This game is the embodiment of the Ninjas Vs Pirates war. Character cards are cards with either "A Ninja" or "A Pirate" type.
Special Rules
Allegiance
At the start of the game, each player must pledge allegiance to either the Pirates or the Ninjas.
The teams can be distributed evenly, or in a biased manner, its up to the players.
Energy Tokens
In order to perform attacks, the card must have enough energy tokens to perform that attack.
When the action is triggered, the required number of tokens to perform that attack are discarded.
Life Force
Each card has a set number of life points. If these are all extinguished, then the card is discarded.
Hands
A player must always have 5 cards in his or her hand. At the end of a turn, the player must redraw cards until they have 5 cards again.
A player may NOT voluntarily discard a card from his or her hand.
If between 8 and 16 people are playing, each person is automatically given 1 character card, on top of the 5 cards in their hand.
Some swapping may be necessary.
Discarding cards
For all cards but character cards, when a card is discarded, it is shuffled back into the deck.
If all 8 of a teams character cards are discarded, that team loose.
Card List
Energy
Ninja Energy
Worth 1 point of energy.
Energy
Ninja Energy
Worth 1 point of energy.
Energy
Ninja Energy
Worth 1 point of energy.
Energy
Ninja Energy
Worth 1 point of energy.
Energy
Ninja Energy
Worth 1 point of energy.
Energy
Ninja Energy
Worth 1 point of energy.
Energy
Ninja Energy
Worth 1 point of energy.
Energy
Ninja Energy
Worth 1 point of energy.
Energy
Ninja Energy
Worth 1 point of energy.
Energy
Ninja Energy
Worth 1 point of energy.
Energy
Ninja Energy
Worth 1 point of energy.
Energy
Ninja Energy
Worth 1 point of energy.
Energy
Ninja Energy
Worth 1 point of energy.
Energy
Ninja Energy
Worth 1 point of energy.
Energy
Ninja Energy
Worth 1 point of energy.
Energy
Ninja Energy
Worth 1 point of energy.
A Ninja
Katana: 1: Deals out 1 point of damage to any living Pirate in play.
Shuriken: 3: Deals out 3 points of damage to any living Pirate in play.
A Ninja
Katana: 1: Deals out 1 point of damage to any living Pirate in play.
Shuriken: 3: Deals out 3 points of damage to any living Pirate in play.
A Ninja
Katana: 1: Deals out 1 point of damage to any living Pirate in play.
Shuriken: 3: Deals out 3 points of damage to any living Pirate in play.
A Ninja
Katana: 1: Deals out 1 point of damage to any living Pirate in play.
Shuriken: 3: Deals out 3 points of damage to any living Pirate in play.
A Ninja
Katana: 1: Deals out 1 point of damage to any living Pirate in play.
Shuriken: 3: Deals out 3 points of damage to any living Pirate in play.
A Ninja
Katana: 1: Deals out 1 point of damage to any living Pirate in play.
Shuriken: 3: Deals out 3 points of damage to any living Pirate in play.
A Ninja
Katana: 1: Deals out 1 point of damage to any living Pirate in play.
Shuriken: 3: Deals out 3 points of damage to any living Pirate in play.
A Ninja
Katana: 1: Deals out 1 point of damage to any living Pirate in play.
Shuriken: 3: Deals out 3 points of damage to any living Pirate in play.
Shwing!
Ninja Special Move
Allows any Ninja to repeat an attack at no extra energy cost.
Shwing!
Ninja Special Move
Allows any Ninja to repeat an attack at no extra energy cost.
Shwing!
Ninja Special Move
Allows any Ninja to repeat an attack at no extra energy cost.
Shwing!
Ninja Special Move
Allows any Ninja to repeat an attack at no extra energy cost.
Shwing!
Ninja Special Move
Allows any Ninja to repeat an attack at no extra energy cost.
Real Ultimate Power!
Ninja Special Move
Choose a Ninja. That ninja totally flips out, and for the next 3 turns can attack without energy cards.
Real Ultimate Power!
Ninja Special Move
Choose a Ninja. That ninja totally flips out, and for the next 3 turns can attack without energy cards.
Stealth...
Ninja Special Move
Choose a Ninja. That Ninja is out of play until the person who plays this card re-introduces it.
