Infinite Dvorak deck/Cards 8401-8500
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The Infinite Dvorak Deck
Cards 8401-8500 | |
---|---|
Designer | Everyone |
Date | March 2007 and onwards |
Players | 2+ |
This is a subpage of a larger deck. | |
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.) | |
Print this deck | |
This deck is locked. Further cards should not be added - leave feedback on the talk page. |
7M
From Day OneThing
This enters play with a copy of Card Mine (#9), Cutting Corners (#10), The Useless Card (#11), Core Ruleset Loophole (#15), Leverage Scam (#16), Antimatter (#19), Generic Elves (#21), and Token Eater (#25) face down under it. Action: Draw a random card from under this. You may play it if it is an Action.
Card by Binarius
Haze
Action
Everyone discards their hand, and redraws up to thier maximum handsize. No Player can look at their hand until their next turn.
Card by JakeTheWolfie
Intuition
Thing
Action: Target opponent reveals a card from their hand.
Adapted from the Rock Paper Scissors deck
Adapted from the Rock Paper Scissors deck
Card by Bucky, added by Binarius
Fuming Cauldron
Thing - Equipment
Once during your turn, you may make all players discard a card.
From the Potion Factory deck
From the Potion Factory deck
Card by Bucky, added by Binarius
2
Blockade RunnerThing - Boat
+1 maximum hand size.
Your hand is safe from your opponents' discard actions and abilities, and from opponents looking at it.
From the Combo Pirates deck
Your hand is safe from your opponents' discard actions and abilities, and from opponents looking at it.
From the Combo Pirates deck
Card by Bucky, added by Binarius
Canadimedian
Thing - Food
Whenever someone tells a joke, they have to apologise for making a terrible joke.
Card by JakeTheWolfie
Temporary Darkness
Action
Flip over all cards that are face-up. flip them back over by the start of your next turn.
Card by JakeTheWolfie
Paintball Gun
Thing
Action: Target thing loses all text and has "When this becomes the target of a water-based effect, it regains all of its' original text."
Card by JakeTheWolfie
1A
Act Of HubrisAction
Draw a card. You may play it if it's an Action. If you don't play it this way, destroy a Thing you control.
Card by ChippyYYZ
7U
Ultimate Rock CandyThing - Gem - Food
The first time each turn that this card is destroyed, it stays in play instead of moving to the discard pile.
Card by ChippyYYZ
4P
Pyrrhic VictoryAction
Put all other cards from your hand and all non-Token Things you control in the discard pile. If you discard at least 8 cards this way, you win the game!
- If you win this way and your playgroup plays another game of Dvorak after this one, draw two fewer cards in your opening hand.
Card by ChippyYYZ
2C
Shadow CloneAction
Create a copy of target thing, except it has "When this is destroyed, exile it."
Card by JakeTheWolfie
Devisive Action
Action
If there are any player teams, all teams are dissolved into solo players.
Card by JakeTheWolfie
One for the price of Two, and another one absolutely free!
Action
Draw 2 cards.
Card by JakeTheWolfie
1G
Obsessive SorterThing - Person
If you start your turn while you control 5 or more Things with the same creator and no other non-token Things besides this, you win.
Action:Destroy one of your non-token Things. Draw a card if you had no other Things with the same creator.
Action:Destroy one of your non-token Things. Draw a card if you had no other Things with the same creator.
Card by Bucky
2G
Grammar CollectorThing - Person
If you start your turn while you control a person (other than this), a place, an idea, and a Thing that is none of those, you win.
Card by Bucky
3G
VirusAction
Replace target Thing's text with "Action: move a card named Virus from the discard to your hand." until that Thing leaves play.
Card by Bucky
7A
Hold That ThoughtReaction
Play immediately in response to an opponent's Action. Before that Action takes place, play an Action.
Card by Binarius
1B
By a ThreadAction
If you have one card in your hand, each opponent with more than one card in their hand must discard down to one.
Card by Binarius
6I
Any Minute NowThing
At the beginning of your turns, roll a die. If you roll a 1, roll again, draw that many cards, and move this card to the discard pile.
Card by Binarius
1R
RenaissanceAction
If you control no Things, draw until you have 5 cards in hand.
Card by ChippyYYZ
5C
Contest Of ActionThing
Whenever a player plays an Action card they haven't already played this turn, that player gains 1 point. A player who scores 5 points this way wins.
When this would be destroyed, each player loses a point instead.
When this would be destroyed, each player loses a point instead.
Card by ChippyYYZ
8P
Preparation MontageThing
You can't play Actions other than this Thing's Action Ability.
