Game Development
From Dvorak - A Blank-Card Game
Revision as of 21:01, 16 March 2011 by Zaratustra (talk | contribs)
Game Development | |
---|---|
Designer | Zaratustra |
Date | 2011 |
Players | 2+ |
This deck has not been categorised. | |
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.) | |
Print this deck | |
This deck is locked. Further cards should not be added - leave feedback on the talk page. |
Special Rules
For each Developer in play, roll a dice and follow the instructions in the card.
You can release a Game if you have at least one Genre and one Theme in play. Collect the added rewards and subtract one Money for each Bug still around.
Card List
0
Intern ProgrammerThing - Developer
1: +1 Engine
2: +1 Gameplay
3: -
4: +1 Bugs
5: +1 Bugs
6: All your Programmers lose their output this turn.
2: +1 Gameplay
3: -
4: +1 Bugs
5: +1 Bugs
6: All your Programmers lose their output this turn.
1
Junior ProgrammerThing - Developer
1: +2 Engine
2: +1 Engine
3: +1 Gameplay
4: -
5: +1 Bugs
6: +1 Bugs
2: +1 Engine
3: +1 Gameplay
4: -
5: +1 Bugs
6: +1 Bugs
2
Full ProgrammerThing - Developer
1: +2 Engine
2: +2 Engine or -1 Bug
3: +1 Engine, +1 Gameplay
4: +2 Gameplay or -1 Bug
5: +1 Bugs
6: +2 Bugs
2: +2 Engine or -1 Bug
3: +1 Engine, +1 Gameplay
4: +2 Gameplay or -1 Bug
5: +1 Bugs
6: +2 Bugs
3
Senior ProgrammerThing - Developer
1: +3 Engine
2: +2 Engine, +1 Gameplay
3: +2 Engine or -2 Bugs
4: +2 Gameplay or -2 Bugs
5: +2 Bugs
6: +3 Bugs
2: +2 Engine, +1 Gameplay
3: +2 Engine or -2 Bugs
4: +2 Gameplay or -2 Bugs
5: +2 Bugs
6: +3 Bugs
4
Lead ProgrammerThing - Developer
1: +5 Engine
2: +1 Engine per Programmer in play
3: +1 Gameplay per Programmer in play
4: -
5: -1 Bug per Programmer in play
6: +1 Bug per Programmer in play.
2: +1 Engine per Programmer in play
3: +1 Gameplay per Programmer in play
4: -
5: -1 Bug per Programmer in play
6: +1 Bug per Programmer in play.
2
Tools ProgrammerThing - Developer
1: +1 Engine per Programmer in play
2: +1 Gameplay per Designer in play
3: +1 Art per Artist in play
4: -1 Bug per Programmer and Tester in play
5: +1 Bug
6: +1 Bug per Programmer and Tester in play.
2: +1 Gameplay per Designer in play
3: +1 Art per Artist in play
4: -1 Bug per Programmer and Tester in play
5: +1 Bug
6: +1 Bug per Programmer and Tester in play.
5
Contract ProgrammerThing - Developer
1: +3 Engine or +3 Gameplay
2: +3 Engine or +3 Gameplay
3: +3 Engine or +3 Gameplay
4: -
5: +3 Bugs
6: Destroy this.
2: +3 Engine or +3 Gameplay
3: +3 Engine or +3 Gameplay
4: -
5: +3 Bugs
6: Destroy this.
0
Intern DesignerThing - Developer
1: +1 Writing
2: +1 Gameplay
3: -
4: -1 Writing
5: -1 Gameplay
6: -5 to a stat of your choice.
2: +1 Gameplay
3: -
4: -1 Writing
5: -1 Gameplay
6: -5 to a stat of your choice.
1
Junior DesignerThing - Developer
1: +2 Writing
2: +1 Writing
3: +1 Gameplay
4: -
5: -1 Writing
6: +1 Bugs
2: +1 Writing
3: +1 Gameplay
4: -
5: -1 Writing
6: +1 Bugs
2
Full DesignerThing - Developer
1: +2 Writing
2: +2 Writing or +1 Gameplay
3: +1 Gameplay, +1 Art
4: +1 Gameplay or +1 Art
5: -1 Design, -1 Gameplay
6: +1 Bugs
2: +2 Writing or +1 Gameplay
3: +1 Gameplay, +1 Art
4: +1 Gameplay or +1 Art
5: -1 Design, -1 Gameplay
6: +1 Bugs
3
Senior DesignerThing - Developer
1: +3 Writing
2: +2 Writing, +1 Gameplay
3: +1 Writing, +2 Gameplay
4: +2 Gameplay or +2 Art
5: -2 Design or -2 Gameplay
6: +2 Bugs
2: +2 Writing, +1 Gameplay
3: +1 Writing, +2 Gameplay
4: +2 Gameplay or +2 Art
5: -2 Design or -2 Gameplay
6: +2 Bugs
1
Junior TesterThing - Developer
1: -1 Bug
2: -1 Bug
3: -
4: -
5: -
6: +1 Bug
2: -1 Bug
3: -
4: -
5: -
6: +1 Bug
1
Full TesterThing - Developer
1: -2 Bugs
2: -1 Bug
3: +1 Gameplay
4: +1 Engine
5: -
6: +1 Bug
2: -1 Bug
3: +1 Gameplay
4: +1 Engine
5: -
6: +1 Bug
1
Senior TesterThing - Developer
1: -2 Bug
2: -2 Bugs
3: -1 Bug and +1 Gameplay
4: -1 Bug and +1 Engine
5: -1 Bug and +1 Writing
6: +1 Bug, Target Developer loses their roll this turn
2: -2 Bugs
3: -1 Bug and +1 Gameplay
4: -1 Bug and +1 Engine
5: -1 Bug and +1 Writing
6: +1 Bug, Target Developer loses their roll this turn
3
Marketing ProducerThing - Developer
1: +2 Market
2: +1 Market
3: +1 Fanbase
4: -
5: -1 Market
6: Destroy this.
