to replace.
Action: Shuffle the top Action in the discard pile into the top 20 cards of the draw pile. If you subsequently play it, this card gains its ruletext as an Action ability.
Form Over Function
Change target Thing's Action ability to Action and Thing. Add "Beautiful", "Trendy", "Slick", "Shiny", or "Futuristic" to the beginning of its title. Its owner gains a Prestige token.
Other Esteemed Creators
If this, or any things you own, leave play, whoever caused it is immediately eliminated. This destroys itself after 3 turns.
I go against all of you who say "you can't make a truly indestructible thing." Just try me.
When you play this, discard 2 things in your hand as well. Create a card with the text of both discarded things, and the title of both discarded things. Gain it into your hand.
Technically a _____
Write anything in the space provided. This card counts as whatever was written there.
At the start of your turn, cross out a word of ruletext on each card that has a Pen token on it. While a card makes sense with all its crossed-out words removed, those words are ignored.
Action+Thing: Put a red Pen token on an opponent's Thing.
Get to the point sooner. Cut the bloat and send me another draft.
Thing - Dark Elf
Turn: Name a non-Token card. Any Things in play with that name are put into the discard pile. Blank this card's text.
Every card has all creators among Things in play in addition to its creator.
Collaborative Project has all Action Abilities of Things in play while it has at least 3 creators.
Collaborative Project is indestructible while it has at least 4 creators.
We made this deck, together.
During your turn, you may reveal three Action cards from your hand. If you do, this card's text becomes "You may play an additional Action card on your turn." until it leaves play.