Combo Pirates/v2

From Dvorak - A Blank-Card Game
< Combo Pirates
Revision as of 00:27, 26 August 2018 by Bucky (talk | contribs) (Created page with "{{card|title=Diver's Drill|type=Thing|text='''Use(1):''' Put a counter on target Boat. If it has at least as many counters as its cost, destroy that Boat and this Diver's Dril...")
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0
Diver's Drill
Thing
Use(1): Put a counter on target Boat. If it has at least as many counters as its cost, destroy that Boat and this Diver's Drill.
Card by Bucky
0
Explore the Cove
Action
Gain a coin and increase the Income. Gain an extra coin if you have a Boat.
Card by Bucky
1
Banana Barge
Thing - Boat
Use(1): put a coin on this. If it has 3+ coins, remove them all, gain 5 coins, increase the Income and draw a card.
Card by Bucky
1
Explore the Jungle
Action
Gain Coins equal to the size of the Income, then increase the Income.
Card by Bucky
2
Minefield
Thing
When an opponent plays a Thing from their hand, destroy that Thing, then destroy Minefield unless you pay 8 Coins.
Card by Bucky
2
Faerie Purse
Thing - Treasure
If you end your turn with no Coins, gain a Coin.
They say Fae gold always finds its way home by sunset.
Card by Bucky
2
Compass of Desire
Thing - Treasure
Use(1): Put a counter on an opponent's Treasure.
Use(0): Steal a Treasure with at least as many counters on it as its cost. Destroy Compass of Desire unless you pay 4 Coins.
Points to what you covet most
Card by Bucky
3
Twisted Hourglass
Thing - Treasure
Use(2): Destroy this. Take an extra turn after this one, but you get no Coins from Income during the extra turn.
Card by Bucky
3
Coin Chest
Thing - Treasure Box
At the start of your turn, put a coin on this.
Use(0): Destroy this and gain all the coins on it.
Card by Bucky
5
Clockwork Sailor
Thing - Treasure
Your first Use ability of each turn costs 3 fewer coins. (minimum 0)
Card by Bucky
8
Jade Galleon
Thing - Treasure Boat
+1 maximum hand size.
This can't be used the turn you acquire it.
Use(0): Gain 3 Coins.
Card by Bucky