2: +1 Market
3: +1 Fanbase
4: -
5: -1 Market
6: Destroy this.
3
Junior ManagerThing - Developer
You can reroll one dice per turn.
1: Draw a card.
2: -
3: -
4: -
5: -
6: Discard a card.
1: Draw a card.
2: -
3: -
4: -
5: -
6: Discard a card.
4
Middle ManagerThing - Developer
You can reroll two dice per turn.
1: Draw a card.
2: Play an extra Thing this turn.
3: -
4: -
5: -
6: Discard a card.
1: Draw a card.
2: Play an extra Thing this turn.
3: -
4: -
5: -
6: Discard a card.
5
Senior ManagerThing - Developer
You can reroll three dice per turn.
1: Draw a card.
2: Look at target opponent's hand.
3: -
4: -
5: Discard a card.
6: Destroy a Developer in play.
1: Draw a card.
2: Look at target opponent's hand.
3: -
4: -
5: Discard a card.
6: Destroy a Developer in play.
1
Indie DeveloperThing - Developer
1: +3 Engine
2: +3 Gameplay
3: +3 Writing
4: +3 Art
5: +3 Bugs
6: Destroy this.
2: +3 Gameplay
3: +3 Writing
4: +3 Art
5: +3 Bugs
6: Destroy this.
Documentation
Thing - Assignment
Assign this to a Developer. They generate +1 Gameplay each turn instead of their regular output.
Betatesting
Thing - Assignment
Assign this to a Developer. They generate -1 Bugs each turn instead of their regular output.
Legacy Engine Programmer
Thing - Assignment
Assign this to a Programmer. They generate +1 additional Engine per turn. If they're destroyed, lose half your Engine resource.
Mascot
Thing - Equipment
Costs 10 Writing and 10 Art. You retain Market between games.
2
Physics EngineAction
Add +5 Engine, +5 Gameplay and +1d6 Bugs.
5
3D EngineAction
Add +10 Engine, +5 Gameplay, +5 Art and +2d6 Bugs.
3
Network EngineAction
Add +10 Gameplay and +1d6 Bugs.
1
Model LibraryAction
Add +5 Art.
In-Game Cutscenes
Action
Add +10 Writing, lose -10 Gameplay.
Palette Shift
Action
Add +10 Art, lose -10 Gameplay.
QTE
Action
Add +10 Engine, lose -10 Gameplay.
FMV
Action
Add +10 Writing, lose -10 Art.
Player Customization
Action
Add +10 Gameplay, lose -10 Art.
Expansive Game World
Action
Add +10 Engine, lose -10 Art.
User-Friendly Interface
Action
Add +10 Gameplay, lose -10 Engine.
Artificial Intelligence
Action
Add +10 Writing, lose -10 Engine.
Procedural Generation
Action
Add +10 Art, lose -10 Engine.
Sandbox World
Action
Add +10 Gameplay, lose -10 Writing.
Morality System
Action
Add +10 Engine, lose -10 Writing.
Dialogue Trees
Action
Add +10 Art, lose -10 Writing.
1
Third-Party Engine UpgradeAction
Add +1d6 Gameplay, +1d6 Engine, +1d6 Art, and +1d6 Bugs.
1
HD ReformatAction
Target loses 10 Engine, Gameplay or Art.
1
Valve TimeAction
Return target Genre or Theme to its owner's hand. They recover all of the resources used on it.
5
DNFAction
Destroy target Genre or Theme. Its owner recovers half of the resources used on it.
Bandwagoning
Action
Pick any Genre and Theme cards an opponent used to make a Game since your last turn and put them in your hand.
Sequelitis
Action
Pick any Genre and Theme cards you used to make a Game since your last turn and put them in your hand.
Red Bull
Action
Roll three times for a Developer.
Overtime
Action
Roll for all your Developers again, ignoring all 1s.
Scrum
Action
Reroll any number of dice, ignoring the previous result.
Source Control
Action
Your Bugs count does not change this turn. (May be played in response to an Action.)
Death March
Action
Destroy a Developer, draw a card, then roll for all your Developers again. Repeat this until you lose all Developers or release a Game.
Brain Drain
Action
Pick a Developer from a discard pile and put it in play under your control.
Vacation
Action
Return Target Developer to their owner's hand. Their salary cost and roll are not counted this turn.
Puzzle
Thing - Genre
Cost - 10 Gameplay, 10 Engine
Market - 3d6
Fanbase x1
Market - 3d6
Fanbase x1
Casual
Thing - Genre
Cost - 20 Gameplay, 5 Engine
Market - 6d6
Fanbase x1
Market - 6d6
Fanbase x1
Platformer
Thing - Genre
Cost - 30 Gameplay, 20 Engine
Market - 5d6
Fanbase x2
Market - 5d6
Fanbase x2
MMORPG
Thing - Genre
Cost - 20 Gameplay, 50 Engine
Market - 10d6
Fanbase x5
Market - 10d6
Fanbase x5
Pirate
Thing - Theme
Cost - 10 Writing, 10 Art
Market - 3d6
Fanbase x1
Market - 3d6
Fanbase x1
High Fantasy
Thing - Theme
Cost - 10 Writing, 40 Art
Market - 6d6
Fanbase x2
Market - 6d6
Fanbase x2
Indie
Thing - Theme
Cost - 20 Writing or 20 Art
Market - 1d6
Fanbase x3
Market - 1d6
Fanbase x3