Cthulhu Will Drive You Insane deck

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Revision as of 19:33, 5 April 2011 by Thorsby (talk | contribs) (added monsters)
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Cthulhu Will Drive You Insane deck
Designer Øyvind Thorsby
Date 5/04/2011
Players 2
This deck has not been categorised.
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.)
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A game based on the stories by H.P.Lovecraft.

Special Rules

This is a game for two players.

Players begin with 100 life points, 100 sanity points and 5 cards in their hand.

If a player loses all his life points he has lost the game.

There are five type of things: monsters, persons, books, locations and curses.

All cards have a number. The number show how many sanity points you lose when you play the card.

Monsters and persons have a second number to the right of the first number. This number show how much power the monster or person have. It is used in combat. (See below.)

You are still allowed to play a card even if you don’t have enough sanity points.

You are also allowed to use actions that cause you to lose sanity points even if you don’t have enough sanity points. This does not apply to other things: for instance if an action causes you to discard a card you cannot do the action if you don’t have a card to discard.

If you have 0 sanity points, it doesn’t get any lower. That is, you don’t get negative sanity points.

If somebody plays a location, destroy any location that is already in play. (Notice that all locations have effects that affect both players.)

A curse must be played onto a monster or person. If the curse’s target is destroyed, put the curse in the discard pile.

A player's turn

When it is a player’s turn he goes through the following phases:

1. The Draw Phase. The player draws two cards, then discards one card. (The discarded card does not have to be one of the two cards the player just drew.)

2. The Action Phase. The player can play as many cards of each type as he likes, except only one monster card. The player can use as many actions on cards he controls as he like, but only once for each card. The player can attack once. He cannot play any cards, or use any actions during the attack. The player can do this in any order he likes. For example he could play one card, attack, then play another card.

3. The Discard Phase. If the player has more than 10 cards in his hand, he discards card until he has only 10.

4. The Insanity Phase. If a player has 0 sanity points and he controls any monsters, he has to choose one monster, person or book he controls. The opponent gains control of it.

Attack

When a player attacks, he first declares which things he controls will attack. Monsters can attack. Persons can only attack under special circumstances described on some cards. Other things can not attack. A thing cannot attack the same action phase as it came into play.

The opponent can block the attackers with persons or monsters he controls. A blocker cannot block more than one attacker. An attacker can be blocked by more than one blocker.

A blocker does damage equal to its power to the attacker it is blocking. A blocked attacker does damage equal its power. The attacking player may distribute this damage as he sees fit among the blockers blocking that attacker. If a person or monster receives damage equal or higher to its power during a single attack, that person or monster is destroyed.

Example 1: An attacker with power 2 is blocked by a blocker with power 1. The blocker is destroyed, the attacker is not.

Example 2: An attacker with power 2 is blocked by a blocker with power 2. Both the attacker and the blocker are destroyed.

Example 3: An attacker with power two is blocked by two blockers, both with power one. The attacker and both blockers are destroyed.

Example 4. An attacker with power 4, is blocked by two blockers both with power 3. The attacking player decides to do 3 damage to the first blocker and 1 damage to the second blocker. The attacker and the first blocker are destroyed. The second blocker is not.

The attacked player loses life points equal to the combined power of all the attacking monsters and persons that has not been blocked.


Card List

10,10
Cthulhu
Thing - Monster
After your draw phase, lose 10 sanity points.
10,10
Azathoth
Thing - Monster
After your draw phase, destroy a person or monster you control.
10,10
Nyarlathotep
Thing - Monster
None of your monsters can block. All of your things that are able to, must attack each action phase.
10,10
Shub-Niggurath
Thing - Monster
At the start of each players turn, reveal cards in the draw deck until finding a monster. Put the monster into play under that players control without that player losing sanity. Put the other cards you drew in the discard pile.
10,10
Yog-Sothoth
Thing - Monster
This monster can only attack if you have 0 sanity points.
10,10
Hastur
Thing - Monster
This monster can only attack if you have 20 or fewer life points.
7,2
Mi-go
Thing - Monster
Action: Discard a card from your hand, gain control of a person your opponent controls, lose 5 sanity points.
7,2
Accursed Flute Player
Thing - Monster
Action: Discard a card from your hand, destroy a monster or person, lose 5 sanity points.
8,4
The Unnamable
Thing - Monster
If this monster attacks and is unblocked, your opponent loses 3 sanity points.
6,3
The Rats in the Walls
Thing - Monster
If this monster attacks and is unblocked, your opponent loses 3 sanity points.
4,2
Brown Jenkin
Thing - Monster
If this monster attacks and is unblocked, your opponent loses 3 sanity points.
6,2
Hound of Tindalos
Thing - Monster
This monster cannot be blocked.
3,2
Animated Corpse
Thing - Monster
If this monster is destroyed when attacking or blocking put it on your hand instead of on the discard pile.
0,6
Shoggoth
Thing - Monster
After your draw phase, if you control fewer monsters than your opponent, lose 5 sanity points.
0,5
The Colour Out of Space
Thing - Monster
After your draw phase, if you control an even number of monsters lose 5 sanity points.
0,5
Yithian
Thing - Monster
After your draw phase, if you control an odd number of monsters lose 5 sanity points.
0,5
Flying Polyp
Thing - Monster
After your draw phase, if you control fewer monsters than your opponent, lose 5 sanity points.
0,5
Spawn of Cthulhu
Thing - Monster
After your draw phase, if you have fewer cards in your hand than your opponent, lose 5 sanity points.
0,4
The Cats of Ulthar
Thing - Monster
After your draw phase, if you control more monsters than your opponent, lose 5 sanity points.
0,4
Huge Formless White Polypous Thing
Thing - Monster
After your action phase, if you have fewer cards in your hand than your opponent, lose 5 sanity points.
0,4
Deep One
Thing - Monster
After your action phase if you control an even number of monsters lose 5 sanity points.
0,4
Byakhee
Thing - Monster
After your action phase if you control an odd number of monsters lose 5 sanity points.
0,3
Bog-wraith
Thing - Monster
After your action phase, if you control more monsters than your opponent, lose 5 sanity points.
0,3
Bat-Winged Devil
Thing - Monster
Before your draw phase, if you have more cards in your hand than your opponent, lose 5 sanity points.
0,2
Nightgaunt
Thing - Monster
After your action phase, if you have more cards in your hand than your opponent, lose 5 sanity points.
10,6
The Dunwich Horror
Thing - Monster
8,5
Elder Thing
Thing - Monster
6,4
Ghoul
Thing - Monster
4,3
Reptile Man
Thing - Monster
2,2
Crawling Hair
Thing - Monster