Dungeon card set
From Dvorak - A Blank-Card Game
Revision as of 00:16, 30 October 2012 by ABSTAINER14 (talk | contribs)
Dungeon card set | |
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Designer | ABSTAINER14 |
Date | 29/10/2012 |
Players | 3+ (1 or 2 game masters and at least two Escapees) |
This deck has not been categorised. | |
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.) | |
Print this deck | |
This deck is locked. Further cards should not be added - leave feedback on the talk page. |
The Dungeon CCG is based on the Dungeon Series written by Plumfinder and a set of players called Escapees. The CCG is less like a traditional card game and more akin to a tabletop RPG (Though it does not provide as much freedom).
Special Rules
- There are 4 stats: Health, Attack, and Speed
- Health is how much damage one can take before death
- Attack is how much damage one deals
- Speed determines whether an attack hits and the chance of a critical
Escapee Rules
- Each Escapee gets one Escapee card which is automatically in play
- An Escapee card can equip two weapons, two accessories, two boots one piece of armor, and one piece of Headgear
- All Escapee cards have the same amount of Health, but this can be changed with equipment
- Each Escapee has a perk and a disability
- Each Escapee gets an action card
- An Escapee's objective is to escape the dungeon, which is achieved by killing the final boss
GM Rules
- Each GM gets a Final Boss card and a Superboss card. If the Superboss is defeated then it's owner's Final Boss
- The GM(s) decide the layout and placement of the rooms in the dungeon
- If there are two GMs then they each get a half of the Dungeon
- The GM gets to decide which enemies and NPCs are in each room of the dungeon
- If there are two GMs, they only decide which enemies and NPCs are on their side of the dungeon
Room Rules
- A room can have as many enemies as the GM(s) want, though players are allowed to complain about too many enemies
- Levels-A room is allowed to have up to 3 levels
- It takes a turn to move up or down a level
- You can't attack an enemy on a different level if you haven't equipped a ranged weapon
- Rooms can have treasure containing either items or coins
- There must be at least one shop in the dungeon
Item Rules
- Items can either be found in treasure, off of enemies, in a shop, or in an Escapee's perk
- Once used, a consumable will be removed from play
Card List
Escapees
Forrest
Thing-Escapee
10/5/5
"I thought there was only one green in DungeonFlight"-A random Dungeon fan
Perk:You can leave the dungeon without fighting the final boss if you're at 1 HP
Disability:You can not have an action card"I thought there was only one green in DungeonFlight"-A random Dungeon fan
Babel
Thing-Escapee
10/6/4
"Hey, death isn't that bad"-Babel greeting people in the underworld
Perk:You are resistant to all statuses
Disability:You can have only one accessory"Hey, death isn't that bad"-Babel greeting people in the underworld
Steve
Thing-Escapee
10/7/3 or 10/3/7
"Except pink isn't pink anymore, he is now Grey"-Plumfinder
Perk:You can switch between two sets of stats
Disability:You Take twice as much damage"Except pink isn't pink anymore, he is now Grey"-Plumfinder
Mobile Gun
Thing-Enemy
6/1/0
"Why can't we be friends? Why can't we be friends?"-Legend singing, shortly before being shot at
Ranged Loot: Plate) Shrapnel) 1 Accessory) 3 Coins)
4 DP)"Why can't we be friends? Why can't we be friends?"-Legend singing, shortly before being shot at
Orange Tigerbeast
Thing-Enemy
2/4/1
Basic enemy, essential for any Escapee to face
Loot:Tigerskin Jacket) 3 Coins)
4 DP)Basic enemy, essential for any Escapee to face
Purple Tigerbeast
Thing-Enemy
3/5/2
Slightly stronger than an Orange Tigerbeast
Loot:Tigerskin Vest) 1 Consumable) 5 Coins)
5 DP)Slightly stronger than an Orange Tigerbeast
Basilisk
Thing-Boss
15/1/4
Melee Action:Petrify: The target is immobilized (Status) Action:Poison: The target loses 1/1/1 every turn Can switch between levels without using a turn Loot:2 Snake Eyes) Snakeskin Cloak) Poison Potion 15 coins
15 DP3G
BattleaxeThing-Item-Weapon
+0/3/0
Artsy Hammer
Thing-Item-Weapon
+0/10/0
1G
ShrapnelThing-Item-Weapon
+0/1/0
4G
RifleThing-Item-Weapon
+0/2/0
Ranged
2G
RapierThing-Item-Weapon
+0/1/1
1G
PlateThing-Item-Weapon
50% chance to prevent 2 damage
2G
Crusader ShieldThing-Item-Weapon
50% chance to prevent 4 damage
2G
Tigerskin VestThing-Item-Armor
+0/0/1 and prevent 1 damage
3G
Tigerskin VestThing-Item-Armor
+0/0/1 and prevent 2 damage
3G
BreastplateThing-Item-Armor
Prevent 3 damage
6G
Snakeskin CloakThing-Item-Armor
Prevent 2 damage and all fire damage
5G
Health PotionThing-Item-Consumable
+5/0/0
4G
Poison PotionThing-Item-Consumable
Causes poison
4G
Potion of RuinThing-Item-Consumable
Does 10 Damage when thrown at an enemy
10G
Amulet of RespawnThing-Item-Accessory
If you die with this equipped, you respawn at the first room with none of your equipment or consumables
1G
SunglassesThing-Item-Accessory
Protection from Petrify
Snake Eye
Thing-Item-Accessory
Allows you to summon a copy of the holder of the second snake eye in ally form
Snake Eye
Thing-Item-Accessory
Allows you to summon a copy of the holder of the second snake eye in ally form