A Practical Guide to Evil

From Dvorak - A Blank-Card Game
Revision as of 11:15, 1 October 2020 by Aerdor (talk | contribs) (Rule of three)
Jump to navigationJump to search
A Practical Guide to Evil
Designer Aerdor
Date 30th September 2020
Players ???
This is an unfinished deck. It is incomplete, and is not playable.
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.)
Cards.gif Print this deck

Telnet.gif Generate MUSHcode
Cards.gif Generate Lackey export

Hammer and spanner.gif
This deck is under construction. Anyone is welcome to contribute - check the talk page to find out more.

A card game inspired by the web novel A Practical Guide to Evil : check it out here, it's so good !

  • This deck is still only a draft. Suggestion are welcome if you know the Guideverse.

Rules

Dvorak

Dvorak is played entirely with cards, and there are just two types of card - Things and Actions. When you play a Thing card, it goes onto the table in front of you and stays there, usually having a useful effect while it remains in play; when you play an Action card, it does whatever it does and goes to a discard pile.

Take the deck of cards, shuffle it, and deal five cards to each player (which they hold in their hand where other players can't see). The rest of the cards go in the middle of the table as a face-down draw pile, and whenever a card is discarded or destroyed, it goes into a face-up discard pile.

Starting with a random player, you take turns in order. A turn consists of:

  • Drawing the top card from the draw pile. (If the draw pile's empty, shuffle the discard pile and turn it over to make a new draw pile.)
  • Playing up to two cards from your hand. You can play one Thing and one Action per turn (or just one of those, or no cards at all).
  • Checking your hand size; if you have more than five cards, discard down to five.

The game continues until somebody meets the deck's victory condition.

A Practical Guide to Evil

Win condition

To win, you must control 3 different stories.

Stories

A Story :

  • can be played when its Condition is met.
  • resolves its Effect when it is played.

Named

Named is a generic term that englobe Vilains and Heroes.

Aspects

An Aspect :

  • can be played when its Condition is met.
  • must be played attached to a Named.
  • resolves its Effect when it is played.

Each Named can have a maximum of 3 Aspects.

When a Named uses one of its Aspect, put a marker on it. Each player removes the markers on his Aspects at the beginning of his turn. A Named can only use one of its Aspect if none of its Aspects has a marker on it.

Band of Five

Each player cannot control more than 5 Named, and a Band of Five must be composed exclusively of Vilains or exclusively of Heroes (except when Team up ! is in play).

Rule of Three

The card Rule of Three works very particularly. Because the text is so long, it is written here and summarize on the card.

Condition:

  • Play this card when one of your Named is destroyed by an opponent
  • You still need to control at least one Named
  • You can't have multiple Rule of Three linked to the same opponenet.

Effect:
On playing it:

  • Put two markers on it.
  • This card isn't taken into account for the win condition as long as it has markers on it.
  • This Story is link to the opponent mentioned in the condition. He is thereafter refered to as the linked opponent.

As long as there is exactly 2 markers on the card:

  • If you destroy one of the linked opponent Named or he destroys one of yours, destroy this card.
  • Three turns after playing thsi card, remove one marker from it.

As long as there is exactly 1 marker on the card:

  • The linked opponent cannot destroy any of your Named.
  • When you destroy one of the linked opponent's Named, remove the last marker from this card. It is now taken into account for the win condition.


Card List

Stories

Evil turn on Evil
Story
Condition: A player controls two Vilains, and none of them is attached to the other.
Effect: Destroy those two Vilains. Their controller get control over this Story.
Arthurian story
Story
Condition: One of your Named is the heir of a kingdom AND there is an unattached Sword in play.
Effect: ???
The Monster is freed and turn on its Master
Story
Redemption story
Story
Condition:???
Effect: Flip a coin. Head, the Vilain is now considered a Hero and you gain control of it. Tail, the Vilain is destroyed.
Corruption story
Story
Condition:???
Effect: The Hero is now considered a Vilain and you gain control of it.
Rule of Three
Story
CF. RULES FOR THE COMPLETE DESCRIPTION

Condition:An opponent without Rule of Three with you destroyed your Named, but not the last one.
Effect: Put two markers on it.
2 markers: If destruction of a Named, destroy this card. After three turns, remove one marker.

1 marker: The opponent cannot destroy your Named. When you destroy one of his Named, remove the last marker.


Aspects

Find
Aspect
Condition:???
Effect:Search the discard pile for a card and play it (you must be able to play it to activate this Aspect).


Vilains

Amadeus, The Black Knight
Thing - Vilain
Wekesa, The Warlock
Thing - Vilain
Eudokia, The Scribe
Thing - Vilain
She doesn't count as a member of your band of five.
When played, must be attached to an other Named of your band. Destroy her if the attached Named leaves play.
Hye Sue, The Ranger
Thing - Vilain
???, The Assassin
Thing - Vilain
Sabah, The Captain
Thing - Vilain
When played, must be attached to an other Named of your band. Destroy her if the attached Named leaves play.


Heroes

Tariq Isbili, The Grey Pilgrim
Thing - Hero


Other cards

Team up !
Thing
This Thing is undestructible. No player control this Thing.
Band of five can be composed of Vilains and Heroes.
Seraphim's feather
Thing - Sword
Can only be attached to a Hero.
"I am invicible !"
Action