Pure Pwnage CCG card set
Pure Pwnage CCG | |
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Designer | MaxX Unlimited |
Date | began February 8th, 2007 |
Players | 2+ |
This is a CCG set, a set of cards which can be used to construct personalised decks, in the style of a collectable card game. | |
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.) | |
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This deck is under construction. Anyone is welcome to contribute - check the talk page to find out more. |
Here is an attempt at a Pure Pwnage-themed Dvorak CCG. All cards, characters and content based on the internet program Pure Pwnage, 2004-2007 ROFLMAO Productions.
Anyone who has contributed to this project, or would like to, please contact me at maxxunlimited1682@hotmail.com or AIM SN: MaxXUnlimited56 so we can toss ideas around!
Special Rules
Prerequisites
This game requires one six-sided die for each player, one quarter or similar coin, and each player must possess their own deck. (minimum/maximum deck size to be decided)
Legendary Minions
Only one copy of any given Thing - Legendary Minion may be in play at a time. If a Thing - Legendary Minion enters play which shares its name with one already in play, the most recently played copy is destroyed.
Actions on Thing - Legendary Minion cards may only be used once per turn, and do not count against that player's Action(s) for that turn.
If a Thing - Legendary Minion would be destroyed as the result of a challenge, flip a coin. If it comes up Heads, said Thing - Legendary Minion is not destroyed.
Challenge Actions
All Challenge Actions do not count against that player's Action(s) for that turn.
A player may issue as many Challenge Actions as he/she wishes during a turn, provided he/she hasn't exhausted all of his/her Minions.
During a player's turn, he/she may issue a Challenge Action against an opponent. The challenging player must select a Minion with which to make the challenge, and a Minion may be selected only once per turn. The defending player must choose a Minion which shares a skill with the opposing Minion. (should defending players be able to choose n00bs as well?) Defending players may choose the same Minion more than once in a turn. Both players roll 1d6 and apply bonuses and penalties from cards/effects in play; the losing player's Minion is destroyed. If (after bonuses/penalties) the result is a tie, both players roll again. This process continues until a victor is determined.
Card List
Jeremy and all other Minions under your control have +2 to RTS rolls.
Action: Discard a card; Destroy target non-Legendary Minion with Skill - RTS.
All n00bs under your control have +1 to all rolls.
Action: Discard a card; Look at the top 3 cards of target player's draw pile. Rearrange them in any order you wish.
Doug and all other Minions under your control have +2 to FPS rolls.
Action: Discard a card; Destroy target non-Legendary Minion with Skill - FPS.
All Minions under your control have +1 to rolls.
Action: Discard a card; All Minions under your control gain +1 to rolls until end of turn.
Anastasia and all other Minions under your control have +2 to MMO rolls.
Action: Discard a card; Destroy target non-Legendary Minion with Skill - MMO.
Dawei and all other Minions under your control have +2 to CON rolls.
Action: Discard a card; Destroy target non-Legendary Minion with Skill - CON.
h0t chix has -1 to CON rolls, -2 to all other rolls.
Action: Jeremy gains -5 to rolls until end of turn.
"Do you play games?"
"I have a Nintendo..."
Frag Doll has +1 to FPS and CON rolls. If defeated in a Challenge by a male Minion, but not destroyed, Frag Doll suffers from an emotional crisis which negates her bonuses.
Action: HAWTNESS: All male Minions gain -1 to FPS and CON rolls until end of turn.
-2 to MMO rolls. Rush Zergenstein enters play with +5 to RTS rolls. For every turn this card is in play, this bonus decreases by 1 to a minimum of -2.
"z0mg more tanks!!11"
"So much pain in the world, Kyle."