Talk:NetHack deck

From Dvorak - A Blank-Card Game
Revision as of 12:52, 16 February 2007 by Kevan (talk | contribs) (Archiving old comments, some of which might be useful.)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigationJump to search

Archived comments from the original site

This deck plays well thematically - the random uncovering of equipment with a variety of uses - but doesn't really have enough direct player interaction, or a very interesting endgame. From the games I've played, it ends up with both players wandering around Level 10 looking for the Amulet, then a random player happening to draw it and suffering a dull journey back up. Needs rework; suggestions welcome. --Kevan, 14.2.02

[chuckle] 'Wandering around [the bottom level] looking for the amulet' is, ironically enough, a pretty accurate summation of the endgame of the computer game too... ;) --Chris, 22.2.02

Never gotten further than Sokoban myself, but what if playing the Amulet caused all of the monsters in the discard pile to come back into play? This would at least solve the dull return journey problem... --Bill, 5.3.03

have all of them come into play on the opponents side? it'll just take you ages before you can go back up to the ninth level. maybe they could all return to the opponents hand, and then your opponent can play 1 monster from his hand immediatly then and whenever you go up a staircase --Lupusam, 15.6.04

I'm still not getting the monsters aspect; can you play Normal Monsters anywhere? Can somebody help explain that? Also, shouldn't there be some player death element? Nethack isn't Nethack without it's extremly frusturating deaths that make you want to come back and lose some more! --Chronomaster K, 28.6.04