This deck is based off the Nintendo/HAL Labs character Kirby.
Special Rules
HP
In this deck, when the cards refer to HP (Health Points), they actually mean your maximum hand size.
At the beginning of each turn, you only draw a card if you don't have the maximum number of cards.
If you ever obtain more than your maximum HP, you must immediatly discard down to your HP.
If you control more than one Character, your HP is the sum of all of the characters' HP.
Thing - Character
Each player can put down as many "Thing - Character". The number in the top right of the card is the amount of HP that card starts with.
Thing - Ability
You can play Abilities onto Kirby-based characters. Each Character can only have 1 ability at a time.
The action of every ability is to damage a selected other player, a.k.a. removing some of their HP.
Some non-Kirby characters have built-in abilities. These you can use as if they were normal abilities. In addition, if the Absorb Action is used, you can attach that Character to a Kirby-based character of your choice, and it would act as if the Kirby had the actual ability. So you don't forget what the Ability that each character has does, the damage that an character can do is always the same as the damage the ability he/she holds can do.
Winning
If someone has all of their out Characters run out of HP, they lose. To win, everyone else has to lose.
At the beginning of the game, everyone has to find ONE character and play it. They may add more characters during the course of play. If you do not start with any characters, you may reshuffle your hand from the deck.
Card List
Thing - Character
The original, the one and only, the PINK KIRBY!
Thing - Character
A full member of the Puffball Imitation Club.
Thing - Character
A full member of the Puffball Imitation Club.
Thing - Character
A full member of the Puffball Imitation Club.
Thing - Character
Absorb Ability: Nothing
Thing - Character
Action: Remove 1 HP from a selected Character.
Absorb Ability: Beam
Beam
Thing - Ability
Action: Remove 1 HP from a selected Character.
Absorb
Action
If you have a Kirby-based Character, you may take any Character who has an Absorb Ability marked in their flavor text, and who has less HP than you, and attach it to the Kirby of your choice. That Character will now act as the ability it states in the flavor text.
Absorb
Action
If you have a Kirby-based Character, you may take any Character who has an Absorb Ability marked in their flavor text, and who has less HP than you, and attach it to the Kirby of your choice. That Character will now act as the ability it states in the flavor text.
Absorb
Action
If you have a Kirby-based Character, you may take any Character who has an Absorb Ability marked in their flavor text, and who has less HP than you, and attach it to the Kirby of your choice. That Character will now act as the ability it states in the flavor text.
Absorb
Action
If you have a Kirby-based Character, you may take any Character who has an Absorb Ability marked in their flavor text, and who has less HP than you, and attach it to the Kirby of your choice. That Character will now act as the ability it states in the flavor text.
Absorb
Action
If you have a Kirby-based Character, you may take any Character who has an Absorb Ability marked in their flavor text, and who has less HP than you, and attach it to the Kirby of your choice. That Character will now act as the ability it states in the flavor text.
Absorb
Action
If you have a Kirby-based Character, you may take any Character who has an Absorb Ability marked in their flavor text, and who has less HP than you, and attach it to the Kirby of your choice. That Character will now act as the ability it states in the flavor text.
Nothing
Thing - Ability
> xyzzy
Nothing happens.
Thing - Character
Absorb Ability: Nothing
Fire
Thing - Ability
Action: Remove 2 HP from a selected Character.
Maxmim Tomato
Action
If you have less cards than your maximum HP, draw cards until you have full HP.
Pep Drink
Action
Draw two cards. Increase the HP of a selected Character by 1.
Food
Action
Draw one card.
Maxmim Tomato
Action
If you have less cards than your maximum HP, draw cards until you have full HP.
Pep Drink
Action
Draw two cards. Increase the HP of a selected Character by 1.
Food
Action
Draw one card.
Sleep
Thing - Ability
Action: Increase your HP by 2. Destroy this card.
Sleep
Thing - Ability
Action: Increase your HP by 2. Destroy this card.
Beam
Thing - Ability
Action: Remove 1 HP from a selected Character.
Nothing
Thing - Ability
> xyzzy
Nothing happens.
Thing - Character
Absorb Ability: Nothing
Fire
Thing - Ability
Action: Remove 2 HP from a selected Character.
Nothing
Thing - Ability
> xyzzy
Nothing happens.
Thing - Character
Although King Dedede is not a Kirby-based character, the Absorb Action may be applied to him. The only drawback is that King Dedede will not absorb their ability, just destroy the enemy holding the ability. Action: Remove 1 HP from a selected Character.
Thing - Character
Action: Remove 1 HP from all of the characters of a selected opponent.
Absorb Ability: Laser
Laser
Thing - Ability
Action: Remove 1 HP from all of the characters of a selected opponent.
Thing - Character
Action: Remove 2 HP from a selected Character.
Absorb Ability: Fire
Thing - Character
Action: Choose a player. They then skip their next turn.
Absorb Ability: Freeze
Freeze
Thing - Ability
Action: Choose a player. They then skip their next turn.
1Up
Action
Use in response to one of your characters being destroyed from their HP count going down to 0. Bring that character back to life and give him/her back their original HP count.
1Up
Action
Use in response to one of your characters being destroyed from their HP count going down to 0. Bring that character back to life and give him/her back their original HP count.
Thing - Character
Action: Roll a D6 and subtract 2. If the result is more than 0, subtract that amount of HP from a selected Character.
Absorb Ability: UFO
UFO
Thing - Ability
Action: Roll a D6 and subtract 2. If the result is more than 0, subtract that amount of HP from a selected Character.
Thing - Ability
Action: Sheild a selected Character from attack for 2 turns.
Absorb Ability: Invisibility. NOTE: The Absorb Ability of this card forces you to destroy the ability after it has been used once.
Invisibility
Thing - Ability
Action: Sheild a selected Character from attack for 2 turns. Destory this ability.
Sneaky!
Action
View the hand of a selected opponent and use one of their cards against them.