Anime-Type Battle deck

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Anime-Type Battle deck
Designer Pongo
Date 6/01/2008
Players ?
This is an unfinished deck. It is incomplete, and is not playable.
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.)
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This deck is locked. Further cards should not be added - leave feedback on the talk page.

All those flashing lights make me spew. Have your own Anime-Narutard-Dragonball-Final-Fantasy-Style fights. Give other players seizures and long-term brain damage!

For all you die-hard weeaboos out there, I hardly know shit about anime, so this is no doubt extremely unfair. To you I say STFU.

Special Rules

HP

HP stands for hit points or health points. When something has less than 1 HP, it is destroyed. Y'know, like in every remotely RPG-style game ever? The first corner value for Things means HP.

MP

MP stands for mana points or magic points. Each player starts with an amount of mana tokens I haven't decided on. Just for once in your stupid life vote on it, okay? Mana points are used for casting spells. The corner value of actions means MP cost.

Damage

Damage reduces the HP of its target.

Armour

Armour (or Armor as Americans call it, if anyone's that pissed off that I haven't recognised the fact Americans have an inexplicable fear of the letter "u"), is the amount of damage reduced from attacks. If armour is higher than attack value, the attack only does one damage.

Winning

You win when all the other players have lost. That is, when they have no major protagonists/antagonists left.

Major Protagonists and Antagonists

Everyone gets a random major protagonist or antagonist at the beginning, which is immediately put into play.

Protagonists and Antagonists

You may not have both protagonists and antagonists in play at the same time. Neutral characters can be under anyone's control.


Card List

Protagonists

50|5
Spiky-Haired Male Protagonist
Thing — Major Protagonist
Action (Attack): Your SHMP impales something with his extremely spiky hair for 1 damage.
50|5
Inexplicably Attractive Female Protagonist
Thing — Major Protagonist
Action (Seduce): Your female protagonist seduces an opponent's protagonists, disabling it and her for one turn.
35|2
Healer/Spellcaster
Thing — Major Protagonist
All spells cast by Healer/Spellcaster yield +1 damage.
Action (Heal): For 1 MP token, your Healer heals one of your protagonists for 3 HP.
50|5
Questionable Anti-Hero
Thing — Major Protagonist
25|2
Expendable Minor Protagonist
Thing — Minor Protagonist
Action (Attack): Deal 6 damage to target and destroy this card.
25|2
Expendable Minor Protagonist
Thing — Minor Protagonist
Action (Attack): Deal 6 damage to target and destroy this card.
25|2
Expendable Minor Protagonist
Thing — Minor Protagonist
Action (Attack): Deal 6 damage to target and destroy this card.


Neutral Characters

25|2
Mysterious Old Hermit
Thing — Neutral Character
Action (Heal): For 1 MP token, the hermit heals one of your living Things for 3 HP.


Antagonists

50|5
Top Villain
Thing — Major Antagonist
100|-
Enormous Monster
Thing — Antagonist
Action (Devour): Your Enormous Monster can devour any insignificant minor character, provided it spends five turns digesting (disabled) afterwards.
Action (Attack): Your Enormous Monster bites something for 8 damage.


Attacks

5
Overused but Nicely Colourful Energy Blast
Action — Attack (Spell)
Does 5 damage to target.
5
Overused but Nicely Colourful Energy Blast
Action — Attack (Spell)
Does 5 damage to target.
5
Overused but Nicely Colourful Energy Blast
Action — Attack (Spell)
Does 5 damage to target.
5
Overused but Nicely Colourful Energy Blast
Action — Attack (Spell)
Does 5 damage to target.
7
Stun
Action — Attack (Spell)
Freezes target for two turns.
7
Stun
Action — Attack (Spell)
Freezes target for two turns.
7
Stun
Action — Attack (Spell)
Freezes target for two turns.