Talk:Chronogeddon CCG card set/joker
Hi there, I wanted to share my ideas with you about the new ccg and wanted to listen to your opinions about them. (And feel free to correct false english phrases or words, I beg you to do that. I will delete them out out of the text after i had read them.)
I think there should 5 different ages: Stone Age, Middle Age, Colonial Age, Today, Future And maybe its best to have 5 buttons representing advantages like: Religion, Trade, Technology, ...
- Winning conditions: To win the game you must have 3 or 4 under your control, means you are superior in this Age. You have units in it, while the otherone hasn't. (or the one who reaches future at first wins and for this you'd have to posess military superiority and some technology points. Maybe if you reach Present Tense earlier than your oponent, youd be able to play tanks and fight his trade ships. But they shouldnt be able to harm you. Nor the apeman.)
- The best would be 4 or 5 cards on them is written which age this happens and around them you and your oponent could place your cards. There are also written conditions on it to reach this age, if you have reached it you are able to play cards of this age. For example: To reach Middle Age you must have
the superiority in at least 2 advantages (Trade,..), 3 Development points (and 1 spiritual person).
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(old ideas - one deck for every age?) Joker I tried to make a game like this once. Few years ago. I tried following things out: To have all the time intervals (I had 5) in one deck: But when i was in stone age, it was quite likely that I hadn't one single card of the stone age in my hand. So i tried out to make several decks: When you achieved the goal of a certain epoch (for example a priest and a city hall) you achieved the next Status (f.e. industrial age)