Infinite Dvorak deck

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The Infinite Dvorak Deck
Designer Everyone
Date March 2007 and onwards
Players 2+
Although this is an unfinished deck, it is still playable.
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.)
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This deck is under construction. Anyone is welcome to contribute - check the talk page to find out more.

The Infinite Dvorak Deck is an ever-expanding card game, which anyone can add cards to. There's no coherent theme, and cards can be original, inspired by anything, copied from other Dvorak decks, or even dragged in verbatim from other card games.

The only rules to adding cards are:-

  • Don't add more than three cards at a time; give someone else a chance to add some, before you add any more. And make sure you put your cards at the bottom of the page.
  • Don't change other people's cards. If something seems ambiguous or broken, raise it on the talk page.
  • Cards shouldn't refer to other cards. Remember that the deck is infinite! Cards should avoid making any specific references to other cards or mechanics, because they might never see those specific cards during play, particularly if you think of the deck as infinite. You should word your mechanics as generically as possible - a fishing rod card that said "gain control of a fish" would be useless in a game where no fish cards came up, whereas one that said "gain control of a living Thing" would probably see some use in every game.
(A good test is to open a random archive page from this deck, and see how many of its cards your new card could apply to. If there are only one or two cards that you could play it on, then you probably haven't worded it generically enough.)
  • No special rules. This deck has no Special Rules aside from the two described below; it's all on the cards. Cards should not create Special Rules (or any equivalent "invisible" effect that significantly outlives the lifetime of the card); players should only have to read the cards on the table to know what's going on.
  • Values in the corners of cards are meaningless, unless there's another card in play that somehow gives them meaning.

Whenever anyone's feeling insane enough to play a game of it, they can export it to the Dvorak Engine, or possibly Apprentice (if it's possible to make decks that contain every card of a set).

Special Rules

The only rules that this deck uses in addition to the basic Dvorak rules are:-

  • Tokens exist. Some cards can create or destroy or manipulate "tokens", which you should represent with whatever coins or counters you have to hand. Tokens count as Things, but if a token is destroyed or otherwise removed from play, it's removed from the game entirely. Tokens may or may not have individual types (such as "energy" or "goblin"); if a token has a type, it's considered to be its name, otherwise its name is just "Token".
  • If there's an ambiguity, vote on it. For example: if a card says to destroy a "living" Thing, and a player is wondering if it'll work against a "zombie" card, the players should take a vote to determine whether or not the zombie counts as living. If a majority decision can't be reached, resolve it randomly.

Card List

The earlier cards of this deck have been archived: 1-100, 101-200, 201-300, 301-400, 401-500, 501-600, 601-700, 701-800, 801-900.