Action: Draw a card. Put a Thing into play from your hand or destroy this Thing. Play this ability no more than once per turn.
Action: Draw a card. Put a Thing into play from your hand or destroy this Thing. Play this ability no more than once per turn.
Card by ChippyYYZ
3O
Crow's BountyThing
When this enters play and at the beginning of your turns, reveal the top card of the draw pile. If it is a tangible Thing, you may discard a card to put it into play without cost. Otherwise, move the revealed card to the discard pile.
I don't know, it just brings me things sometimes.
I don't know, it just brings me things sometimes.
Card by Binarius
3S
SusAction
Unless a majority of your other opponents disagree, target opponent reveals their hand to you. If they hold a card which could eliminate a player, they are eliminated.
Card by Binarius
I8
ImperiumAction
Until the beginning of your next turn, whenever an opponent would draw a card, you may instead draw two cards, give one to the opponent, and discard the other, and whenever an opponent would play an Action, you may immediately discard a card in response to prevent its effects.
Card by Binarius
0F
Flux FilterThing
Once during your turn, you may discard a card. If you do, draw a card.
When an Action causes you to draw two or more cards at once, discard that many cards minus 1.
Action: Draw a card, then discard a card.
Don't hold too tightly to a good idea or you won't have a better one.
When an Action causes you to draw two or more cards at once, discard that many cards minus 1.
Action: Draw a card, then discard a card.
Don't hold too tightly to a good idea or you won't have a better one.
Card by ChippyYYZ
8D
DenatureAction
Choose a Thing and discard a card.
Instead of playing a Thing this turn, you may have the chosen Thing lose its creator and all its text until the end of the turn.
Destroy the chosen Thing.
Dissolved at the conceptual level.
Instead of playing a Thing this turn, you may have the chosen Thing lose its creator and all its text until the end of the turn.
Destroy the chosen Thing.
Dissolved at the conceptual level.
Card by ChippyYYZ
4A
Archivist's RecommendationAction
Choose another person (if they are not a player, they must be willing) in the same room as this game (physical or virtual). They look at the top 10 cards of the deck and choose two of them, or three if they have contributed to the Infinite Dvorak deck. Put the chosen cards into your hand and shuffle the rest into the deck.
Card by ChippyYYZ
3D
Drunken Kung FuThing
Action and Thing: If your hand isn't empty, draw a card and play two cards from your hand at random.
Card by ChippyYYZ
4M
Manipulate FateThing
When a player reveals one or more cards from the top of the deck, you may put up to two of those cards into the discard pile. They reveal that many additional cards.
Once per turn, when a card is chosen at random from your hand, you may have a different card be chosen at random from your hand.
Once per turn, when a card is chosen at random from your hand, you may have a different card be chosen at random from your hand.
Card by ChippyYYZ
8S
ScrombleAction
Target player draws a card and discards two random cards. The next time they would play a card or ability during their next turn, they instead play a random card from their hand.
Card by ChippyYYZ
7P
Push OnReaction
Play immediately in response when one of your non-token Things is destroyed. The current player's turn ends and your turn begins.
Card by Binarius
ahcc
ArchacovercosineAction
Target opponent draws a card, then gives you half the cards in their hand, rounding down. You may play one of them or put a card on top of the draw pile.
Card by Binarius
A Chalk River
Thing
Action: Target thing you controls gains the subtype Chalk.
My chalk must never be touched!
My chalk must never be touched!
Card by JakeTheWolfie
5G
Directed DiscardAction
Target opponent reveals all but one card from their hand. They discard a card of your choice.
Card by Bucky
6G
Basilisk's CurseThing
When you play this, attatch it to another Thing.
The attached Thing's printed ruletext is treated as flavortext. Its name has "Statue of " prepended to it
The attached Thing's printed ruletext is treated as flavortext. Its name has "Statue of " prepended to it
Card by Bucky
It's my Birthday
Action
Each player chooses a thing in their hand and reveals it. For each thing revealed this way, you may decide to keep it. For each kept thing, gain control of it. For each not kept thing, that player discards a random card from their hand.
Card by JakeTheWolfie
Present
Thing
When this enters play, play a thing under this. Action (Global): Offer the card under this to target player. If they accept, they gain control of the Thing under this, and you replace it with a thing in your hand. Gain a token with "You may play 1 additional card during your turn."
Card by JakeTheWolfie
Cake
Thing
If this has 8 Cake tokens, sacrifice this. Action: Place a Cake token on this. You gain 2 additional actions this turn.
Card by JakeTheWolfie
7M
Medusa's BlessingThing
When you play this, attach it to target living Thing. Attached Thing is indestructible and its ruletext is considered blank.
