Cthulhu Will Drive You Insane deck

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Revision as of 21:08, 5 April 2011 by Thorsby (talk | contribs) (make it untested)
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Cthulhu Will Drive You Insane deck
Designer Øyvind Thorsby
Date 5/04/2011
Players 2
This is an untested deck. Its cards are complete, but it hasn't yet been tested.
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.)
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This deck is locked. Further cards should not be added - leave feedback on the talk page.

A game based on the stories by H.P.Lovecraft. I have not tried it. If you try it, please comment on discussion page. I especially want to know if number of life point or sanity points one start with is too high of too low.

Special Rules

This is a game for two players.

Players begin with 100 life points, 100 sanity points and 5 cards in their hand.

If a player loses all his life points he has lost the game.

There are five type of things: monsters, persons, books, locations and curses.

All cards have a number. The number show how many sanity points you lose when you play the card.

Monsters and persons have a second number to the right of the first number. This number show how much power the monster or person have. It is used in combat. (See below.)

You are still allowed to play a card even if you don’t have enough sanity points.

You are also allowed to use actions that cause you to lose sanity points even if you don’t have enough sanity points. This does not apply to other things: for instance if an action causes you to discard a card you cannot do the action if you don’t have a card to discard.

If you have 0 sanity points, it doesn’t get any lower. That is, you don’t get negative sanity points.

If somebody plays a location, destroy any location that is already in play. (Notice that all locations have effects that affect both players.)

A curse must be played onto a monster or person. If the curse’s target is destroyed, put the curse in the discard pile.

A player's turn

When it is a player’s turn he goes through the following phases:

1. The Draw Phase. The player draws two cards, then discards one card. (The discarded card does not have to be one of the two cards the player just drew.)

2. The Action Phase. The player can play as many cards of each type as he likes, except only one monster card. The player can use as many actions on cards he controls as he like, but only once for each card. The player can attack once. He cannot play any cards, or use any actions during the attack. The player can do this in any order he likes. For example he could play one card, attack, then play another card.

3. The Discard Phase. If the player has more than 10 cards in his hand, he discards card until he has only 10.

4. The Insanity Phase. If a player has 0 sanity points and he controls any monsters, he has to choose one monster, person or book he controls. The opponent gains control of it.

Attack

When a player attacks, he first declares which things he controls will attack. Monsters can attack. Persons can only attack under special circumstances described on some cards. Other things can not attack. A thing cannot attack the same action phase as it came into play.

The opponent can block the attackers with persons or monsters he controls. A blocker cannot block more than one attacker. An attacker can be blocked by more than one blocker.

A blocker does damage equal to its power to the attacker it is blocking. A blocked attacker does damage equal its power. The attacking player may distribute this damage as he sees fit among the blockers blocking that attacker. If a person or monster receives damage equal or higher to its power during a single attack, that person or monster is destroyed.

Example 1: An attacker with power 2 is blocked by a blocker with power 1. The blocker is destroyed, the attacker is not.

Example 2: An attacker with power 2 is blocked by a blocker with power 2. Both the attacker and the blocker are destroyed.

Example 3: An attacker with power two is blocked by two blockers, both with power one. The attacker and both blockers are destroyed.

Example 4. An attacker with power 4, is blocked by two blockers both with power 3. The attacking player decides to do 3 damage to the first blocker and 1 damage to the second blocker. The attacker and the first blocker are destroyed. The second blocker is not.

The attacked player loses life points equal to the combined power of all the attacking monsters and persons that has not been blocked.