Second-Hand Shop
Thing
Action: Discard a card to gain a number of Money tokens equal to the number of words in the card's title.
Card by Kevan
Guru Meditation
Thing
At the end of any turn in which no Things or Actions were played, draw a card.
Card by Kevan
The Summer Home Card
Thing
Whenever it is a player's turn, they must play as many cards as possible.
Card by Corrigan
Year-Sucking Machine
Thing-Machine
At the end of each turn, remove the top card on the draw pile from play entirely.
No one survives the machine.
Card by Corrigan
Rags-to-Riches Race
Thing
When you play this card, destroy all cards in play other than this one, which is not considered to be under any player's control. The first player to control 20 Things wins. If a player ever has 0 Things after the next turn cycle, they are eliminated from play. After you play this card, you may play another Thing.
"I will goooooo from rags to riches..."
Card by Corrigan
2G
Scavenge
Action
Move a card from the discard pile to your hand, then discard a card.
Card by Bucky
6R
Firestorm
Action
Give this card to the player on your right. That player must destroy 1 Thing he controls for each card that has been played since the end of his last turn.
Card by Bucky
5G
Recycling Bin
Thing
Each other player may, once per turn, give you a card from eir hand in order to draw a card.
Card by Bucky
2S
Rapid Fads
Thing
On each player's turn, when they would normally draw a card, they instead discard their hand and draw a new one.
Card by Corrigan
5T
Creepy Stuffed Owl
Thing-Avian (dead)
Whenever an Action ability or card that involves selecting a target is used by an opponent, flip a coin. If the coin comes up heads, they can select the target normally, but cannot target this card. If the coin comes up heads, then this card must be the target. This is the only way to target this card. If this Thing is ever made living, it is not affected by locations.
Card by Corrigan
2X
Old Photocopier
Thing
When this card is destroyed, it may not be returned from the discard pile. Action: Select any number of your Things, change their colour to black, and make them copies of one of your Things which was not selected. Then flip a coin and erase this card's effect if the coin comes up tails.
Card by Corrigan
Waste Not Want Not
Thing
Whenever a card would be discarded, the player who is discarding it may play it instead. (This does not count towards their per-turn limit.)
Card by Kevan
Acid Rain
Thing
Each player must destroy a Thing they control (other than this card), at the start of each of their turns.
Card by Kevan
Hand Graft
Action
Discard your hand. Take a Thing from play and put it into your hand.
Card by Kevan
EMC2
Matter-Energy Converter No. 1
Thing
Action: Destroy any number of your other tangible in-play Things to play an equal number of Action cards from your hand. If an opponent gains control of this card, they must discard all of their other in-play Things. These do not count towards this card's Action ability.
Card by Corrigan
EMC2
Matter-Energy Converter No. 2
Thing
Action: Destroy any number of your other tangible in-play Things to destroy an equal number of opposing Things. If an opponent gains control of this card, they must discard all of their other Things. These do not count towards this card's Action ability.
Card by Corrigan
EMC2
Matter-Energy Converter No. 3
Thing
Action: Destroy any number of your tangible in-play Things to create and control an equal amount of Energy Tokens. If an opponent gains control of this card, they must discard all of their other in-play Things, which do not count towards this card's effect.
Card by Corrigan
Universal Remote Control
Thing
Action: Activate the Action ability of any Thing in play, with you making any decisions required by it.
Card by Kevan
Barricade
Thing
Whenever an Action played by an opponent would affect either your Things or your hand, it instead has no effect and this Thing is destroyed.
Card by Kevan
Domino Effect
Action
Destroy a Thing. Its controller may then choose to take this card and play it immediately.
Card by Kevan
4A
Alchemy
Thing
Change all tokens (other than Fire, Water, Earth, Air and Money tokens) into Fire, Water, Earth or Air tokens (the controller of the token chooses which kind for each token). Action: Destroy a Water token, a Fire token, an Earth token and an Air token (all under your control) to create a Money token. Any player may use this ability at any time.
Card by Corrigan
4
Elemental Powers
Thing
Action: Destroy one of your Fire tokens and a Thing card. Action: Destroy one of your Water tokens and draw a card. Action: Destroy one of your Air tokens and control a Thing card.
Action: Destroy one of your Earth tokens and render a Thing card's text blank.
Card by Corrigan
1I
Mass-Production Machine
Thing
Draw a card. For as long as this card is in play, all cards drawn are considered to be copies of that card.
Card by Corrigan
Reproducible Bug
Thing
Play this onto a Thing controlled by an opponent, and place an Action card from your hand under this card. Whenever the Thing's Action ability is invoked, you may play a copy of the Action card.
Card by Kevan
4P
Blank Tombstones
Thing
Flip the discard pile upside down. Whenever a player removes cards from the discard pile, he/she must look through the discard pile and keep them face down, not seeing what those cards are until removing them from the discard pile.
Card by Corrigan
NS
Supermagnet
Thing
Action: Take control of up to 6 metal Things.
Card by Corrigan
3T
Triple Threat
Action
Destroy a Thing, take control of a Thing and force an opponent to discard a card from his/her hand.
Card by Corrigan
Brain Drain
Thing
Whenever you draw a card, take a card at random from a chosen opponent's hand instead. (If opponents have no cards in their hands, you do not draw.)
Card by Kevan
Chessboard
Thing-Location