Card by Binarius
2P
Party FavorsAction
Draw a card for each opponent and give each opponent a card from your hand. Each player gains control of a copy of Party Popper (#8449) and a Party Hat token.
Card by Binarius
2P
Party PopperThing
Action: Destroy this, draw a card, and give a card from your hand to target opponent.
Surprise!
Surprise!
Card by Binarius
8I
Idea RedistributionThing
When this enters play, attach an Action card from the discard pile to it.
Whenever a player would play an Action card, you may swap that card with the card attached to this card. They play the new card instead.
Whenever a player would play an Action card, you may swap that card with the card attached to this card. They play the new card instead.
Card by ChippyYYZ
1C
CornerblastAction
You may discard a card from your hand. Destroy target Thing that shares a symbol in its cornervalue with this card or the discarded card.
Card by ChippyYYZ
3I
Invoke MadnessAction
Each opponent in turn order puts the top 5 cards of the deck into the discard pile and discards a card. If the card they discarded from their hand shared a symbol in its cornervalue with one of the cards they discarded from the deck, you draw a card.
Card by ChippyYYZ
7G
Bad Life AdviceAction
Target opponent discards their hand. Look at the top six cards of the deck and move five cards from there and/or the discard pile to that opponent's hand, then shuffle the deck.
Card by Bucky
8G
RestockAction
Draw two cards. If this is the first card you've played this turn, draw cards until you hit your maximum hand size, then end your turn.
Card by Bucky
9G
The ClockThing
Five turns after you gain control of The Clock, you win the game if you still control it.
Card by Bucky
6A
A Call to ActionAction
Reveal an Action from your hand. Each opponent does the same, or reveals their hand to show that they have none. You may exchange your Action with one revealed by an opponent. Then each player plays their Action in the order of your choice.
Card by Binarius
0K
Pure KarmaAction
For each Thing target opponent has destroyed that was not in their control, one of their Things is destroyed. No player is considered to have caused this to happen.
Card by Binarius
9R
Recycle ItAction
Put the top and bottom cards of the discard pile into your hand.
Card by ChippyYYZ
0R
Rent FreezeThing
When a player discards a card, they may return it to their hand and skip their next draw. They may not do this again until then.
Card by ChippyYYZ
6S
Stocking StuffersAction
Each player gains two Tokens, each of a type of that player's choice. Draw a card.
Card by ChippyYYZ
5C
Ye Olde Carde ShoppeThing
Oon tyme euery turn, ydentify by chaunce oon Thyng yn the botme halfe of ye descarde stak. Action: Ex-change this Thyng withe a Thyng yn youre hande.
Card by Binarius
6T
Causality TamperThing
Action: If the top card of the discard pile is an Action, exchange the card under it with a card of the same type from your hand and play it.
Card by Binarius
1H
Graveyard CeremonyAction
Gain a Ghost token for each living Thing in the discard pile.
Card by Bucky
Sleepless Army
Thing
Action: Gain 1d6 Ghost tokens. Action: Three of your Ghost tokens sacrifice themselves to destroy target tangible Thing.
Card by Binarius
Underworld Escape
Action
Up to three living Things in the discard pile return to play under no one's control. They are no longer considered living; each gains a Ghost token.
Card by Binarius
Ethereal Flame
Thing
Once per turn, you may gain control of target intangible, undead, holy, or evil token.
Card by Binarius
1L
Library CardThing
Once during your turn, if you control no books, you may randomly select a card from the Novels Booster Pack. Put a copy of that card into play under your control.
Card by ChippyYYZ
4G
Graveyard ShiftAction - Pun
For each player who controls a Thing, set aside the bottommost Thing card of the discard pile. Each player, starting with you, puts a Thing they control into the discard pile and puts one of the set aside cards into play.
Card by ChippyYYZ
6C
Confounding CurseAction
Each opponent sets aside two cards from their hand and one Thing card they control. Shuffle these cards and deal three to each opponent's hand.
Card by ChippyYYZ
Secant Synthesis
Thing - Math Problem
Given circles A and B intersecting at a point P, a point Q such that PQ is a diameter of A, and a point R such that PR is a diameter of B, prove that A and B intersect at a point that is collinear with Q and R.
Card by Binarius
Invasion Force
Action
For each Thing you play this turn, destroy an opponent's Thing.
Card by Binarius
Educate the Masses
Action
Every player receives a copy of the topmost Action in the discard pile.
Card by Binarius
Revive
Action
Create a copy of target living thing in the discard pile, except it has the subtype undead. Exile the original thing from the game.
