Witchcraft deck

From Dvorak - A Blank-Card Game
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Witchcraft
Designer Kevan
Date 2nd March 2002
Players 2+
This is an untested deck. Its cards are complete, but it hasn't yet been tested.
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.)
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This deck is locked. Further cards should not be added - leave feedback on the talk page.

Miscellaneous toil and trouble as practitioners of the dark arts attempt to banish one another, casting spells with component ingredients.

Special Rules

Ingredients

Ingredient cards are marked with an "I". If a card "requires" something, it means that a player can only play it if he or she controls (and, in some cases, destroys) the required Ingredients.

Card List

I
Eye of Frog
Thing
I
Wing of Bat
Thing
I
Piece of Chalk
Thing
I
Lump of Sulphur
Thing
I
Tail of Lizard
Thing
I
Leg of Frog
Thing
I
Hand Mirror
Thing
I
Eye of Newt
Thing
I
Crucible of Water
Thing
I
Pool of Water
Thing
I
Lump of Silver
Thing
I
Frogspawn
Thing
I
Wolfbane
Thing
I
Eagle Feather
Thing
Raven Familiar
Thing
Requires an eye, which is destroyed. Action: Take an Ingredient from play into your hand.
Owl Familiar
Thing
Requires a mirror. Action: Draw a card.
Rat Familiar
Thing
Requires a part of any animal, which is destroyed. Action: Destroy an organic Ingredient.
Frog Familiar
Thing
Requires water. Action: Search the discard pile for Frogspawn (if it is not there, search the draw pile) and put it into play.
Demonic Familiar
Thing
Requires water, sulphur and a lizard's tail, the sulphur being destroyed. Action: Destroy a Familiar.
Chalk Circle
Thing
Requires chalk. You may neither play nor be targetted by Actions. You may destroy Chalk Circle at the end of any of your turns.
Healing Potion
Thing
Requires water and an organic ingredient, the latter being destroyed. Action: Destroy Healing Potion to draw three cards.
Grimoire
Thing
Action: Draw two cards and show them to all Players; discard any Things drawn in this manner.
Broomstick
Thing
Requires a bat wing or an eagle feather. The Actions of Opponents' Familiars may not target you or your Things.
Fetch
Action
Requires an eagle feather. Search the draw pile for an Ingredient and put it into your hand.
Protection
Action
Requires wolfbane. You may not be the target of Actions until your next turn.
Rot
Action
Requires two organic ingredients. Destroy all organic ingredients.
Evil Eye
Action
Requires an eye. A chosen Player discards a card at random.
Bewitch
Action
Requires a mirror. Gain control of a Familiar.
Scrying
Action
Requires water or a mirror. Look at an Opponent's hand.
Lightning Bolt
Action
Requires silver and water. Destroy a Thing, or force an Opponent to discard two cards.
Hellfire
Action
Requires sulphur, which is destroyed. Destroy a Thing, or force an Opponent to discard two cards.
Borrowing
Action
Requires a bat wing or eagle feather, and a mirror. Take an Opponent's next turn for them.
Banishment
Action
Requires a mirror, a bat wing, silver, sulphur and an eye. A chosen Opponent discards their hand and leaves the game.
Hex
Thing
Requires sulphur and a mirror. Put into play under an Opponent's control - he or she must discard down to three cards at the end of each turn, and may discard his or her hand to destroy Hex.