Card List

10,10
Cthulhu
Thing - Monster
After your draw phase, lose 10 sanity points.
10,10
Azathoth
Thing - Monster
After your draw phase, destroy a person or monster you control.
10,10
Nyarlathotep
Thing - Monster
None of your monsters can block. All of your things that are able to, must attack each action phase.
10,10
Shub-Niggurath
Thing - Monster
At the start of each players turn, reveal cards in the draw deck until finding a monster. Put the monster into play under that players control without that player losing sanity. Put the other cards you drew in the discard pile.
10,10
Yog-Sothoth
Thing - Monster
This monster can only attack if you have 0 sanity points.
10,10
Hastur
Thing - Monster
This monster can only attack if you have 20 or fewer life points.
7,2
Mi-go
Thing - Monster
Action: Discard a card from your hand, gain control of a person your opponent controls, lose 5 sanity points.
7,2
Accursed Flute Player
Thing - Monster
Action: Discard a card from your hand, destroy a monster or person, lose 5 sanity points.
8,4
The Unnamable
Thing - Monster
If this monster attacks and is unblocked, your opponent loses 3 sanity points.
6,3
The Rats in the Walls
Thing - Monster
If this monster attacks and is unblocked, your opponent loses 3 sanity points.
4,2
Brown Jenkin
Thing - Monster
If this monster attacks and is unblocked, your opponent loses 3 sanity points.
6,2
Hound of Tindalos
Thing - Monster
This monster cannot be blocked.
3,2
Animated Corpse
Thing - Monster
If this monster is destroyed when attacking or blocking put it on your hand instead of on the discard pile.
0,6
Shoggoth
Thing - Monster
After your draw phase, if you control fewer monsters than your opponent, lose 5 sanity points.
0,5
The Colour Out of Space
Thing - Monster
After your draw phase, if you control an even number of monsters lose 5 sanity points.
0,5
Yithian
Thing - Monster
After your draw phase, if you control an odd number of monsters lose 5 sanity points.
0,5
Flying Polyp
Thing - Monster
After your draw phase, if you control fewer monsters than your opponent, lose 5 sanity points.
0,5
Spawn of Cthulhu
Thing - Monster
After your draw phase, if you have fewer cards in your hand than your opponent, lose 5 sanity points.
0,4
The Cats of Ulthar
Thing - Monster
After your draw phase, if you control more monsters than your opponent, lose 5 sanity points.
0,4
Formless White Polypous Thing
Thing - Monster
After your action phase, if you have fewer cards in your hand than your opponent, lose 5 sanity points.
0,4
Deep One
Thing - Monster
After your action phase if you control an even number of monsters lose 5 sanity points.
0,4
Byakhee
Thing - Monster
After your action phase if you control an odd number of monsters lose 5 sanity points.
0,3
Bog-wraith
Thing - Monster
After your action phase, if you control more monsters than your opponent, lose 5 sanity points.
0,3
Bat-Winged Devil
Thing - Monster
Before your draw phase, if you have more cards in your hand than your opponent, lose 5 sanity points.
0,2
Nightgaunt
Thing - Monster
After your action phase, if you have more cards in your hand than your opponent, lose 5 sanity points.
10,6
The Dunwich Horror
Thing - Monster
8,5
Elder Thing
Thing - Monster
6,4
Ghoul
Thing - Monster
4,3
Reptile Man
Thing - Monster
2,2
Crawling Hair
Thing - Monster
0,5
Randolp Carter
Thing - Person
You cannot play this card if you control any monsters. You cannot play any monsters if you control this person.
0,5
Hermit
Thing - Person
You cannot play this card if you control any persons. You cannot play any persons if you control this person.
0,4
Cannibal
Thing - Person
At the beginning of your turn if you control more than one person, destroy one person you control other than cannibal.
0,3
Mad Painter
Thing - Person
When this person comes into play, discard all the cards on your hand (It may be 0).
0,3
Submarine Captain
Thing - Person
You can only play this card if your opponent controls at least one monster.
0,3
Police Officer.
Thing - Person
You cannot play this card if you control any monsters.
0,3
Chief of Police
Thing - Person
You cannot play any monsters if you control this person.
0,3
Mobster Snitch
Thing - Person
When this person comes into play show the cards in your hand to your opponent.
0,3
Mobster
Thing - Person
After you action phase, if this person is the only person you control, destroy this person.
0,3
Mobster Boss
Thing - Person
You cannot play this person if you don’t control at least one person.
0,3
Government Agent
Thing - Person
When this person comes into play, if you control any monsters destroy one of them.
0,2
Wilbur Whateley
Thing - Person
If the Dunwhich Horror or Yog-Sothoth or both are in play this person gets +2 to power and can attack.
0,2
Richard Upton Pickman
Thing - Person
If you sanity is 0, this person gets +2 to power and can attack.
0,2
Doctor
Thing - Person
When this person comes into play comes into play gain 10 life points.
0,2
Librarian
Thing - Person
When this person comes into play draw a card then discard a card.
0,2
Psychic
Thing - Person
