Draw Through The Ages deck
Draw Through The Ages deck | |
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Designer | Ltn Koen |
Date | January 2013 |
Players | 2+ |
This deck has not been categorised. | |
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.) | |
Print this deck | |
This deck is under construction. Anyone is welcome to contribute - check the talk page to find out more. |
A card game adaptation of the dice game Roll through the ages, itself an adaptation of the more complex board game Through the ages.
This is still under construction and will need a lot of adaptation. Also play-testing to decide how many of each type of card there should be.
Special Rules
The goal of the game is to develop your civilization to score points. When the game ends, the player with the most points win. The points scored by a player are the sum of the points written on the Things they control, minus one point for every disaster they control. To keep track of disasters use coins, tokens, a paper and a pen, or whatever. The corner value of a card indicates how much points it is worth - except for Food cards, which are not worth any points.
Resources
There are three types of cards: Actions, Things and Resources. Actions and Things behave as in any Dvorak game. Resources cannot be played, but may be discarded to feed cities, to buy a development or to build a monument.
Turn order
A player's turn consists in:
- Draw a card.
- Feed your cities by discarding food cards.
- For every unfed city, gain control of one disaster.
- Play an Action, a Thing, both, or none.
- Discard cards until you have no more than five cards.
Goods
Every Development has a cost. This cost can be paid by destroying Good cards or discarding Coin cards. Destroying N Good cards of a type is the equivalent of discarding N^2 Coins?
Card List
Action: Discard any number of cards, then draw that number of cards.
Action: Discard any number of cards, then draw that number of cards.
Drought has no effect against you.
When you discard a Food card, it is worth one extra food.
Something to do with goods.
Pestilence has no effect against you.
When you discard a Coins card, it is worth twelve Coins instead of seven.
You do not need to discard any Goods at the end of your turn.
Revolts affect opponents.
You may discard Food cards as if they were Coins at the rate of four Coins for one Food.
When you discard a Workers card, it is worth one extra Worker.
Action: Discard a Stones card, then draw three cards, face up. Keep any Workers card and discard the other.
When the game ends, this card is worth one extra point per Monument you control.
When the game ends, this card is worth one extra point per City you control.
Invasion has no effect against you.