Talk:Rules

From Dvorak - A Blank-Card Game
Revision as of 09:55, 24 December 2007 by Kevan (talk | contribs) (→‎Reversion)
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Locking the game

There seems to be a flaw in the Rules.

Specifically, where an Action can trigger another Action, it's possible to enter an infinite loop that cannot be legally broken without banning a card from the game. For example, if an Action card reads "Draw a card and immediately play it", and all other Things are in play and all other Actions are in players' hands, it effectively stalls the game forever. There should be some rule to deal with this, such as an arbitrary "Each Action card cannot be played more than n times each turn". -Bucky 04:28, 8 February 2007 (UTC)

You can legally break any infinite loop by agreeing to change the rules or the card. I don't know if it'd be useful to have a section of obscure and ultra-pedantic rules for reference in serious games of pre-existing decks - we can't catch every possible infinite loop or paradox, in a system where the card sets aren't rigorously tested. --Kevan 12:34, 7 November 2007 (UTC)

Reversion

Look, there was nothing wrong with the old rules. Why not just revert it to the original rules and leave as is?--Nm8r 23:27, 23 December 2007 (UTC)

I felt they were too stale and unfriendly - I wrote them in the very early days of Dvorak when I wasn't really sure where the emphasis should lay (and when I wasn't such a good rule-writer), and I think they come across as being far too dusty and serious, seven years later, for what should be a very casual and friendly game. My rewrite was to make them more accessible to new players.
In terms of logical rule statement there was nothing wrong with them, but in terms of general readability and friendliness, I didn't think they were doing that good a job. If you've got any specific feedback, though, it'd be good to hear it. --Kevan 09:55, 24 December 2007 (UTC)