School deck

From Dvorak - A Blank-Card Game
Revision as of 00:05, 17 November 2007 by Jftsang (talk | contribs) (New page: ==Special Rules== Initially all Locations are neutral and there are no teachers or students. Students may be played by players to gain control of Locations. To play a Lesson you must have...)
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Special Rules

Initially all Locations are neutral and there are no teachers or students. Students may be played by players to gain control of Locations.

To play a Lesson you must have the Teacher. A Science Lesson (Chemistry, Physics, Biology) may only be played if a Lab is also present. Likewise, an ICT Lesson can only be played if an ICT Suite is present. All other subjects can be played at any time and can be held at any classroom. When a Lesson is played the player who played it gains control of any one Student on the field and puts him in the Lesson classroom if that is available.

For example: A has 3 Students, two of which in the Physics Lab and another in the French classroom. B plays Chemistry Lesson and gains control of one of A's Students. He chooses the one in the French classroom and puts him in the Chemistry Lab. B then plays Religious Education Lesson and gains control of one of A's Students in the Physics Lab. However, as Religious Education Classroom is not in play, the Student stays in the Physics Lab although under B's control.

The game is over and declared a draw if all of the Locations are destroyed.

If a player controls all the Locations and Students then he wins.

If a player runs out of cards in his hand then he loses.

A player may play any two cards per turn.

Cards

Locations

Main Hall
Location
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Gym
Location
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Office
Location
All players can play an extra teacher per turn.
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Canteen
Location
All players can play an extra lesson per turn.
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Playground
Location
All players can draw an extra card per turn.
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Classrooms

Chemistry Lab
Location
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Physics Lab
Location
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Biology Lab
Location
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French Classroom
Location
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English Classroom
Location
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German Classroom
Location
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History Classroom
Location
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Geography Classroom
Location
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Religious Education Classroom
Location
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Mathematics Classroom
Location
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Music Classroom
Location
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ICT Suite
Location
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Teachers

Chemistry Teacher
Teacher
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Physics Teacher
Teacher
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Biology Teacher
Teacher
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French Teacher
Teacher
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English Teacher
Teacher
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German Teacher
Teacher
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History Teacher
Teacher
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Geography Teacher
Teacher
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Religious Education Teacher
Teacher
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Mathematics Teacher
Teacher
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Music Teacher
Teacher
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ICT Teacher
Teacher
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Students

Student
Student
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Student
Student
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Student
Student
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Student
Student
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Student
Student
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Student
Student
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Student
Student
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Student
Student
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Staff

Receptionist
Staff
Draw two extra cards per turn.
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ICT Technician
Staff
If a card effect destroys ICT Suite there is a 50% chance that the ICT suite is not destroyed while this card is in play.
Card by jftsang
Science Technician
Staff
If a card effect destroys a Lab there is a 50% chance that the ICT suite is not destroyed while this card is in play.
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Cleaner
Staff
Shuffle the discard pile into the draw pile.
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Actions

Detention
Action
Discard a Student from a target player's hand or from the field. Lunch Break has no effect this turn.
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Long Walk
Action
All students are not subject to any effects for two turns.
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Lunch Break
Action
Draw one card.
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Drama Show
Action
This card can only be played if English Teacher and Main Hall are in play. Draw four cards.
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Musical Production
Action
This card can only be played if Music Teacher and Main Hall are in play. Draw four cards.
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Open Evening
Action
This card can only be played if a teacher and a classroom is in play. Draw two cards.
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Hacker Student
Action
This card can only be played if ICT Suite and a Student are in play. Destroy ICT Suite.
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Tampered Equipment
Action
This card can only be played if a Lab and a Student are in play. Destroy all Labs.
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Work Experience
Action
Discard all Students on the field and draw five cards.
Card by jftsang