The Infinite Dvorak Deck is an ever-expanding card game, which anyone can add cards to. There's no coherent theme, and cards can be original, inspired by anything, copied from other Dvorak decks, or even dragged in verbatim from other card games.
The only rules to adding cards are:-
- Don't add more than three cards at a time; give someone else a chance to add some, before you add any more.
- Don't change other people's cards. If something's ambiguous or broken, raise it on the talk page.
- Cards shouldn't refer to other cards. Remember that the deck is infinite! Cards should avoid making any specific references to other cards or mechanics, because they might never see those specific cards during play, particularly if you think of the deck as infinite. "Grenade destroys a soldier" is a meaningless card if you draw it in a game where no soldier cards get drawn - if it's worded more generically as "destroy a living Thing", there's much less chance of it being an unplayable card stuck in someone's hand.
- No special rules. This deck has no Special Rules aside from the two described below; it's all on the cards. Cards should not create Special Rules (or any equivalent effect, something that significantly outlives the lifetime of the card); players should only have to read the cards on the table to know what's going on.
- Values in the corners of cards are meaningless, unless there's another card in play that somehow gives them meaning.
Whenever anyone's feeling insane enough to play a game of it, they can export it to the Dvorak Engine, or possibly Apprentice (if it's possible to make decks that contain every card of a set).
Special Rules
The only rules that this deck uses in addition to the basic Dvorak rules are:-
- Tokens exist. Some cards can create or destroy or manipulate "tokens", which you should represent with whatever coins or counters you have to hand. Tokens may or may not have individual types (such as "energy" or "goblin"), and they count as Things. If they have a type, that's considered to be their name; otherwise their name is just "Token".
- If there's an ambiguity, vote on it. For example: if a card says to destroy a "living" Thing, and a player's wondering if it'll work against a "zombie" card, the players should take a vote to determine whether or not the zombie counts as living. If a majority decision can't be reached, resolve it randomly.
Card List
- The earlier cards of this deck have been archived: 1-100, 101-200
Action-Quiz
Hand this card to the oldest/most computer literate player; only they may read the rest of this card. Ask The other players to fill in the blank:"this space intentionally left blank." If anyone guesses correctly they get 10 tokens of their choice. If no one does you get 7.
A: Look it up!
CONFORM. CONFORM. CONFORM. CONFORM.
Action
Destroy all cards in play and in all players' hands that are either actions with colors other than standard Action red or things with colors other than standard Thing blue.
Card by BiggerJ
Th
What ith wrong with my thpeech?
Action
Until a winner ith declared all playerth mutht thpeak like thith.
Action
Gain 10 times your age in Useless tokens. If your age is even gain a Quintessential token, if your age is odd gain a Zipper token.
Action
All players get to search the deck for one Thing card and one Action card which will go into a second hand which ignores all hand size rules. This card is the only way to add cards to this hand. The player of this card gets their cards first, order then continues in the current order of play until it gets back to the player. They then continue their turn
Mao
Thing
You may play any card from your hand face-down, as if it were a Thing. Face-down Things are legally binding; face-down Actions are considered to be blank. You may flip a face-down Thing card face up at any time. When Mao leaves play, all face-down cards you control go to the discard pile.
Adapt, Adopt and Improve
Thing
Whenever another player's Action card affects you, your hand or your Things, you may take it from the discard pile after it has resolved, and put it into your hand.
Action
Playing this card doesn't not do not not Nothing.
Thing
The first player to create a card that repeals the effects of this card gets 10 Brains Tokens. The first player to spot a loophole that would allow him to win as a result of both cards having been played does so.
Thing
Create 2 cards. For each Card created that are worded Exactly the same as this one the player may create 2 more cards. The limit to cards that may be created this way in one turn is 1000. One hundreth (round down) of newly created cards may be kept in the players hand but may not be played this turn. All Amoeba II cards in the players control must be shuffled back into the deck after this card is played.
Brain Training
Action
Look at another player's hand for ten seconds. Afterwards, for each card that you can remember the title of, you may draw one card.
Thing
This card counts as an insect. Pick a target player. You may now look at their cards anytime you want.
Action
This card counts as a glass object. Perform 7 extra actions this turn.
Thing
Action:discard any cards with card written anywhere on them.
