Blake's 7 (Blake) deck

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Blake's 7 (Blake)
Designer Marcus Young
Date 22nd July 2003
Players 2
This is a playable deck - it's finished, tested and ready to play.
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.)
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Card game of the BBC science-fiction series, with a team of escaped convicts going up against a tyrannical regime. This is the Blake deck; you'll also need the Blake's 7 (Federation) deck for the other player.

Special Rules

Full Rules

The special rules for this game are particularly lengthy and complicated, and as such have been compiled in a separate article, Blake's 7 rules.

Card List

XK-72
Thing - Outer Planet
Action: Destroy the Limiter Breakdown card. or Look at opponent's hand. or Draw two cards and take another action.
Fosforon
Thing - Inner Planet
Action: Player now controls TP Crystal card. or Destroy a Pursuit Ship and its attachments. or Destroy a Trooper Squad. or Draw two cards and take another action.
Caspar
Thing - Outer Planet
Action: If Scorpio is in play, player receives the Stardrive card which is immediately played on Scorpio. or Destroy a Pursuit Ship and its attachments. or Draw two cards and take another action.
Kairos
Thing - Outer Planet
Action: Player draws a number of cards equal to twice the number of Crewmembers on the Planet.
Helotrix
Thing - Inner Planet
Action: For each Crewmember currently on the Planet, the Federation must discard one card.
It's Only a Flesh Wound...
Action
Play at any time in immediate response to the destruction or capture of a Crewmember in combat. That Crewmember is no longer killed or captured.
Doomed Bystander
Action
Play in immediate response to Booby-Trapped Android Double card to avoid discard requirement. This card may be discarded in Close Combat to reduce Damage by 2.
Doomed Bystander
Action
Play in immediate response to Booby-Trapped Android Double card to avoid discard requirement. This card may be discarded in Close Combat to reduce Damage by 2.
Force Wall
Thing
May be played on a Ship. When damage is taken in Space Combat, this card may be destroyed, or discarded from hand, to reduce Damage by 2.
Force Wall
Thing
May be played on a Ship. When damage is taken in Space Combat, this card may be destroyed, or discarded from hand, to reduce Damage by 2.
Blake
Thing - Core Crewmember - CC 3) (SC 2
Play on first turn or on a Planet on which a Core Crewmember is located. Action: Destroy a Teleport Glitch at the same location as Blake. Action: Destroy the Cowardice card if Blake and Vila are in the same location.
Avon
Thing - Core Crewmember - CC 3) (SC 2
Play on first turn or on a Planet on which a Core Crewmember is located. Action: Destroy a Minefield, Evil Computer, Superiority or Teleport Glitch card at the same location as Avon.
Vila
Thing - Core Crewmember - CC 1) (SC 1
Play on first turn or on a Planet on which a Core Crewmember is located. Action: Destroy a Security Door, Descending Blast Door, or Teleport Glitch at the same location as Vila.
Jenna
Thing - Core Crewmember - CC 2) (SC 3
Play on first turn or on a Planet on which a Core Crewmember is located. Action: If Jenna is currently captured by a group containing only Independent Adversaries, Jenna is now considered rescued. Player may then take another Action.
Cally
Thing - Core Crewmember - CC 2) (SC 1
Play on first turn or on a Planet on which a Core Crewmember is located. Whilst Cally is controlled and not subject to Alien Possession, if Close Combat occurs in a location at which Cally is not present, reduce the Damage received by the Blake's 7 Player by one.
Gan
Thing - Core Crewmember - CC 1) (SC 1
Play on first turn or on a Planet on which a Core Crewmember is located. If Close Combat occurs involving Gan, reduce the Damage against the Blake's 7 Player by 1.
Earth
Thing - Core Planet
Action: Player now controls the Control Was Moved 30 Years Ago card. or Opponent discards opponent's hand. or Opponent destroys half (round down) of Federation Adversaries (opponent's choice).
Betafarl
Thing - Outer Planet
If Zukan is on this Planet, player immediately receives Alliance card. Action: Turn two cards from the draw pile for each Crewmember on the Planet. If the Zukan card appears, it is now controlled. or Draw two cards and take another action.
Saurian Major
Thing - Inner Planet
Action: Opponent destroys half (round down) of Pursuit Ships (along with Attachments). or Draw two cards and take another action.
Cygnus Alpha
Thing - Inner Planet
Action: Choose 2 Core Crewmember cards from the draw and/or discard piles. Place cards in player's hand and reshuffle draw pile. If there are no Core Crewmembers, player may choose 1 Crewmember card from the Kill pile and place in player's hand. Player may then play up to 2 Core Crewmember cards on this Planet.
Gauda Prime
Thing - Outer Planet
Action: Player may choose 1 Crewmember card from the Kill pile and place it in the Player's hand. or Draw two cards and take another action.
Space Command Headquarters
Thing - Core Planet
Action: Destroy one Federation Adversary and/or one Pursuit Ship, along with their Attachments. or The opponent instead discards the opponent's hand.
Sopron
Thing - Outer Planet
Action: If Avon is on the Planet, the player now controls the Sopron Deception card. or Draw two cards and take another action.
Space City
Thing - Outer Planet
Action: Destroy one Independent Adversary and any attachments. or Draw two cards and take another action.
Albian
Thing - Inner Planet
Action: For each of Blake, Avon and Vila currently on the Planet, the opponent must destroy a Federation Adversary or discard two cards. or Draw two cards and take another action.
Freedom City
Thing - Outer Planet