When a Thing is destroyed by another Thing, put the destroying Thing in the place where the destroyed Thing was. Every turn, change this card's color from white to black or vice-versa. When another Location is played, destroy Chessboard.
Card by Corrigan
V8
Violet Violence
Action
Destroy a number of non-purple Things equal to the number of purple cards you control (including your hand).
Card by Corrigan
6C
Purple Sabre
Thing
A Thing equipped with this card adds "Action: Destroy X Things and discard X cards from your hand. You cannot destroy a number of Things greater than the number of cards in your hand." to the end of its text.
Card by Corrigan
Mao
Thing
Action:Target opponent must draw a card.
Failure to say "Mao."
Card by Bucky
Tollbooth
Thing
Whenever a player plays an Action or an Action ability of a Thing, he/she must destroy a thing he/she controls.
Card by Bucky
H2
Bloodlust
Thing
When a Thing would destroy another Thing with an Action ability but fails, that Thing selects a different Thing as its target.
Kill...kill...kill.
Card by Corrigan
R7
Sir Répetitive
Thing
Action: Destroy a Thing. Action: Destroy a Thing. Action: Destroy a Thing. Action: Destroy a Thing. Action: Destroy a Thing. Action: Destroy a Thing. Action: Destroy a Thing.
Card by Corrigan
E3
Energy Concept
Thing
Give each player 25 Energy tokens. Whenever a player plays a card or uses an Action ability, they must destroy 1 Energy token they control. Whenever a player destroys or takes control of an opposing Thing, they create and control 2 Energy tokens. When a player has no Energy tokens left, they are eliminated from the game.
Card by Corrigan
Cockroach
Thing
This Thing may not be destroyed.
Card by Kevan
Combination Safe
Thing
Tokens you control may not be destroyed or stolen by other players.
Card by Kevan
Farmland
Thing
Action: Put a Seed token into play. Action: Destroy a Seed token; draw a card, and put it into play in place of the Seed token, if it is a Thing. (If it is an Action, discard it.)
Card by Kevan
2B
Operator
Thing
Play onto a Thing with an Action ability. That Thing's first action ability is triggered at the beginning of each of its owner's turns, but may not be used in place of an Action.
Card by Bucky
Über Micro
Action
Choose one of the following: Draw three cards; destroy target Thing; or take another turn after this one.
Card by MaxX Unlimited, Pure Pwnage CCG
Double Strike
Action
Reveal an Action from your hand, when you play this; this card is treated as a copy of it.
Card by Kevan
J6
Circlet of Courage
Thing
Play this card onto a Thing you control and add 'This overrides all other card effects.' to the end of its text.
Card by Corrigan
C3
Fan Club
Thing
Pick a creator. Destroy all cards in play (other than this one) that were not created by that creator. All players discard all cards in their hands not by that creator. Whenever a player draws a card by a different creator, they must remove that card from the game until they draw a card by the selected creator. This card counts as a club.
Card by Corrigan
Y4
Reward/Risk
Thing
Action: Destroy up to 6 Things. Then roll a 6-sided die and destroy this card if the result is equal to or less than the amount of Things you destroyed.
Card by Corrigan
Token
Thing
Card by Bucky
Stack
Thing
Action:put a Thing in play under this card and all cards under it.
Action: remove the bottommost thing from under this card.
In addition its normal type and text, this card counts as a copy of the bottommost card under it (if any) and has all the text of that card.
Card by Bucky
Dave Eggers Attack
Action
Destroy all opposing Things whose titles are 3 or fewer words long.
Check out my Heartbreaking Card of Staggering Genius!
Card by Corrigan
Rookie Cards
Thing
If a player controls a card that was the first card its creator added to the Infinite Dvorak Deck, they win. A player may also reveal his/her hand and win if they have a card that was the first one its creator added to the Infinite Dvorak Deck in his/her hand.
I'll trade you my The Ergonomics of the Situation for your Tempermental Cloning Machine.
Card by Corrigan
L3
The Mad Hatter
Thing-Person
Action: Each player takes another player's seat, taking their cards with them. Each player must end up in a different seat. Then flip a coin. If it comes up heads, play goes counterclockwise, if tails, clockwise.
Twinkle twinkle little bat, how I wonder what you at.
Card by Corrigan
Dynamo
Thing
You may discard two cards at any time in order to play an Action out of turn.
Card by Bucky
Refuse
Action-Response/Thing
As an Action: Play in response to an opponent giving you one of their Things. Return the Thing to them.
As a Thing: None of your other Things can be destroyed by an opponent until Refuse is.
Card by Corrigan
The Zest of Life
Thing
When you play this card, destroy all Things in play without flavortext. No cards without flavortext can be played while The Zest of Life is in play.
This card doesn't destroy itself because it has flavortext.
Card by Corrigan
Boot
Action/Thing
As an Action: Put target Thing in your hand.
As a Thing: Play this card onto a Thing you control and add 'Any cards destroyed by this card are removed from the game.' to its text.
"Disparaging the boot is a bootable offense".
Card by Corrigan
Last step Bungled
thing
if this thing is in play you may put it in an opponents hand to prevent them from winning the game for one turn.
You Forgot to Flip the Red Switch?
Card by Jindra34
Land of the Immortals
Thing
Things cannot be destroyed.
Card by Bucky
Bull's Eye
Thing
Whenever an Action or an Action ability of a Thing targets a Thing, it must target Bull's Eye.
Card by Bucky
Plot Complication
Action
Remove target non-Token Thing you control from the game. Remove target non-Token Thing an opponent controls from the game.
So the Token Eater fell in love with the Card Mine, and it kinda went downhill from there.
Card by Bucky