Thing
When this card is played, all players' hands go into the discard pile. All players then take turns taking single cards from the draw pile and adding them to their respective hands. The discard pile is then shuffled and added to the draw pile to start it anew. As long as this card is in play, players may play as many Things and/or Actions as they wish during their turns.
Card by BiggerJ
Switcheroo
Thing
The draw pile is now the discard pile and vice versa. After three turns this effect reverses. Do not disturb the order of either pile.
Switcheroo
Thing
The draw pile is now the discard plie and vice versa. After three turns this effect reverses. Do not disturb the order of either pile.
Scroll of Genocide
Action
Pick a word. Destroy all Things which have that word on them, and all tokens with that word in their name.
Polymorph
Action
Destroy a Thing, and replace it with a Thing from your hand. (If you don't have a Thing in your hand, this card has no effect.)
Cockatrice
Thing
If Cockatrice is destroyed by the ability of another Thing, destroy that Thing as well. If Cockatrice is destroyed by an Action, the player who played that Action is eliminated.
Group thinking
Type
Create a card following these rules:
1.Each player takes turns adding one word.
2.The player of this card goes first.
3.Punctuation marks count as a word; when one is used to end a sentence the player goes next.
4.The player of this card decides when to stop.
5.The player of this card decides the title and type of this card once completed
ex. A plays this card A:"destroy" B:"ten" C:"." A:"...Create" D:"I don't get a turn?"
OmegaPsi
Action
Place draw pile in reverse Alapabetical order. Uppercase is higher alphabeticaly:AaBbCc,etc. Cards that don't start with a letter go to the bottom in an order the players decide on. a suggestion: 1234567890!@#$...
Another:!1@2#3 or 1!2@3#
United Nations Building
Thing
Actions may only be played if they specifically target the UN Building, or if every player agrees to their being played.
Poet Revolution!
thing
As soon as a card is seen by any player it must be placed on the table for all to see and immediately reworded to rhyme using rhyme scheme A, A, or A, B, C or A, B. The card must retain its meaning. If this cannot be acheived the card is placed out of play. These cards must be available for all to see. Also they must be available for searching. These cards shalt be shuffled back into the draw pile when this card is discarded/destroyed, I say!.
Thing
Once this card has been played and read aloud the player's turn ends and the next players turn does not occur until this card is discarded/destroyed. Until this card is discarded/destroyed any Game related actions that a player says happens/will happen, actually occur. "I win" or anything to that effect is replaced with "I am an idiot." Vote on any other restrictions/replacements now.
Thing
If you control three copies of this card, you win the game.
One in a Million
Action
Flip 20 coins. If they all come up Heads, you win.
Thing
Players may play one extra Action and one extra Thing per turn
The Weakest Link
Action
Each player secretly nominates one other player. All nominations are then revealed - the single player with most nominations (if there is one) must discard their hand.
Mimic
Thing
Action: Perform the Action ability of any other Thing on the table.
Malfunction
Action
Play in response to the Action ability of a Thing card. The ability is cancelled, and the Thing is destroyed.
Action
All cards with visible titles are placed in a pile, out of play. If this is the only card without a visible title, destroy it then shuffle the rest of the cards and deal the current hand limit to each player.
Action
All players remove visual aids (glasses, contacts, etc.) and read the text of each card they have in play aloud. If a player misreads a card, destroy it.
Thing
You may play an extra Thing each turn.
Thing
Destroy this card to put in play three Red, Ultramarine, Green, White or Black Tokens.
All
Something from Nothing
Action
If Nothing has happened in this game then the player of this card must create a card Entitled "Something" and the player whose took the last turn must play it. "Something" may not introduce a new winning condition.
k0
Self-Inflating Balloon
Thing
Each turn another card exactly the same as this one is created and placed in front of the player. That card is considered already played and is the same type of balloon as the one that created it. If this card is deflated (discarded) then all Self-inflating balloons are shuffled into the deck. If this card is popped (destroyed) then all Self-inflating balloons are destroyed.
Thing
Put one speed counter on R-Bomb when it is played. At the beginning of each of your turns, double the number of speed counters on R-Bomb. If R-Bomb is destroyed, destroy a number of other things equal to the number of speed counters on R-bomb.