Government Warehouse deck

From Dvorak - A Blank-Card Game
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Government Warehouse
Designers Atticus, his friends
Date a long period of time, uploaded 5/22/08
Players 2+
This deck has not been categorised.
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.)
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This deck is locked. Further cards should not be added - leave feedback on the talk page.

I was playing around with the concept of a game set in a government warehouse, where each card was the contents of a box. My friends and I played around with it, and some of the cards stopped having any place in the warehouse, but the game became fun. There is one way to win listed on the cards, but anything you can think of to escape the warehouse is fair game, except where noted. This deck is not finished being uploaded, because it's a big deck, but I'll finish it ASAP.

Special Rules

Drawing and Playing

There are no hands in the government warehouse. At the beginning of the game, the first player draws a card and plays it. Actions consist of anything you can think of do to with that card. If the other players debate the logic of your move, then vote on it. Ties favor the dissenter.

On each turn

You play only destroy, search for, steal, etc. one card per turn. You must wait one turn between setting up an escape attempt and escaping, except in the case of the Key to the Door.

Number of things

You may only have five things, unless you put things inside other things, or equip things to other things. If something is destroyed while it has something equipped to it or in it, all attached cards are also destroyed.

All things are assumed to have unlimited resources. Guns never run out of ammo, cars never need refueling, etc. This does not apply to food unless the food is in the plural form. Destroying a thing destroys all of the things of that type.

Other

Some cards create their own special rules. Follow them as needed.


Card List

Cookies
Thing
C is for cookie, that's good enough for me.
Anonymous Seed
Thing
Not sure what it grows.
Mace 'N Chain
Thing
Don't know why this is in the warehouse.
Force Field Generator
Thing
Generates a force field.
Security Uniform
Thing
Disguise yourself.
Mind Bender
Thing
More like a reality bender.
Apple of Knowledge
Thing
Consumption grants infinite wisdom.
Caveman
Thing
Frozen in a block of ice.
Yeti
Thing
Stuffed in "lifelike" pose.
The Ice Gun
Thing
Fires bullets made of ice. Killed JFK.
Degree in Anythingology
Thing
Degree in anything but not everything. Comes with one of those hats.
The Holy Grail
Thing
Drink from it to become immortal. Does not come with a beverage.
Martian Corpse
Thing
Very dead.
DeLorean
Thing
Time-traveling car.
Pandora's Box
Thing
Mythology people know that the only thing left in here is raw despair.
Jimmy Hoffa
Thing
Dead body preserved in cryo-pod.
Insta-Cure
Thing
Cures any disease. Effects last for 24 hours.
The Levitator
Thing
Self-explanatory.
Shuriken
Thing
Y'know, ninja stars.
H-Bomb Penny
Thing
Sound-activated, just flip it and shout "Boom!"
Andromeda Strain
Thing
Trapped in bottle. Kills within minutes by blood clotting. Airborne.
Freddy's Glove
Thing
In addition to murder weapon, it makes a lovely culinary utensil.
Whip
Thing
Whips things, like Indianapolis Jones.
Titanium Elastic
Thing
Stretches to lengths just beyond reasonable, plus it's made of titanium!
IMPOSSIBLE THINGS
Thing
An Escher cube and a Penrose triangle.
Guitar Hero Guitar
Thing
Playing the guitar will cause the entire song to play.
One Man Alien Craft
Thing
Relation to Martian Corpse unknown.
Bottomless Can of Gasoline
Thing
The oil crisis really is fake!
Meteorite
Thing
Radioactive. I don't know how. Just go with it.
AIDS V2.38
Thing
Airborne. Mix of HIV, influenza, and e.coli. 24 hours to death.
Suitcase Nuke
Thing
A nuke and trigger hidden in a suitcase.
Necrophone
Thing
Made by Edison. Enables one to speak with the dead.
Live Dinosaur
Thing
Last survivor of Jurassic Park.