Atomic Bomb Kit deck

From Dvorak - A Blank-Card Game
Revision as of 15:07, 30 August 2007 by Zephyr (talk | contribs)
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Atomic Bomb Kit deck
Designer Zephyr
Date 30/08/2007
Players 2
This deck has not been categorised.
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.)
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Neutron Reflector
Thing
The next time you play 'supercritical' , subtract 1 from the die roll.
Neutron Reflector
Thing
The next time you play 'supercritical' , subtract 1 from the die roll.
Uranium
Thing
Uranium
Thing
Uranium
Thing
Uranium
Thing
Neutron
Thing


Neutron
Thing


Neutron
Thing
Neutron
Thing
Supercritical
Action
Roll a die. If the number of Uranium + Neutrons in play is higher than this number, gain 1 point and reshuffle the cards back into draw pile.
Supercritical
Action
Roll a die. If the number of Uranium + Neutrons in play is higher than this number, gain 1 point and reshuffle the cards back into draw pile.
Supercritical
Action
Roll a die. If the number of Uranium + Neutrons in play is higher than this number, gain 1 point and reshuffle the cards back into draw pile.


Subcritical
Action
Roll a die. If the number of Uranium + Neutrons in play is lower than this number, your opponent shows his hand and discards 3 cards of your choice from his hand.
Subcritical
Action
Roll a die. If the number of Uranium + Neutrons in play is lower than this number, your opponent shows his hand and discards 3 cards of your choice from his hand.
Subcritical
Action
Roll a die. If the number of Uranium + Neutrons in play is lower than this number, your opponent shows his hand and discards 3 cards of your choice from his hand.


Manhattan Project
Action
Draw any two things from the draw pile.


Implosion Method
Thing
Every time you achieve supercritical mass, you may deduct 3 points from the opponent.


Gun Method
Thing
Every time you achieve supercritical mass, flip a coin. If heads, you may deduct 3 points from the opponent.