Plainchase booster pack

From Dvorak - A Blank-Card Game
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Plainchase booster pack
Designer
Date 2022 and onwards
Players 2+
This is an unfinished deck. It is incomplete, and is not playable.
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.)
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This deck is under construction. Anyone is welcome to contribute - check the talk page to find out more.

The Hyperverse is a rather large place, containing many fragments and sections, called Plains. These plains have their own rules and regulations for how they internally run. While there isn't any inherent danger going on, it can be nice to visit them, and even battle it out in a game of Infinite Dvorak.

The Special Rules

New Card types

  • Plain is a new card type, and all Plain type cards are kept in the Hyperverse deck. Plains are a card with a some static or activated ability, and have an additional effect when Chaos is rolled.
  • Event is a new card type, and all Event type cards are kept in the Hyperverse deck. Events are cards which have an immediate impact on the game, then are discarded. Players cannot Plainswalk while on an Event.

When printing the deck, you may want to print these as Double-Sized cards, to denote that they are special.

New Zones

  • The Hyperverse deck contains all Plains and Events included in the game, and it is always face-down. It may never contain cards which are not either a Plain or an Event. If this zone ever needs to be restocked, shuffle the Hyperverse discard to make a new Hyperverse deck.
  • The Hyperverse discard contains any Plains or Events which have been discarded during the game.
  • The Current Dimension contains the currently active Plain. While a Plain is in this zone, its' effect applies to the current game.

New Action

Instead of playing either a Thing or an Action, you may choose to roll the Hyperverse die, which is a d6.

  • Whenever a 1 is rolled on the Hyperverse die, Plainswalk.
  • Whenever a 6 (or whatever the highest number may be in case of modification) is rolled, activate the **Chaos** ability on the Plain.

Whenever a player is instructed to Plainswalk, that player discards the Current Dimension zone, then put the top card of the Hyperverse deck into the Current Dimension face up.


The Cards

Plain List

White Space
Plain
No additional effects.
Chaos: You may roll the Hyperverse die again.
Token Factory
Plain
When a player creates multiple tokens at once, they create one more of those tokens.
Chaos: Gain two Energy tokens (plus one for the Plain effect).
Card by Bucky
Glass House
Plain
Everyone plays with their hands revealed.
Chaos: An opponent discards a card of your choice.
Card by Bucky
Mathematica
Plain
Whenever a thing is played, it gains the subtype "Geometry". Whenever a token is created, create that many Geometry tokens instead.
Chaos: Destroy all non-Geometry things.
NILS Statue
Plain
At the beginning of each turn, place a Charge counter on NILS Statue.
Chaos: Choose a player. If they have less things than the number of Charge counters on NILS Statue, eliminate them, otherwise destroy things they control equal to those Charge counters. Then, remove all Charge counters from NILS Statue.


Event List

Inter-dimensional Turbulence
Event
Each player sacrifices a non-token thing. Any player who cannot instead discards a card.


Other Cards List

Plainar Portal
Thing
You may roll the Hyperverse die an additional time on each of your turns.
Entropy Dance
Action
Activate the Chaos ability on the current Plain.
Plainar Companion
Thing
As Plainar Companion enters play, note the current Plain on it if it has no noted Plain.

Plainar Companion does not exist while not on the noted Plain.

You have no maximum hand size. At the beginning of your turn, draw 2 cards.