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From Dvorak - A Blank-Card Game
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Kevan, the links have that tiny square with them, could they be removed or is it a Wiki standard? --Joeyeti

It's a standard Mediawiki thing, to show that a link is to something other than another wiki article. There are hacks to get around it, but I don't think it's a bad thing. (And by the way, you can click the "signature" button - the second from the right above the edit window - to append a timestamped signature to your talk comments.) --Kevan 12:21, 1 February 2007 (UTC)
Thx and good idea ;-) --Joeyeti 12:27, 1 February 2007 (UTC)

1000 Blank White Cards

Have you ever played the game "1000 Blank White Cards"? It's very similar in that you're making it up as you go along. It's basically Nomic, and it was the start of my "homemade card game" journey. I think an external link might be appropriate. http://www.geocities.com/nconner23/bwcards.html Note, it's not my site, so we may have to e-mail them. --David C 04:52, 12 February 2007 (UTC)

Haven't played it, but we're familiar with it - the previous Dvorak site actually had a "links" page, which I forgot to move over. I'll add it to the main page. --Kevan 17:49, 13 February 2007 (UTC)

New Deck Questions

I would like to upload a new game that I made myself.

1.) How exactly do I do this? 1.5) Do I need permission from an administrator to do so? 1.9) Can we create a 'new game advisory group' to streamline this process? 2.) What is the format that I need to put my cards in? 3.) How can I assign my own colors to my own categories? 3.5) Is there a color previewer? 4.) Is there a DvorakWiki page that has the answers to these questions?

Thanks in advance --David C 03:23, 14 February 2007 (UTC)

EDIT: Googling for "Hex colors" got me this page: http://www.johncfish.com/bggallery/otherchart/index.htm . I suppose it's a quick answer to 3.5

  • 1.) one way is to go to www.dvorakgame.co.uk/index.php/TheNameOfYourDeck. It'll say 'there's no such article' and give you various options, including creating it. Then you just type it up. One quick way to get the format right is to find an existing deck that looks roughly like what you want, choose to edit it, but don't actually edit anything, just copy the text. Then you can fill in your own text.
  • 1.5) no.
  • 1.9) N/A
  • 2.) Template:Card gives you the format for cards.
  • 3.) I think you have to define the colour for each individual card. There's no way to make every Thing red, for example. The colours are defined in 'hexadecimal', and 'RGB' format. This means that the first two numbers define how much red, the 3rd and 4th define how much blue, and the last two how much green. '00' is none, 'FF' is the maximum. Thus white is 'FFFFFF', pure blue is '0000FF', '4500AA' will give you a bluey-purple, 'AA0045' will give you a reddy-purple, and so on. Also it's based on this system where yellow isn't a primary colour but a combination of blue and green for some reason.
  • 3.5) Because you can edit it easily, it's probably best to just do it and then change it if you don't like how it looks.
  • 4.) The 'help' page will send you to the 'help' page for Wikipedia, which gives more detail on how to create articles (but the card format is particular to this site).

--James 05:48, 14 February 2007 (UTC)

Please don't go Uurgh. Harry Potter Card Game

I am currently teaching my 5 year old son how to play games and given his interest in Harry Potter and in my small collection of old Harry Potter CCG cards I would like to create a game that would suit his abilities and also allow me to gradually complicate it as his ability to read improves.

At the moment I have the following in mind and was hoping for some suggestions and ideas and this is the only forum where that seems appropriate. I have also started to play Carcassonne with him (merely the tile edge matching) and wanted to incorporate that aspect.

Location Cards which have definable exits - so cards have to be laid in a certain way and the map changes all the time.

Cards that give adventures (winning conditions?);

Cards that give helpful/hinderful items;

Cards that represent spells;

I would like to encourage cooperative play as well - a game where both players can win if they help each other (as an option) though I cant think of decent game mechanics for that.

Obviously given his age(At the moment I would represent different mechanics with icons. ) the ideas need to be quite simple but given the experience of the card developers here, I am hoping that I can be guided in the right direction and not consider dead end ideas.

To capture his imagination, I will create floor tiles which will be represented by each card and when a location card is picked it's tile equivalent would be laid. Little miniatures would represent the different players.

Thanks in advance for any contributions. —The preceding unsigned comment was added by Igthorn (talkcontribs) 11:07, 19 March 2007.

From what I gathered, you'd like a Harry Potter version of this? Zaratustra 18:24, 19 March 2007 (UTC)
I don't know this game - the description sounds promising but there are no rules so I can't be sure Igthorn 07:42, 20 March 2007 (UTC)
Reviews often have rules synopses. Zaratustra 17:38, 20 March 2007 (UTC)