Wild West deck

From Dvorak - A Blank-Card Game
Revision as of 22:27, 10 March 2008 by Gimlear (talk | contribs)
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Wild West deck
Designer Gimlear and Enimue
Date 9/03/2008
Players 2+
This is an unfinished deck. It is incomplete, and is not playable.
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.)
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This deck is locked. Further cards should not be added - leave feedback on the talk page.

Enimue and I are in the process of creating this deck on the MUSH. These are the cards we have so far.


Card List

Billy the Kid
Thing - Outlaw
Action: Search your opponent's hand and play one card from it as though it was in your hand.
Card by Gimlear
Wild Bill Hickock
Thing - Outlaw
Action: Destroy target thing.
Card by Gimlear
Quick Draw
Action
Discard a random card and draw two cards.
Card by Enimue
Jesse James
Thing - Outlaw
Action: Gain control of target thing.
Card by Gimlear
Tumbleweeds
Action
Target opponent must skip his next turn.
Card by Gimlear
Ride the Stagecoach
Action
Trade hands with target opponent.
Card by Gimlear
Pat Garrett
Thing - Sheriff
You may not be targeted by any opponent.
Card by Gimlear
Fill 'em Full of Lead
Action
Play only if you control at least one outlaw. Destroy target person.
Card by Gimlear
Hole in the Wall Gang
Thing - Outlaw
Play only if you control at least three outlaws.
Card by Enimue
John Wayne
Thing - Cowboy
If an opponent tries to destroy this card, destroy a target thing controlled by that opponent instead.
Card by Gimlear
Ride Off Into the Sunset
Action
Play only if John Wayne is the only person in play and you control him. You win the game.
Card by Gimlear