Capture The Flag deck

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Capture The Flag deck
Designer ChippyYYZ
Date September 2010
Players 2+
Although this is an unfinished deck, it is still playable.
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.)
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This deck is locked. Further cards should not be added - leave feedback on the talk page.

Special Rules

The Flag starts in play in the center of the field. It is not a Thing and cannot be destroyed. Soldiers can Capture The Flag. If a soldier Captures The Flag when it is already held by another soldier, destroy the soldier holding it. If a soldier you control has The Flag at the start of your turn, then you score a point, and a new round is started. The first player to 3 points wins.


Card List

The Flag
Flag
The Flag starts in play in the center of the field.
Footman
Thing - Soldier
The Joker
Thing - Soldier
Action: Destroy a random Thing.
Harvey Dent
Thing - Soldier
If Harvey is destroyed by The Joker, he becomes Two-Face for the rest of the game. (not just the round. He is still destroyed, though.)
Two-Face
Action: Flip a coin. On heads, destroy a Thing.
Dark Magician
Thing - Soldier
Action: Say "Dark Magic Attack!" Target opponent discards a card.
Light Magician
Thing - Soldier
Action: Target Thing you control is indestructible until your next turn.
3-Star General
Thing - Soldier
Your maximum hand size is increased by one.
4-Star General
Thing - Soldier
Your maximum hand size is increased by two.
5-Star General
Thing - Soldier
Your maximum hand size is increased by two. At the beginning of your turn, you may draw an extra card. If you do, play no Things this turn.
Riot Shield
Thing
When played, equip Riot Shield to a soldier. If the equipped soldier would be destroyed, destroy Riot Shield instead.
The equipped soldier cannot Capture The Flag.
Spy Network
Thing
Whenever an opponent plays an Action card, they must show you a random card from their hand.
Minefield
Thing
Whenever a player attempts to Capture The Flag, they first destroy a soldier they control.
Suppressive Fire
Thing
As long as you control a soldier, opponents cannot score with The Flag.
Seal Away
Action
Put target non-soldier Thing on the bottom of the deck.
Hand-To-Hand Combat
Action
If you have more cards in your hand than an opponent, destroy a Thing that player controls.
Energy Blast
Action
Discard a card to destroy a Thing.
Fumble
Action
If a soldier has The Flag, it drops it.
Recon Mission
Action
Return a soldier you control to your hand to draw 3 cards.
Guerilla Tactics
Action
Return a soldier you control to your hand to make each opponent discard a random card.
Blitz Attack
Action
If you control a soldier and have at least 4 cards in your hand, discard your hand and one of your soldiers Captures The Flag.
"Charge!"
Action
If you control a soldier, it Captures The Flag. Each opponent draws a card.
Distract And Capture
Action
If you control at least 3 soldiers, destroy 2 of them and another Captures The Flag.