Simplistic Wargame with four stats S.E.R.M.

From Dvorak - A Blank-Card Game
Revision as of 09:21, 26 August 2011 by Coprolite Golem (talk | contribs)
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Advanced Squid Leaver
Designer Coprolite Golem
Date 2010
Players 2+
This is a playable deck - it's finished, tested and ready to play.
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.)
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This deck is locked. Further cards should not be added - leave feedback on the talk page.

"The squid must be left!" - Intercepted enemy transmission (meaning has not yet been decrypted).

Simple skirmish rules for a handfull of cards - aka "soldiers" per player.

Special Rules

Each soldier has 4 stats which are handily referred to as "SERM" (Shoot, Endure, React, Move).

Shoot - roll a D6 per number allocated the firing soldier and re-roll any sixes, adding towards a single total number that is compared to the target soldiers' Endure total (they also roll a D6 per number allocated for their Endure stat, re-roll any sixes, adding towards a single total number). A higher Shoot total eliminates the target soldier. In either case, the initiative would then pass to the next player in a clockwise order.

Endure - Explained above (only ever used in response to being the target of a Shoot activation).

React -

Move -

Card List

3
Immunity Necklace
Thing
You can't lose the game and your opponents can't win the game.
0
The Annihilator
Thing
You can't win the game.


Pay all of your coins, Action:
Destroy another target Thing then discard your hand.
5
Moneybags
Action
You win the game if you have the most coins among all players at this moment.
5
The Latest Gadget
Thing
You always pay 1 less coin than required.


Action:
Draw a card.


1
Miner
Thing
Action:
Take up to 2 coins from the pot, each other player draws a card.