Nintendo Championship: Kongs VS. Crocs card set
Nintendo Championship: Round One Kongs VS. Crocs. | |
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Designer | Soniccuz |
Date | 6-14-2008 |
Players | 2+ |
This is an unfinished deck. It is incomplete, and is not playable. | |
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.) | |
Print this deck | |
This deck is under construction. Anyone is welcome to contribute - check the talk page to find out more. |
You become the Kongs elder, Cranky or, the King of Kremlings K. Rool. Take command of your tribe and take out the opposition.
Note this is still in planning stage, contents label to shift without warning!
Special Rules
Everyone knows the Kongs and Crocs have been fighting for possession of the golden bananas.
Each player puts 3 Golden Banana piles at the end of their Hoard Zone. (See Jungle Field)
The Goal is to reach the hoard zone and bring back a pile of Golden Bananas and put them in your Vault Zone. the first to bring all three piles to their vault wins.
Some characters can use combo attacks, If they have combo written between atk values flip a coin to attempt to combo. If heads it's successful, the attack deals the damage listed on the right of the word 'combo'. If Tails the combo was fumbled and atk deals the damage on the left.
Card Types
Thing = character/ Animal Buddy/object/equipment/Event
- Character have HP Def and Atk and sometimes abilities, same goes for animal buddies except animal buddies can't equip cards unless specially stated.
- Objects work very much like character but more infuses on abilities much less on defense.
- Equipment are items that can be attached to characters and sometime objects for added attk/def or abilities.
- Events Affect the game mostly over long term but, some act as action and only affect the turn.
Action = Offence/Defense/Event
Golden Banana Pile 3 = Win
Jungle Field
The play area starting from you and going out to your opponent is:
- Hoard Zone: 3 spots for 3 Golden Banana Piles (known as Piles from here on out.)
- Last line: 3 spots for characters and objects
- First Line: 3 spots for characters and objects
(find a nice spot for your Deck/Discard pile/your Vault/to play action cards that doesn't interfere with these 3 areas...)
A character can only attack if there's nothing blocking them, Last line character can't attack opponent if there's a first line character above it. Opponent can't attack Last line if there's a First line in front of it.
Vaults are locked up tight once a Banana Pile is your's it's not going anywhere.
Kong Deck
Things
- Donkey Kong (Character) Possible hero
- Diddy Kong (Character)
- Dixie Kong (Character)
- Funky Kong (Character)
- Kiddy Kong (Character)
- Eddie the Yeti (Character)
- Rambi (Animal Buddy)
- Squawks (Animal Buddy)
- Expresso (Animal Buddy)
- Squitter (Animal Buddy)
- Clapper (Animal Buddy)
- Barrel Jetpack (Equipment)
- Barrel Bazooka (Equipment)
- Bi-Plane (Equipment/Vhical)
- Bongos (Equipment)
- Guitar (Equipment)
- Encyclopedia Bananica (Equipment)
- Crystal Coconut (Object)
Action
- Banana-Slama (offense)
- Cosmic Intervention (Event or Defense)
- Karma
- Banana Fairy Magic (Offense or Defense)
- The Idol's Words (Event?)
- Super Sonic Vita Punch Pack (Offense)
- Animal Buddy Crate
- Banana
- Cursed Golden Banana
- Blue Beards Curse (Event)
- Boom Box Blast (Offense)
- Book of Spells
- Wrinkly's Gift from the Grave (event?)
- Cranky's Task (Event?)
Kremling Krew Deck
Things
- Klump (Character) Possible hero
- Krusha (Character) Possible hero
- Kannon (Character)
- Kritter (Character)
- Manky Kong (Character)
- Krunch (Character)
- TNT Knocka (Character)
- Klap Trap (Character/Equipment)
- Kluba (Character) Possible hero
- Spiny (Animal Buddy)
- Necky (Animal Buddy)
- Screech (Animal Buddy)
- Click-Clack (Animal Buddy)
- Zinger (Animal Buddy)
- KAOS (Character/Equipment)
- Klap Blaster (Equipment)
- King's Krown (Equipment)
- Dooms Day Device (object)
Action
- Intelligence Report
- Dooms Day Plans
- Croc Asault
- Ambush
- Heat Wave
- K.C.C.B.M.
- Identity Crises
The Cards Kong Deck
Def 30
"you can take the ape out of the jungle but, you can't take the jungle out of the ape!"
Def 30
Team Attack!
If Dixie & Diddy are in the same Jungle area, raise one's atk +10 and the other's def +10Def 40
Cosmic Karma, compare the # of Characters in your discard pile to your opponents' if you have more characters discarded discard your opponent's hand, if not Discard your hand.
Def 20
Needless Rage, When Eddie Attacks flip a coin if tails Atk does nothing.
Def 10
Instead of playing Squawks you can choose to discard this card and search your deck for up to two animal bubby character cards.
Def 50
When Expresso is in play all opponent's character cards in First Line lose -20 atk
This effect isn't increased with more Expresso's.Def 20
If Clapper is still in play you may draw another card at the end of your turn.
+20 Def
This Item was first used by Diddy Kong in DK64. It returned as Diddy's recovery move in Smash Bros. Brawl.
This was created by Funky for DK's use in DK64.
Most may recall Diddy's guitar in DK64. But, how about his girlfriend Dixie's guitar from DKC2?
Cards Kremlings Deck
Def 40
Kritter Kommand: With Klump in the first line, at the beginning and end of your turns you may swap positions of any two Kritter or, Klaptrap cards in play.
Def 30
Quick to Anger: when Krusha takes damage and is not KO'd flip a coin, if heads attacker receives 20 exit damage.