User:Lynx

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Hello world. I'm trying editing my page :) --Lynx (talk) 12:48, 5 August 2015 (UTC)


Please keep Religion out of this
Thing — Rule
This card is indestructible. Religion- and blasphemy-related cards except this one are banned. Banned cards in play are continuously removed from the game and have no effect. Players may reveal banned cards from their hand and remove them from the game to draw a card.
Card by Lynx (talk) 19:57, 5 August 2015 (UTC)
10
Πυθαγόρας
Thing — Philosopher
Action: create or destroy Number Tokens until you have 10 of them.

Action (Global): destroy two cards you control. If the addition of a number on the first card with a number on the second one gives a perfect square, gain control of Πυθαγόρας.

When Πυθαγόρας is destroyed, create a Gold Token.
Card by Lynx (talk) 19:57, 5 August 2015 (UTC)
465
Random Humour
Action
Collect 1d6 Humour Tokens. Discard a card. Remove the first card of the deck from the game. Every other player destroys one Thing of his own. If a player has 23 Tokens of a kind, he doubles them. Draw 3 cards.
Card by Lynx (talk) 19:57, 5 August 2015 (UTC)
705
Humour Random
Action
Put a Random Token onto every Thing. Remove target Thing from play until the end of the turn. Target player plays the top card of the deck. Destroy target Thing. Repeat the effects of any Action you played on your previous turn. Each player discards his hand, then draws a card.
Card by Lynx (talk) 19:57, 5 August 2015 (UTC)
228
Random SPAAARTAAAA
Action
Draw a card for each Random Token, Homour Token and SPAAARTAAAA!1!! Token in play. If the sum of the digits of the cornervalues of the cards in your hand is 24, you win.
Card by Lynx (talk) 19:57, 5 August 2015 (UTC)
2E
Closed Economy
Thing
When a card would have someone create Tokens, but doesn't explicitly say to create them, what it really means is that that someone has to take that number of Tokens from another player (e.g., this applies when it says to ‘collect’, ‘put’, ‘gain’ or ‘double’ Tokens).
Card by Lynx (talk) 19:57, 5 August 2015 (UTC)
±N
Z
Thing — Rule
Players may have a negative number of Tokens of any kind. However, a player may not cause himself to lose Tokens under zero (if he would, he does as if this card wasn't in play). “All the Tokens” means zero Tokens if they are negative.
Card by Lynx (talk) 19:57, 5 August 2015 (UTC)
1T
Thinker
Thing
Action: put a Thought Token onto this card for every abstract Thing you control.
Card by Lynx (talk) 19:57, 5 August 2015 (UTC)
101T
Tokens 101
Action
All the players who have exactly 101 Tokens in play win.
Card by Lynx (talk) 19:57, 5 August 2015 (UTC)
L100
Final Boss
Thing — Asymmetric Rule
This card is untargetable.

This substitutes the rules for your turn: “N is the number of other players when this card is played. At the start of your turn, you draw 5+N cards. Then you may play N+1 cards and 1 Thing's Action or Thing or Action+Thing, in any order. Your hand size is unlimited.”

You are immune to status effects (e.g., poison). If you lose everyone else in the world wins (even if they had lost).
Card by Lynx (talk) 19:57, 5 August 2015 (UTC)
3
Rock Paper Scissors Freeform Tournament
Thing
When this card is played, each player creates a Rock Token with ‘Action: destroy a Paper’, a Paper Token with ‘Action: destroy a Scissors’, and a Scissors Token with ‘Action: destroy a Rock’.
If a player hasn't any Rock, Paper or Scissors in play, he is eliminated.
Card by Lynx (talk) 19:57, 5 August 2015 (UTC)
Spam
Action
Create 3 Things with a title of one word, type “Thing — Spam”, and nothing else. Create also a copy of Spam. Shuffle all of these cards, and this one, in the first 60 cards of the deck.
Card by Lynx (talk) 02:38, 6 August 2015 (UTC)
3G
Token Style Guide
Thing — Paper
Action: Destroy a Thing with the word ‘Token’ uncapitalized.
Reaction: Counter an Action with the word ‘Token’ uncapitalized.
Card by Lynx (talk) 19:57, 5 August 2015 (UTC)


1P
Put
Action
Put a Thing onto another Thing.
Card by Lynx (talk) 19:57, 5 August 2015 (UTC)
1S
Snipe
Action
Put any cards which is visibile or the back of which is visible in the discard pile.
Card by Lynx (talk) 19:57, 5 August 2015 (UTC)


