Special Rules:
Mileage Cards: Are a type of action card. If you drive 500 (or any agreed-upon #) miles, YOU WIN!!!. Keep score of this on paper.
Roads: You cant play anything if no road is in play. They belong to no one and go in the middle. New roads cancel old ones, which get destroyed. All roads have a speed limit(it can be infinite though) which is a cornervalue. You can't play mileage higher than the speed limit or you risk getting a ticket.
Cops: can be played any time someone breaks the law, even on someone else's turn. Negate the illegal action or thing and give player a ticket, which should also be kept track of on paper. If you get 5 tickets, you're eliminated.
Gas: represents your hand size. You can draw an extra card if you discard one from your hand first.
CounterAction: Can be played against an action on someone else's turn.
You can draw 1 card normally, buy gas, play 1 action or milage, play 1 thing, and play 1 road each turn if you want
Max Hand size is 7
-Card List-
Stop Light
Action
All other players cannot play Mileage on their next turn
Green Light
Thing
NEGATES STOP LIGHT
Yellow Means Floor It
CounterAction
NEGATES STOP LIGHT(illegal)
Out of Gas
Action
Target player must discard their hand
Gas Tank
Thing
Detroy this to negate out of gas.
Gas Station
Thing
NEGATES OUT OF GAS
Flat Tire
Thing
PLAY IN FRONT OF SOMEONE ELSE. You cannot play Mileage cards if you control this.
Spare Tire
Action
Destroy Flat Tire
Bulletproof Tires
Thing
FLAT TIRE CANNOT BE PLAYED IN FRONT OF YOU
Road
You can't play Red Light here
Road
You can't play Police here. If you go over the speed limit, you have to discard a card.
Road
You can't play Police here. If you go over the speed limit, you have a 50% chance of having to skip your next turn.
Road
You cant play Red Light here
Road
You can't play Red Light here. Tickets count double here
Road
Tickets count Triple here. You always have a 50% chance of not being able to play Mileage on any given turn
Car Accident
Action
Target player cannot play Mileage until they get their car fixed.
Swerve
CounterAction
NEGATES CAR ACCIDENT
Repair Shop
Action
Fix your car
AAA Card
Thing
NEGATES CAR ACCIDENT
Cruise Control
Thing
Action: Advance n miles. n = number of miles you moved last turn.
Nitrus Tank
Thing
Action: Discard 3 cards to advance 150 miles(illegal)