Buren's Fortresses deck

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Buren's Fortresses
Designer Depressi
Date 2nd Feburary 2007
Players 2+
This is an untested deck. Its cards are complete, but it hasn't yet been tested.
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.)
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This deck is locked. Further cards should not be added - leave feedback on the talk page.

My second deck. Not as good as my first. Enjoy anyway.

Special Rules

Corner Numbers

To play non-level-one Things, you must have at least as many of the next lowest level. For example, you must control at least one level-two Thing if you control a level-three Thing. If you ever have more Things of one level than you do of the level below, excess Things are immediately destroyed.

Card List

1
Nippety
Thing
Action: Look at an Opponent's hand. If they have Migan, put it into play under your control. If they don't, discard your hand.
1
Anders
Thing
Action: Look at the top five cards of the deck.
1
Minate
Thing
Unless you also control Cul, this doesn't count as a level-one Thing. Action: Draw two cards.
1
Hedhum
Thing
Action: Exchange an in-play Thing with a Thing in your hand which has the same level.
1
Quigglisp
Thing
Action: Destroy any of your active Things, and draw three cards.
1
Migan
Thing
Action: Force a chosen Opponent to discard a card.
1
Sabril
Thing
If you also control Migan, you draw an extra card each turn.
1
Gib
Thing
Action: Everyone discards a card.
1
Frin
Thing
This card, for all intents and purposes, is TWO level-one Things.
1
Malmos
Thing
Action: Draw a card.
1
Zido
Thing
Action: Discard three cards, and draw three more.
1
Pipnut
Thing
Action: Destroy Pipnut and any other level-one Thing.
1
Intignol
Thing
When an opponent destroys Intignol, they must discard their entire hand.
1
Fribbly
Thing
Action: Destroy the level-one in-play Thing that's earliest in the alphabet.
1
Zimbra
Thing
You must discard a two cards and draw one at the start of any turn where you control Zimbra. If you have no cards in your hand, destroy Zimbra.
1
Cul
Thing
Action: Discard your hand, and force a chosen Opponent to discard theirs.
1
Mira
Thing
Mira can not be destroyed by anyone who doesn't control Cul.
1
Pinto
Thing
Pinto can not be destroyed by anyone who has over two active Things.
1
Zachar
Thing
When a player has their last Thing destroyed, Zachar is automatically placed under their control. Action: Draw two cards.
2
Fraxx
Thing
Action: Move any card from the discard pile to your hand.
2
Soko
Thing
Action: Destroy any level-one Thing.
2
Aires
Thing
Aires does not need a level-one Thing to support it, but you do need three of them to play it.
2
Phobomos
Thing
You must control Zimbra to play this card. Action: Destroy any level-one or level-three Thing.
2
Aardvark town
Thing
Draw an extra card each turn.
2
Biggley
Thing
Your maximum hand size is now seven.
2
Varcas
Thing
Action: Discard two cards and destroy any two level-one Things.
2
Elmer
Thing
Action: Destroy one of your level-one Things and an Opponent's level-two Thing.
2
Dolmenary
Thing
Action: Everyone destroys one of their Things.
2
Mipmip
Thing
Action: Look at another player's hand.
2
Tipperchipsmitsonbrin
Thing
Action: A chosen Opponent shows their hand to everyone.
2
Ash
Thing
Destroy one of your level-three Things when you play this card. While Ash is active, none of your Things can be targeted by anyone who controls a level-four Thing.
3
Hast
Thing
Action: Discard a card, and destroy two level-one Things.
3
Nagle
Thing
You may play two Things per turn.
3
Plate
Thing
You must have another level three Thing to play this card. Action: Look at another person's hand and take one of their cards.
3
Soupland
Thing
Your maximum hand size is now eight. If you also control Biggley, you have no limit to your hand size.
3
Kentsib
Thing
Discard your hand when you play this card. At the start of each of your turns, destroy the Opponent-controlled Thing that's comes first alphabetically.
3
Spires
Thing
Action: Destroy a level-two or level-one Thing.
3
Ublimanch
Thing
Action: Discard two cards, draw one, and destroy a level-two Thing.
3
Haiku
Thing
Action: Draw until you have a full hand.
4
Cypher
Thing
At the end of their turn, every Opponent must give you a card from their hand.
4
Jimcob
Thing
Action: Draw a card, and destroy any two level-two Things.
4
Slimp
Thing
Action: Take control of any level-two Thing.
4
Romulinta
Thing
Action: Draw a card, destroy any Thing, and discard as many cards as that Thing had levels.
4
Xirto
Thing
Action: Destroy any level-three Thing.
5
Crux
Thing
Action: Win the game.
5
Gaspur
Thing
Action: Destroy all of a chosen Opponent's Things.