1S
Stack
Action
If there is a Thing in play onto another Thing which is onto another Thing, you win.
Card by Lynx (talk) 19:57, 5 August 2015 (UTC)
1B
Balance
Action
If there is a Thing in play with three other Things onto in, you draw 3 cards, then the owner of the bottom Thing draws 2 cards (the effects do stack).
Card by Lynx (talk) 19:57, 5 August 2015 (UTC)
1B
Unbalance
Action
Things in play are no more onto other Things.
Card by Lynx (talk) 19:57, 5 August 2015 (UTC)
2A
Copyright Action
Action
Every player with a Paper, Book, Tome, Library or the like in play must give you all of their money-related Tokens.
Card by Lynx (talk) 19:57, 5 August 2015 (UTC)
C3
Minor Countdown
Action
Remove from the game any card in the deck beyond the 60th. Put a piece of paper under the deck with “When a player draws the last card, anyone else wins”.
Card by Lynx (talk) 19:57, 5 August 2015 (UTC)
C2
Countdown
Action
Remove from the game any card in the deck beyond the 10th. Put a piece of paper under the deck with “When a player draws the last card, anyone else wins”.
Card by Lynx (talk) 19:57, 5 August 2015 (UTC)
C1
Major Countdown
Action
Remove from the game any card in the deck beyond the Nth, where N is the number of players. Put a piece of paper under the deck with “When a player draws the last card, anyone else wins”.
Card by Lynx (talk) 19:57, 5 August 2015 (UTC)
1P
Set Variables to 1 Power
Thing — Special Power
All variables on the cards are equal to 1.
Card by Lynx (talk) 19:57, 5 August 2015 (UTC)
1P
Set Outputs to 1 Power
Thing — Special Power
All formulae on the cards give 1.
Card by Lynx (talk) 19:57, 5 August 2015 (UTC)
G
Literary Style Guide
Thing — Paper
Digits are ignored. If a card has an ambiguous plural (e.g. ‘draw cards’), it means ‘two’.
Card by Lynx (talk) 05:30, 6 August 2015 (UTC)



Rules Series

PCR
Player Conservation Rule
Thing — Rule
If a player would lose, instead he gains an Asymmetric Rule Token with “Your maximum hand size is reduced by 1. On your turn you have only one Action or Thing”.
Card by Lynx (talk) 19:57, 5 August 2015 (UTC)
LR1
Legendary Rule #1
Thing — Rule
Whenever two or more cards with the same name are in play, they are moved to the discard pile.
Card by Lynx (talk) 19:57, 5 August 2015 (UTC)
WCPR
Win Condition Protection Rule
Thing — Rule
Things with the word “win” on them, including this one, are indestructible, unremovable, undeletable, unblankable and untargetable.
Card by Lynx (talk) 19:57, 5 August 2015 (UTC)
RPR
Rule Protection Rule
Thing — Rule
Rules and Laws, including this one, are indestructible, unremovable, undeletable, unblankable and untargetable.
Card by Lynx (talk) 19:57, 5 August 2015 (UTC)
1B
Burn
Action
Burn any paper-based item (like a book) or a Rule or Law. Burned things are effectively removed from the game, but in order to resist this effect they must be specifically unburnable.
Card by Lynx (talk) 04:45, 6 August 2015 (UTC)
RF
Rulification
Rule
Any Thing which affects every player in the same way (except for the obvious fact that it may belong to a single one of them), and no blank testbox, is a Rule and doesn't belong to anyone. E.g., a Thing referencing ‘you’ outside of a global Action probably isn't eligible.
Card by Lynx (talk) 04:45, 6 August 2015 (UTC)
RCR
Rule Compensation Rule
Thing — Rule
Whenever someone plays a Rule or Law, including this one, they draw 2 cards.
Card by Lynx (talk) 04:45, 6 August 2015 (UTC)
60CSR
60 Card Simulation Rule
Thing — Rule
Whenever something references the deck, it applies to the first 60 cards of the deck only.
Card by Lynx (talk) 04:45, 6 August 2015 (UTC)
MSR
Match Style Rule
Thing — Rule
Whenever a player plays a card, they put a copy of that card in the first 10 cards of the deck and another one in the first 100.
Card by Lynx (talk) 04:45, 6 August 2015 (UTC)
TSR
Token Significancy Rule
Thing — Rule
Players continuously remove their Tokens exceeding the first one of every type.
Card by Lynx (talk) 05:20, 6 August 2015 (UTC)
2L
Rules Lawyer
Thing
Action: collect a Money Token for each Rule or Law in play.
Card by Lynx (talk) 05:20, 6 August 2015 (UTC)
WMR
Winning Meta-Rule
Thing — Rule
When the game would end, winners score 100 points and losers lose 100 points. Each Token is worth 1 point. Money-related Tokens, including Gold, are worth 2 points instead. The person(s) with the most points is the true winner.
Card by Lynx (talk) 09:06, 6 August 2015 (UTC)
DLR
Destroy Limitation Rule
Thing — Rule
When a Thing destroys a non-Token Thing, the former is removed from the game. When an Action would destroy a non-Token Thing, the player of the Action discards his hand.
Card by Lynx (talk) 09:06, 6 August 2015 (UTC)


