Infinite Dvorak deck
From Dvorak - A Blank-Card Game
The Infinite Dvorak Deck | |
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Designer | Everyone |
Date | March 2007 and onwards |
Players | 2+ |
This is an unfinished deck. It is incomplete, and is not playable. | |
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.) | |
Print this deck | |
This deck is under construction. Anyone is welcome to contribute - check the talk page to find out more. |
The Infinite Dvorak Deck is an ever-expanding card game, which anyone can add cards to. There's no coherent theme, and cards can be original, inspired by anything, copied from other Dvorak decks, or even dragged in verbatim from other card games.
The only rules to adding cards are:-
- Don't add more than three cards at a time; give someone else a chance to add some, before you add any more.
- Don't change other people's cards. If something's ambiguous or broken, raise it on the talk page.
- Cards shouldn't refer to other cards. Remember that the deck is infinite! Cards should avoid making any specific references to other cards or mechanics, because they might never see those specific cards during play, particularly if you think of the deck as infinite. "Grenade destroys a soldier" is a meaningless card if you draw it in a game where no soldier cards get drawn - if it's worded more generically as "destroy a living Thing", there's much less chance of it being an unplayable card stuck in someone's hand.
- No special rules. This deck has no Special Rules aside from the two described below; it's all on the cards. Cards should not create Special Rules (or any equivalent effect, something that significantly outlives the lifetime of the card); players should only have to read the cards on the table to know what's going on.
- Values in the corners of cards are meaningless, unless there's another card in play that somehow gives them meaning.
Whenever anyone's feeling insane enough to play a game of it, they can export it to the Dvorak Engine, or possibly Apprentice (if it's possible to make decks that contain every card of a set).
Special Rules
The only rules that this deck uses in addition to the basic Dvorak rules are:-
- Tokens exist. Some cards can create or destroy or manipulate "tokens", which you should represent with whatever coins or counters you have to hand. Tokens count as Things, but if a token is destroyed or otherwise removed from play, it's removed from the game entirely. Tokens may or may not have individual types (such as "energy" or "goblin"); if a token has a type, it's considered to be its name, otherwise its name is just "Token".
- If there's an ambiguity, vote on it. For example: if a card says to destroy a "living" Thing, and a player's wondering if it'll work against a "zombie" card, the players should take a vote to determine whether or not the zombie counts as living. If a majority decision can't be reached, resolve it randomly.
Card List
300C
Card Number 300Thing
Action: Destroy any Thing that appears after this on the Infinite Dvorak Deck wiki.
Card by Bucky
Plentiful
Thing - Positive
When you play this, choose a Token type. Whenever one Token of that type would be created, two are created instead.
Card by unknown(Technopoly deck)
Copier
Thing - Positive
Action: Generate a copy of a Token you own.
Card by Unknown(Technopoly deck)
RTG
Random Token Generatorthing
Every turn, you must create a token under your control. Its type must be one word that does not appear on any title of any card in play or is already a token type in play. If you do not create a token through Random Token Generator on your turn every turn, destroy all things under your control.
Card by fanofphilosophy
Low Ceiling
Thing
If a player has two or more Things in play (including tokens, but not counting this card), they may not play Thing cards.
Card by Kevan
loophole
Thing
Repeal the effects of any card with a title that contains the string "eadache". If the first sentence of this card has any effect, Bucky wins regardless of whether or not e is playing. Leave this card out of the deck when playing.
Card by Bucky
5I
Self-InsertionAction
Name an author. Reveal cards from the deck until you've revealed three from that author, and put them in your hand. Shuffle the rest back into the deck.
Card by Zaratustra
0Z
The Only Winning MoveThing
You skip your turns. Win the game when 3 turns have been skipped.
Card by Zaratustra
U8
Bizarro UniverseThing
While this is in play, read 'discard' as 'draw', 'in play' as 'in hand', 'lose' as 'win', and vice-versa. This card is exempt from its own effect.
Card by Zaratustra
Mana Leak
Thing
If a card has a corner value with a number in it, it can only be played by a player who controls at least that number of Things. If a card has a corner value with an entirely non-numerical corner value, its corner value is considered to be the number of characters in that corner value, for the purpose of this card.
Card by Kevan
Eight Men Down
Action
Every player reveals their hand, and adds together the first digit of their cards' corner values, for each that has one. The player with the highest total wins the game.
Card by Kevan
Purge
Action
Locate all cards in play, players' hands, and the draw and discard piles, that were not present at the beginning of the game. Remove all such cards from the game and shuffle the deck.
Card by Bucky
5V
Flip-FlopThing
At the end of each of your turns, choose a Token you control. Until the end of your next turn, Flip-Flop counts as a copy of that Token.
Card by Bucky
8R
Glowing MeteoriteAction/Thing
If played as an Action, destroy up to three physical Things in play. If played as a Thing, draw an extra card at the start of your turn.
Card by Zaratustra
4U
Think TankAction/Thing
If played as an Action, draw three cards. If played as a Thing, your hand size increases by two.
Card by Zaratustra
6B
FactoryThing
Action: Put three Fire, Smoke, Gunpowder, Iron or Oil tokens in play.
Card by Zaratustra
Credit Card
Thing
When this comes into play, put ten Money tokens into play. When it leaves play, you must either destroy ten Money tokens you control, or destroy all Things you control.
Card by Kevan
Oyster Card
Thing
At the start of your turn, put a Money token into play. At the end of your turn, destroy a Money token you control, if there is still one in play.
Card by Kevan
Birthday Card
Thing
When this comes into play, the player who's birthday is fewest days in the future gains control of it (unless it's a tie). Action: Destroy this card and draw a card.
Card by Kevan
1L
Island of CatanThing
Action: Put three Wood, Sheep, Corn, Ore or Brick tokens in play.
Card by Zaratustra
Token War
Thing
Action: Destroy any number of tokens you control, to destroy an equal number of tokens belonging to another player. Any player may use this action.
Card by Kevan
TM
Copyright FightAction
Destroy all cards in play that share names with elements of games more famous than this one.
Card by Zaratustra
3A
Ironic WishAction
Draw as many cards as you want. At the end of your turn, give all cards that were drawn this way and not played to the next player.
Card by Zaratustra
Yellow Pages
Action
Have another player draw four cards and read their titles aloud. Pick one of them and put it into your hand; the other three are discarded.
Card by Kevan
Meme Machine
Thing
Whenever a player plays an Action card, every other player is considered to then play a copy of that Action card (proceeding clockwise).
Card by Kevan
Highlander Sword
Action
Any player with more than one Thing in play must destroy all but one Thing they control. Any player with more than one card in their hand must discard all but one card.
Card by Kevan
5G
Missile BatteryThing
Action: Fold this card into an airplane and throw it. If it hits any Thing, that Thing is destroyed. If it hits any player, that player draws 3 cards.
Card by Zaratustra
The Midas Touch
Thing
All tokens are considered to be Gold tokens (of no other type) while this card is in play.
Card by Kevan
Trapdoor
Thing
The next time a non-Token Thing comes into play, gain control of it and destroy this card.
Card by Kevan
3E
OopsAction
Play in response to a Thing being played. It gets played into the discard pile instead.
Card by Bucky