Night of the Living Dead Human Deck and Characters
Night of the Living Dead: Human Deck | |
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Designer | RigorMortis |
Date | 30/7/10 |
Players | 2 (needs Zombie Deck to play.) |
This deck has not been categorised. | |
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.) | |
Print this deck | |
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Based off the 1968 George A. Romero film, this game "pits the dead against the living" as a tribute to the first true Zombie film. This film is in the public domain and can be downloaded from the Internet Archive[1]
Physical Challenge Rules
I have decided to keep about half of the Physical Challenge rules created by Wayland. Some of the rules I have modifed in order to create more of a feel for the theme:
Types of Things
There are four types of Things in this deck: Characters (not actually in the deck), Items, Effects, and Goals (also not in the deck).
Characters
The Human player takes the seven Character cards and places them in front of him. These Characters are used to fight the Zombies. However, a Character cannot 'destroyed' and sent to the discard pile like other things. Instead, (s)he is considered 'killed', which means (s)he is removed from play, and the Zombie Player may draw two cards.
Characters have 3 numerical Attributes: Speed, Strength, and Health. Speed is how fast the Character can run from Zombies, Strength is how strong the Character is in combat, and Health determines how many wounds the Character can take.
Equipment
Equipment are played onto Characters (except Vehicles, which Characters are placed 'inside'). There are four types of Equipment: Items, Melee Weapons, Ranged Weapons and Vehicles.
Items
Items are useful tools that can can help a Character succeed in a non-combat related task, give a Character an ability to use, or other things. There are no attributes for Items.
Melee Weapons
Melee Weapons are used to perform Melee Attacks. There is only one numerical attribute for a Melee Weapon: Strength Bonus, which gives a bonus to the Strength of the Character wielding the Weapon.
Ranged Weapons
Ranged Weapons are more powerful Weapons that can attack Zombies from far away. Ranged Weapons have one numerical attribute: Damage, which is how much damage a target recives when it is hit by this Ranged Weapon.
Vehicles
There is only one Vehicle in the game: the Truck. It is used in cunjunction with the "Escape to Willard" Goal.
Effects
Effects are things that create an Effect, such as "Barracade the Windows" or "They're all Messed Up"
Goals
Goals are also not shuffled into the deck. Instead, the Human Player draws a goal and must accomplish it in order to win the game. If (s)he fails to accomplishb the goal, then the Zombie Player wins.
Types of Actions
There are two types of Actions in this deck: Actions and Reactions
Actions
Actions are basically treated the same way in NOTLD as per the original Dvorak Rules
Reactions
Reactions are played in response to a card ability or other event. Reactions do not count as have being played an action during your turn, for you usually play Reactions during your opponent's turn.
Zones
Both players has their own Player Zone, which consists of either the Zombie deck or the Human deck (in this case, the Human deck), the discard pile, and a Play Area. The Human Play Area consists of the Character Row (where each Character is placed, and their Items), the Goal Area, where the Goal is placed, and the Miscellanious Area, where any other Cards are placed.
Note that the Effect Card "Barracade the Windows" is played on the Zombie Player's Active Row. To learn about Active Rows, see the Zombie Player deck.