Stealth...
Ninja Special Move
Choose a Ninja. That Ninja is out of play until the person who plays this card re-introduces it.
Stealth...
Ninja Special Move
Choose a Ninja. That Ninja is out of play until the person who plays this card re-introduces it.
Ninja Propaganda
Ninja Special Move
Choose a Pirate. Discard that pirate, and play a Ninja from either your hand or deck.
Energy
Pirate Energy
Worth 1 point of energy.
Energy
Pirate Energy
Worth 1 point of energy.
Energy
Pirate Energy
Worth 1 point of energy.
Energy
Pirate Energy
Worth 1 point of energy.
Energy
Pirate Energy
Worth 1 point of energy.
Energy
Pirate Energy
Worth 1 point of energy.
Energy
Pirate Energy
Worth 1 point of energy.
Energy
Pirate Energy
Worth 1 point of energy.
Energy
Pirate Energy
Worth 1 point of energy.
Energy
Pirate Energy
Worth 1 point of energy.
Energy
Pirate Energy
Worth 1 point of energy.
Energy
Pirate Energy
Worth 1 point of energy.
Energy
Pirate Energy
Worth 1 point of energy.
Energy
Pirate Energy
Worth 1 point of energy.
Energy
Pirate Energy
Worth 1 point of energy.
Energy
Pirate Energy
Worth 1 point of energy.
A Pirate
Cudgel: 1: Deals out 1 point of damage to any living Ninja in play.
Board 'em!: 3: View any other players hand, and then deal 1 point of damage to an enemy Ninja.
A Pirate
Cudgel: 1: Deals out 1 point of damage to any living Ninja in play.
Board 'em!: 3: View any other players hand, and then deal 1 point of damage to an enemy Ninja.
A Pirate
Cudgel: 1: Deals out 1 point of damage to any living Ninja in play.
Board 'em!: 3: View any other players hand, and then deal 1 point of damage to an enemy Ninja.
A Pirate
Cudgel: 1: Deals out 1 point of damage to any living Ninja in play.
Board 'em!: 3: View any other players hand, and then deal 1 point of damage to an enemy Ninja.
A Pirate
Cudgel: 1: Deals out 1 point of damage to any living Ninja in play.
Board 'em!: 3: View any other players hand, and then deal 1 point of damage to an enemy Ninja.
A Pirate
Cudgel: 1: Deals out 1 point of damage to any living Ninja in play.
Board 'em!: 3: View any other players hand, and then deal 1 point of damage to an enemy Ninja.
A Pirate
Cudgel: 1: Deals out 1 point of damage to any living Ninja in play.
Board 'em!: 3: View any other players hand, and then deal 1 point of damage to an enemy Ninja.
A Pirate
Cudgel: 1: Deals out 1 point of damage to any living Ninja in play.
Board 'em!: 3: View any other players hand, and then deal 1 point of damage to an enemy Ninja.
Yar!
Pirate Special Move
Allows any Pirate to repeat an attack at no extra energy cost.
Yar!
Pirate Special Move
Allows any Pirate to repeat an attack at no extra energy cost.
Yar!
Pirate Special Move
Allows any Pirate to repeat an attack at no extra energy cost.
Yar!
Pirate Special Move
Allows any Pirate to repeat an attack at no extra energy cost.
Yar!
Pirate Special Move
Allows any Pirate to repeat an attack at no extra energy cost.
Aft Cannons Fire!
Pirate Special Move
Choose a Pirate. For the next 3 turns, all of that Pirates attacks do +2 damage.
Aft Cannons Fire!
Pirate Special Move
Choose a Pirate. For the next 3 turns, all of that Pirates attacks do +2 damage.
Aft Cannons Fire!
Pirate Special Move
Choose a Pirate. For the next 3 turns, all of that Pirates attacks do +2 damage.
Pirate Lord
Pirate Special Move
Choose a Pirate. That Pirate is promoted to Pirate Lord. This Pirate's health is fully restored, and upgraded to 6. This pirate can also use the move Cudgel without any energy points.
Plunder and Pillage
Pirate Special Move
Choose any other players hand, and discard 3 cards from it.
Plunder and Pillage
Pirate Special Move
Choose any other players hand, and discard 3 cards from it.