Card by JakeTheWolfie
Alien
Thing
If an opponent sees you play this card, destroy both this and the card above it. When you play this, secretly play a second thing above it. The thing above will have no effect. While this is in play, your opponents cannot win.
Card by JakeTheWolfie
Cult Leader
Thing
This cannot be played, and is exiled upon discovery of an opponent. While this is in your hand, mark all sentient things that you gain control of. You will remain in partial control of all things marked this way, even if they leave your control.
Card by JakeTheWolfie
Nice Weather
Action
Return every Thing in play that could destroy a Thing or eliminate a player to its controller's hand. No such cards may be played before your next turn. Draw a card.
Card by Binarius
Clip Show
Action
Set your hand aside. Take twice as many cards from the top of the discard pile, shuffle them, and deal them alternately to yourself and the top of the draw pile. Discard your old hand.
Card by Binarius
The Joke That Never Gets Old
Action
Every player receives a copy of the most recently played Action.
Card by Binarius
7A
Applied TheoreticsThing
Play with the top card of the deck face-up. As long as it's an Action, the player currently taking a turn may play it as though it were in their hand.
When you play an Action this way, you may turn this card face-down until your next turn.
When you play an Action this way, you may turn this card face-down until your next turn.
Card by ChippyYYZ
0H
Honey BlastAction
Target player gains 3 Honey Tokens. Destroy target Thing that player controls that doesn't have a number in its cornervalue that's higher than the number of Honey Tokens they control.
Each other player gains 1 Honey Token. Until your next turn, players' hand sizes are reduced by the number of Honey Tokens they control.
Each other player gains 1 Honey Token. Until your next turn, players' hand sizes are reduced by the number of Honey Tokens they control.
Card by ChippyYYZ
:)
We live stillAction
whats up
Card by I still love it
Season of Giving
Action
After the initial draw each turn, each player must give 1 card from their hand to another player.
Card by stickman71
Disputed Succesion
Action
"Choose one Thing you do not control. Do one game of rock, paper, sissors. The winner gains or retains control of the Thing. If it is a tie, destroy the Thing
Request Clarification
Reaction
Play immediately in response when an opponent plays an Action from their hand. They choose either to return it to their hand and play no Actions this turn or to reveal their hand to you.
Card by Binarius
Metaphysical Brick
Thing
This card is considered to be in your hand and not in play.
Card by Binarius
Social Media Junkie
Thing
Whenever you play an Action card, gain a token whose name is a hashtag of its title.
#StepThroughShadows #Chronoblast #BetterTheDevil #NecromanticTransmutation #FiresOfChaos #NiceWeather
#StepThroughShadows #Chronoblast #BetterTheDevil #NecromanticTransmutation #FiresOfChaos #NiceWeather
Card by Binarius
3C
Cosmic EclipseAction
Put all but the bottom 5 cards of the deck into the discard pile. If there aren't more than 5 cards in the deck, draw 5 cards instead.
You may play an additional Action or Thing this turn.
You may play an additional Action or Thing this turn.
Card by ChippyYYZ
7R
Red TapeThing
When an opponent would win the game, they instead gain control of this card and swap its ruletext and flavortext.
You win the game when you lose control of Red Tape. You can't win the game until then.
You win the game when you lose control of Red Tape. You can't win the game until then.
Card by ChippyYYZ
5I
Identical Gauntlets of PowerThing
Action and Action
OR Thing and Thing: Destroy up to one target Thing or draw a card.
They fit like a glove! ...on your left hand at least.
OR Thing and Thing: Destroy up to one target Thing or draw a card.
They fit like a glove! ...on your left hand at least.
Card by ChippyYYZ
Distant Thunder
Action
At the beginning of your next turn, all opponents discard a card.
Card by Binarius
The Beginning of the End
Thing
Any player who causes the destruction of an opponent's non-token Thing must discard a card. Any player with no cards in hand at the end of their turn is eliminated.
Card by Binarius
Burn in Effigy
Action
Destroy one of your tangible Things. Target opponent discards a card, plus an additional card for each opponent who joins you. If they are unable to discard enough cards, they skip a turn as well.
Card by Binarius
2H
Final SmashThing
Action: If you don't have any cards in hand, destroy target Thing.
Card by Bucky
4H
Last ResortThing
Action: If you don't have any cards in hand, play the top card of the deck.
Card by Bucky
Vexing Vectors
Thing - Math Problem
Given vectors a and b such that |a| = |b| ≠ 0 and |a+b| - |a-b| = |a|√2, determine the angle between a and b.
Card by Binarius
Short Stack
Thing
Any player whose hand is empty at the beginning of their turn may draw two cards instead of one. If any player only has one card in hand at any time, they must immediately discard it.
Card by Binarius