When this person comes into play look at the top card of the draw deck and put it back.
0,2
Professor
Thing - Person
When this person comes into play discard as many cards from your hand as you like (it may be 0), then draw that many cards.
0,2
Scholar
Thing - Person
Action: Draw a card, discard a card, lose 2 sanity points.
0,2
Detective
Thing - Person
When this person come into play you opponent shows you the cards on his hand.
0,1
Cult Leader
Thing - Person
Action: Destroy as many persons you control as you like, gain 3 sanity points for each or them. Cult Leader must be one of them.
0,1
Cultist
Thing - Person
Action: Destroy this person, gain 5 sanity points.
0,1
Evil Asylum Director
Thing - Person
Action: Destroy a person you control, gain 1 sanity point.
0,1
Psychiatric Researcher
Thing - Person
Action: Discard all the cards in your hands, gain 1 sanity point. You can only do this if you have at least one card in your hand.
0,1
Witch
Thing - Person
Action: Destroy a monster you control, gain 1 sanity point.
0,1
Psychiatrist
Thing - Person
When this card comes into play gain 2 sanity points.
0,1
Nurse
Thing - Person
When this card comes into play choose one: gain 10 life points or gain 1 sanity point.
0,1
Thief
Thing - Person
When this card comes into play, if your opponent controls any books, gain control of one of them.
0,1
Author
Thing - Person
Whenever a monster you control is destroyed, gain 1 sanity point.
0,1
Herbert West
Thing - Person
Action: Take a person from the discard pile. Put it into play under your control. Lose 5 sanity points.
0,1
Dr. Henry Armitage
Thing - Person
When this person comes into play all monsters are destroyed and their cards are put into the hands of their controller.
0
Arkham Sanatorium
Thing - Location
After a players action phase, that player gains 1 sanity point.
3
R’lyeh
Thing - Location
At the beginning of each players turn they lose 3 sanity points.
3
Innsmouth
Thing - Location
All persons can attack.
2
Dunwich
Thing - Location
Whenever a player plays a monster they draw a card.
0
Miskatonic University
Thing - Location
All players draw a card at the beginning of their turn.
2
Arkham
Thing - Location
When blocked, attackers deal no damage.
2
Kingsport
Thing - Location
All blockers gain +2 to force for the duration of the attack.
2
Dreamlands
Thing - Location
Only one person or monster can attack each action phase.
0
Unaussprechlichen Kulten
Thing - Book
Action: Draw a card, lose 5 sanity points.
8
Necronomicon
Thing - Book
In your draw phase, instead of drawing two cards and discarding one card, draw three cards and discard two cards.
0
Book of Eibon
Thing - Book
Action: Discard 2 cards from your hand, gain 6 sanity points.
2
The Pnakotic Manuscripts
Thing - Book
Action: Destroy a person or monster you control, destroy a person or monster, lose 7 sanity points.
5
De Vermis Mysteriis
Thing - Book
You can play as many monsters each turn as you like.
3
Eternal Sleep
Thing - Curse
Target cannot attack or block.
1
Paralyzing Fear
Thing - Curse
Target cannot attack.
0
The Curse of Yig
Thing - Curse
Target cannot block.
3
Chocking Fog
Action
Destroy a person or monster.
0
Assassination
Action
Destroy a person.
2
Banishing
Action
Destroy a monster.
1
Bolt of Lightning
Action
Destroy a person or monster. You can only play this card if you control fewer monsters than your opponent.
1
Raining Fire
Action
Destroy a person or monster. You can only play this card if you control fewer persons and monsters combined than your opponent.
0
Attack of Shadows
Action
Destroy a person or monster. You can only play this card if you do not control any monsters.
0
Sucking Abyss
Action
Destroy a person or monster. Discard all the cards in your hand (it may be 0).
0
Tentacles From Below
Action
Destroy a person or monster. Lose 3 life points.
0
Desperate Measure
Action
Destroy a person or monster you control.
2
Botched spell
Action
Destroy a person or monster. Instead of putting it in the discard pile, put it in the hand of its controller.
0
Mind Tampering
Action
Your opponent must choose one person or monster he controls. Destroy it.
1
Mind Control
Action
Your opponent must choose one monster he controls. Destroy it.
15
The Stars Are Wrong
Action
Destroy all monsters.
20
The End of the World
Action
Destroy all persons and monsters.
4
Hypnosis
Action
Chose a person controlled by your opponent. Gain control of it.
10
Possession
Action
Chose a person or monster controlled by your opponent. Gain control of it.
1
Library Fire
Action
Destroy a book.
2
Escape Into Another Dark Age
Action
Destroy all books.
0
Sanatorium Stay
Action
Gain 10 sanity points.
5
Theft
Action
Look at the hand of your opponent, choose one of the cards, put it on your hand.
2
Vandalism
Action
Look at hand of opponent, choose one card he must discard.
1
Mind numbing
Action
Your opponent must discard one card of his choosing from his hand.
3
Blackmail
Action
Your opponent must give you one card of his choosing from his hand.
0
Shady Deal
Action
Your opponent chooses a card from the hand and gives it to you, then draws a card.