Action: Find any Ally card in the player's draw or discard pile and play it on this Planet. Reshuffle the draw pile. or Draw two cards and take another action.
Computer Repair
Action
Play if Avon is controlled and not captured and Orac is in the Killed pile. Orac is taken from the Killed pile and placed onto the same location as Avon.
Charismatic Leadership
Action
Play if Blake is controlled and not captured. Draw cards until the player has a total of 6 cards in hand.
Demolition Charge
Action
Destroy any one Barrier or Evil Computer card in the same location as any Crewmember.
Great Strength
Action
Play if Gan is controlled, whether or not Gan is captured. All captured Crewmembers at Gan's location are rescued or Destroy a Security Door or Descending Blast Door in the same location as Gan. Player may take another Action.
Detector Shield
Thing
Play on a Ship that contains Avon. Destroy this card when the opponent announces a Space Combat Attack. The attack does not take place.
Heat-Seeking Grenade
Thing
May only be played on Dayna. Destroy this card at any time Dayna is not captured to destroy one Adversary of the player's choice in the same location as Dayna. If chosen Adversary has any attachments, the opponent may destroy one of those attachments instead.
Concealed Micro-Grenades
Thing
May only be played on Dayna. Destroy this card at any time to rescue all Crewmembers, or destroy one Barrier, in the same location as Dayna.
Orac Defence Systems
Action
Play if Orac is controlled and not captured. Destroy Superiority card, if in play. Orac's Close Combat Value is deemed to be 2 until the end of the player's next turn. Player may take another Action.
Limiter Override
Action
Destroy Limiter Breakdown card, if in play. Gan's Close Combat Value is deemed to be 3 until the end of the player's next turn. Player may take another Action.
Hero Vila
Action
Destroy Cowardice card, if in play. Vila's Close Combat Value is deemed to be 3 until the end of the player's next turn. Player may take another Action.
Prediction
Action
Play if Orac is controlled and not captured. Player must choose player's or opponent's draw deck. Player has 30 seconds to look through draw deck without rearranging it.
Lockpick
Action
Play if Vila is currently captured. All captured Crewmembers at the same location as Vila are rescued. Player may take another Action.
Brilliant Plan
Action
Play if Blake is controlled and not captured. All captured Crewmembers in any one location are rescued. Player may then take another action.
Kasabi
Thing - Ally Crewmember - CC 3) (SC 1
Play on any Core Planet on which a Core Crewmember is located.
Avalon
Thing - Ally Crewmember - CC 3) (SC 1
Play on any Inner Planet on which a Core Crewmember is located.
Ushton
Thing - Ally Crewmember - CC 2) (SC 0
Play on any Outer Planet on which a Core Crewmember is located.
Doccholi
Thing - Ally Crewmember - CC 1) (SC 1
Play on any Outer Planet on which a Core Crewmember is located. Action: If player controls the Control Was Moved 30 Years Ago card, player receives the Star One card. Action: Destroy the Limiter Breakdown card.
Anna Grant
Thing - Ally Crewmember - CC 2) (SC 1
Play on any Core Planet or Inner Planet on which a Core Crewmember is located.
Arlen
Thing - Ally Crewmember - CC 3) (SC 1
Play on any Outer Planet on which a Core Crewmember is located.
Zukan
Thing - Ally Crewmember - CC 2) (SC 2
Play on any Outer Planet on which Blake or Avon are located.
Orac
Thing - Core Crewmember - CC 0) (SC 1
Play on first turn or on a Planet on which a Core Crewmember is located. Space Combat Value may be added in Space Combat in addition to the Value of another Crewmember. Action: Destroy an Evil Computer card at any location.
Soolin
Thing - Core Crewmember - CC 4) (SC 1
Play on first turn or on a Planet on which a Core Crewmember is located.
Dayna
Thing - Core Crewmember - CC 3) (SC 1
Play on first turn or on a Planet on which a Core Crewmember is located.
Tarrant
Thing - Core Crewmember - CC 3) (SC 3
Play on first turn or on a Planet on which a Core Crewmember is located.
*
Scorpio
Thing - Ship - SC 2
Action: Teleport any number of Crewmembers from Ship to Planet, or from Planet to Ship. Action: Destroy a Planet card. All non-alien Adversaries on the Planet remain in play. All other Things on the Planet are destroyed.
*
Stardrive
Thing
Play on Scorpio. Whenever Space Combat Damage is received by the Blake's 7 Player, reduce that Damage by 2.
*
Control Was Moved 30 Years Ago
Thing - SC 4
*
Star One
Thing - Outer Planet
Action: Player chooses 1 Core Crewmember to destroy. Opponent then chooses another Crewmember to destroy. Player receives Control is Destroyed card, and opponent discards opponent's entire hand.
*
Alliance
Thing
If player controls the Control is Destroyed, Alliance, and Blake cards, the player immediately wins the game.
*
Xenon Base
Thing - Outer Planet
Whilst this card is controlled, Scorpio may not be engaged in Space Combat. When this card is destroyed, player may immediately restore it to the player's hand, unless the Xenon Base is Blown card is controlled by the opponent.
*
TP Crystal
Thing
Action: If Orac is controlled and not captured, look at opponent's hand.
*
Control is Destroyed
Thing
If player controls the Control is Destroyed, Alliance, and Blake cards, the player immediately wins the game.
*
Sopron Deception
Thing
Destroy or discard in immediate response to the opponent's announcement of an Action. That action does not occur.
*
Liberator
Thing - Ship - SC 4
Action: Teleport any number of Crewmembers from Ship to Planet, or from Planet to Ship. Action: Destroy a Planet card. All non-alien Adversaries on the Planet remain in play. All other Things on the Planet are destroyed. Action: Retrieve a card at random from the discard pile.