Incremental Series

U
Upgrade
Thing
When you play this card, shuffle a copy of it in the first 10 cards of the deck and another one in the first 100.
Play this card onto any Thing in play. Any number in square brackets on that Thing is doubled.
Card by Lynx (talk) 04:45, 6 August 2015 (UTC)
2D
Incremental Library
Thing
When you play this card shuffle a copy of Upgrade by Lynx in the first 10 cards of the deck.
Action: discard your hand, draw [1] card(s) and end your turn.
Card by Lynx (talk) 04:45, 6 August 2015 (UTC)
2T
Incremental Turret
Thing
When you play this card shuffle a copy of Upgrade by Lynx in the first 10 cards of the deck.
Action: destroy [1] Token(s).
Card by Lynx (talk) 04:45, 6 August 2015 (UTC)
UPR
Upgrade Protection Rule
Thing — Rule
When you play this card shuffle a copy of Upgrade by Lynx in the first 10 cards of the deck. Things with an Upgrade on them are indestructible.
Card by Lynx (talk) 04:45, 6 August 2015 (UTC)
UATR
Upgrades Are Tokens Rule
Thing — Rule
When you play this card shuffle a copy of Upgrade by Lynx in the first 10 cards of the deck. Upgrades count as Tokens. When removed from play, removed them from the game.
Card by Lynx (talk) 04:45, 6 August 2015 (UTC)
UER
Upgrade Exchange Rule
Thing — Rule
When you play this card shuffle a copy of Upgrade by Lynx in the first 10 cards of the deck. When someone plays an Upgrade on a Thing they don't own, they draw a card. If that Thing has square brackets, they draw five cards instead.
Card by Lynx (talk) 04:45, 6 August 2015 (UTC)
2W
Incremental Worker
Thing
When you play this card shuffle a copy of Upgrade by Lynx in the first 10 cards of the deck. Action: activate an Action ability of [1] different inanimated Thing(s) you control.
Card by Lynx (talk) 04:45, 6 August 2015 (UTC)
2B
Incremental Builder
Thing
When you play this card shuffle a copy of Upgrade by Lynx in the first 10 cards of the deck. Action: play [1] Thing(s).
Card by Lynx (talk) 04:45, 6 August 2015 (UTC)
2F
Incremental Fighter
Thing
When you play this card shuffle a copy of Upgrade by Lynx in the first 10 cards of the deck.
Action: remove [1] Upgrade(s) from a single Thing.
Card by Lynx (talk) 04:45, 6 August 2015 (UTC)
2G
Idle
Thing
At the start of your turn, activate [1] time the Action abilities of every animated Thing you control.
Card by Lynx (talk) 04:45, 6 August 2015 (UTC)
2S
Incremental Scientist
Thing
When you play this card shuffle a copy of Upgrade by Lynx in the first 10 cards of the deck.
Action: put [1] copy(ies) of Upgrade by Lynx in your hand.
Card by Lynx (talk) 04:45, 6 August 2015 (UTC)
2E
Incremental Engineer
Thing
When you play this card shuffle a copy of Upgrade by Lynx in the first 10 cards of the deck.
Action: play up to [2] Upgrades by Lynx from your hand.
Card by Lynx (talk) 04:45, 6 August 2015 (UTC)
2M
Incremental Miner
Thing
When you play this card shuffle a copy of Upgrade by Lynx in the first 10 cards of the deck.
Action: collect [3] Gold Tokens.
Card by Lynx (talk) 04:45, 6 August 2015 (UTC)
2C
Incremental Click
Thing — Ability
When you play this card shuffle a copy of Upgrade by Lynx in the first 10 cards of the deck.
Action: play [2] times the Action ability of any other Thing you control. That ability may no longer be played for this turn.
Card by Lynx (talk) 04:45, 6 August 2015 (UTC)
7U
Upgrade Complete
Action
When you play this card shuffle a copy of Upgrade by Lynx in the first 10 cards of the deck.
If you control a single Thing with 7 Upgrades on it, except for Incremental Scientist and Incremental Engineer, you win.
Card by Lynx (talk) 04:45, 6 August 2015 (UTC)
5U
Upgrade Complete
Action
When you play this card shuffle a copy of Upgrade by Lynx in the first 10 cards of the deck.
If you control 5 Things with one or more Upgrade on each, you win.
Card by Lynx (talk) 04:45, 6 August 2015 (UTC)
Incremental Status Symbol
Thing
When you play this card shuffle a copy of Upgrade by Lynx in the first 10 cards of the deck.
The cornervalue of Incremental Status Symbol is [10].
Card by Lynx (talk) 04:45, 6 August 2015 (UTC)
1M
Mech
Thing
When you play this card shuffle a copy of Upgrade by Lynx in the first 10 cards of the deck.

