Secret Agents Deck

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Secret Agents Deck
Designer Zt
Date 25/03/2008
Players 2+
This deck has not been categorised.
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.)
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This deck is locked. Further cards should not be added - leave feedback on the talk page.

The world of secret agents! Fast cars, beautiful girls and Supervillains ready to destroy earth without any real reason. As the world of secret services is a world of intrigues and deceiving, in this game you will continuosly change sides from good to evil and back. Beautiful girls are your only resource in your fight against the opponent, so treat them respectfully! (But still in a slightly macho kind of way; never show your feelings while playing this game.)

Special Rules

This game uses the standard Dvorak rules.
The only special rule is this: At the beginning each player has one copy of the card "Headquarters" in play. With this card you can change your status from "M" to "Supervillain" and back. At the beginning everybody is an "M". Ms can only play good cards and only use good cards' Action Abilities. Supervillains can only play evil cards and use evil cards' Action Abilities. That's it!


Card List

Start
Headquarters
Thing
Indestructible.
Action: Put a token on this card. You are a Supervillain now.
Action: Remove all tokens from this card. You are an M now.
Good
Charlie's Angels
Thing
If you control at least 3 girls, eliminate a Supervillain. Don't use this the same turn it comes into play.
Good
You Lost At Black Jack
Action
Target opponent discards her hand.
Good
Seriously, did you ever have a girl?
Thing
Action and Thing: If you control more girls than a Supervillain, eliminate him/her.
Good
No sex scenes, please
Action
Destroy all girls.
Good
Jumping off the airplane at 3,000 ft. and surviving
Action
Search the draw pile for a good card and take it in your hand.
Good
Heroes can't die
Action
Return a good thing from the discard pile to play under your control.
Good
Swiss Safety Gadget Belt
Thing
Your things can't be destroyed. You can't change your status to Supervillain.
Good
Stirred, not shaken
Action
Copy a thing in play and put it under your control.
Good
3 per movie
Action
If you control more girls than your opponent, generate a girl.
Good
Mr. Charming
Thing
Action and Thing: Eliminate a Supervillain with at least 3 girls.
The good guys should get the girls!
Good
Aston Martin Vanquish
Action
Gain control of a girl.
Good
I kick your balls!
Thing
Ms may take 2 actions per turn.
Good
Casino Royale
Thing
Thing: Erase a thing's text till the beginning of your next turn.
Good
Driving too fast
Action
Thing: Target player discards a card.
Good
Surveillance
Action
Target player can't change status during his/her next turn.
Good
Yacht
Thing
Action: Put two tokens on this card. Generate a girl.


Action: Remove a token from this card.

As long as there are tokens on this card, you cannot change your status.
Evil
Doomsday Machine
Thing
Action: Put a token on this card.
If there are 3 or more tokens on this card, eliminate an M.
Evil
Change Sides
Action
Change an opponent's status to M or Supervillain.
Evil
Kalashnikov
Action
Destroy target thing.
Evil
Hefner's Cloning Machine
Thing
Thing and Action: If you control at least one girl, generate a girl. Destroy a thing you control.
Evil
Giant Laser
Thing
Action: Destroy a girl you control to destroy target thing.
Evil
Thing
Evil
Thing
Evil
Thing
Evil
Thing
Evil
Thing
Evil
Thing
Evil
Thing
Evil
Thing
Evil
Thing
Evil
Thing
Evil
Thing