Dungeon Brawl Deck

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Dungeon Brawl Deck
Designer Zephyr
Date 23/03/2008
Players 2+
This deck has not been categorised.
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.)
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Rules

Inspired by munchkin. Max hand size is 5. Monsters have levels and tresure. The cards are divided into dungeon and treasure cards.

Card List

Elf
Race
You gain +1 when wielding ranged weapons. You need only roll above 4 to escape from a monster.
Uruk-Hai
Race
You gain a +2 bonus in combat if you are wielding melee weapons. If the monster you are facing is enhanced, ie. the monster you are facing is angry, ancient or intelligent, you gain +1 against it for every enhancer. You must roll a 6 to escape from combat.
Dwarf
Race
You may carry any number of big items. Your maximum hand size is 6.
Halfling
Race
You may have any number of sidekicks. You get +3 bonus to combat when fighting any baby monster.
Warrior
Class
Beserk: You may discard up to 3 cards in combat, each card giving you a +1 bonus. You win ties.
Cleric
Class
Heal Spell: You may discard 3 cards to remove any curse from any player. Undead Slayer Bonus: You gain a +2 bonus in combat if you are facing an undead. You may discard up to two more cards from your hand, each card conferring an additional +1 bonus against undead.
Wizard
Class
Flight Spell: You may discard up to three cards while running away, each one giving a +1 bonus to flee. Charm Spell:You may discard your whole hand to charm a single monster instead of fighting it. You gain the tresure from the monster but not the levels. If there are any other monsters in combat face them normally.
Rogue
Class
Pilfer: You may discard one card and roll a die. If you roll 4 and above, you may steal one card from any fellow adventurer. Backstab: You may discard up to three cards during ANY combat. For each card, a chosen adventurer or monster gets -1 to conbat.
L2/T1
Goblin
Monster
+3 Against Uruk-Hai due to an ancient grudge.
Bad Stuff: You lose 1 levels.
L3/T1
Giant Bat
Monster
Bad Stuff: You lose 1 level.
L2/T1
Floating Eye
Monster
Freeze: Roll a die. If you roll 1 or 2 you are frozen and cannot gain treasure from the floating eye even if you win.
Bad Stuff: You lose 2 levels.
L10/T3
200 Orcs
Monster
+5 against dwarves due to an ancient grudge.
Bad Stuff:Roll a die. For a roll of 1 or 2 you get lynched to death and lose two levels. Otherwise, just lose 2 levels.
Draft of Teleportation
Potion
Teleport: Destroy this potion, and all Monsters you face. Redraw a card from the dungeon pile and repeat the 'open a door' phase.
Cost:400
+1 Wand of Fire
Weapon
Incinerate: Discard 2 cards to reduce a monster's level by 2.
Cost:1000
+1 Wand of Taming
Weapon
Beguile: Discard three cards to gain control of a Monster.You count as having defeated the monster.You get its treasure but not the levels.
Cost:1000
+1 Wand of Wishing
Weapon
Wish: Destroy the Wand of Wishing. Look through the treasure pile and take any item you wish for. Shuffle the deck afterwards.
Cost:1800
+2 Bow
Ranged Weapon
Cost:700
+1 Bow
Ranged Weapon
Cost:400
+3 Bow
Ranged Weapon
Cost:800
+4 Longbow
Two-Handed Ranged Weapon
Additional +1 Against monsters above level 8.
Cost:1200
+6 FireZooka
Two-Handed Ranged Weapon
For every battle you use this weapon in, burn 2 cards as fuel.
Cost:1600
+1 Swiftsoles
Footwear
You need only roll 4 or above to run away.
Cost:600
-1 Golden Boots
Footwear
These boots are heavy but give you a +1 to hand size.
Cost:800
+2 Boots of Kicking
Footwear
Cost:800
+2 Magic Wellingtons
Footwear
Wizards get an extra +2 when wearing these magic boots.
Cost:1000
L8/T2
+4 Cockatrice
Monster/Two-Handed Sword
Can only be killed by a Player with a Weapon. Once it is killed, it may be used as a +4 Two-Handed Sword.
Bad Stuff:Roll a die. For a roll of 4 and above you get petrified and lose 3 turns and two levels as a curse. Otherwise lose two levels. Cost:700
L3/T1
Mr. Bones
Monster(Undead)
Bad Stuff:Lose 2 levels.
L12/T3
Bonedragon
Monster(Undead)
+4 against halflings who are all very afraid of flying, undead, firebreathing monsters.
Gain 2 levels if you kill this monster.Bad Stuff:Lose 3 levels.
L15/T4
Magitechmech
Monster(Machine)
-3 against anything wearing armour.
Gain 2 levels if you kill this monster.Bad Stuff:Lose all the cards in your hand and 2 levels.
L8/T2
Amazon
Monster(Machine)
Does not attack females or gender changed males. They gain +1 treasure and count as having defeated the amazon.
Bad Stuff: Lose your dignity, lose your class(es).
L17/T4
Colossus
Monster(Machine)
Does not chase after anyone below level 5. Rusts with contact with magic: -3 to its level for every potion used against it.
Bad Stuff:Lose 5 cards. Lose 1 level.


Angry!!!
Action
You may add +3 to the level of a single Monster card, during any combat.Treasure gained for a kill is increased by 2.
Intelligent!!!
Action
You may add +2 to the level of a single Monster card, during any combat.Treasure gained for a kill is increased by 1.
Ancient!!!
Action
You may add +2 to the level of a single Monster card, during any combat.Treasure gained for a kill is increased by 1.
Gigantic!!!
Action
You may add +2 to the level of a single Monster card, during any combat.Treasure gained for a kill is increased by 1.
A cute baby monster
Action
You may subtract 2 from the level of a single Monster card, during any combat.Treasure gained for a kill is decreased by 1.
A cute baby monster
Action
You may subtract 2 from the level of a single Monster card, during any combat.Treasure gained for a kill is decreased by 1.
Sacrificial Altar
Action
Shuffle up to three Monsters from the discard pile into the dungeon pile. Draw as many cards.
Trapdoor
Action(curse)
Lose either your whole hand or 2 levels.
The Trappings of Charity
Action(Curse)
Give one card of your choise from your hand to any player.
Nothing Happens
Action(Curse)
Destroy a miscellaneous item.