If Mech has one Upgrade on it, it's undestructible.

Action: if Mech has three Upgrades on it, destroy one Thing.
Card by Lynx (talk) 04:45, 6 August 2015 (UTC)
1S
Spaceship
Thing
When you play this card shuffle a copy of Upgrade by Lynx in the first 10 cards of the deck.
Action: if this card has two Upgrades on it, destroy one Thing. If it has three, you may destroy even undestructible Things, or you may choose to remove them from the game instead.
Card by Lynx (talk) 04:45, 6 August 2015 (UTC)
1L
Laser
Thing
When you play this card shuffle a copy of Upgrade by Lynx in the first 10 cards of the deck.
Action: if this card has one Upgrade on it, destroy one Thing. If it has six, eliminate one player instead.
Card by Lynx (talk) 04:45, 6 August 2015 (UTC)
1G
Sunglasses
Thing
When you play this card shuffle three copies of Upgrade by Lynx in the first 10 cards of the deck.

Sunglasses and their Upgrades are indestructible and unremovable.

Action: if this card has ten Upgrades on it, eliminate every other player.
Card by Lynx (talk) 04:45, 6 August 2015 (UTC)
2C
Incremental Chief
Thing
When you play this card shuffle one copy of Upgrade by Lynx in the first 10 cards of the deck.
Action: move up to [1] Upgrade(s) from a Thing you control to any other Thing.
Card by Lynx (talk) 04:45, 6 August 2015 (UTC)
2C
Incremental Collector
Thing
When you play this card shuffle one copy of Upgrade by Lynx in the first 10 cards of the deck.

When a card is removed from play, cards onto it aren't destroyed.

Action: move up to [1] unassigned Upgrade(s) onto any Thing.
Card by Lynx (talk) 04:45, 6 August 2015 (UTC)
1M
Miasma
Thing
When you play this card shuffle one copy of Upgrade by Lynx in the first 10 cards of the deck.

If this card has 3 Upgrades on it, Upgrades may not be played.

If this card has 5 Upgrades on it, your Upgrades are indestructible.
Card by Lynx (talk) 04:45, 6 August 2015 (UTC)
1U
Mercenary
Thing
When you play this card shuffle one copy of Upgrade by Lynx in the first 10 cards of the deck.
Action, discard an Upgrade: destroy up to two Things.
Card by Lynx (talk) 04:45, 6 August 2015 (UTC)
1U
Businessman
Thing
When you play this card shuffle one copy of Upgrade by Lynx in the first 10 cards of the deck.
Action, discard an Upgrade: gain 20 Gold or Money Tokens.
Card by Lynx (talk) 04:45, 6 August 2015 (UTC)
1U
Researcher
Thing
When you play this card shuffle one copy of Upgrade by Lynx in the first 10 cards of the deck.
Action, discard an Upgrade: draw 5 cards.
Card by Lynx (talk) 04:45, 6 August 2015 (UTC)
2C
Incremental Crop
Thing
When you play this card shuffle one copy of Upgrade by Lynx in the first 10 cards of the deck.

Action: put [1] Seed Token(s) on this card.

Action: destroy all your Seed Tokens. Gain that number of Food Tokens, Energy Tokens, Money Tokens or Gold Tokens.
Card by Lynx (talk) 04:45, 6 August 2015 (UTC)
2D
Incremental Drink
Action
Discard N cards with the word Upgrade on them from your hand. Draw 2^(N+1) cards. This turn you skip the hand size check.
Card by Lynx (talk) 06:05, 6 August 2015 (UTC)