Night of the Living Dead Human Deck and Characters
Night of the Living Dead: Human Deck | |
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Designer | RigorMortis |
Date | 30/7/10 |
Players | 2 (needs Zombie Deck to play.) |
This deck has not been categorised. | |
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.) | |
Print this deck | |
This deck is locked. Further cards should not be added - leave feedback on the talk page. |
Based off the 1968 George A. Romero film, this game "pits the dead against the living" as a tribute to the first true Zombie film. This film is in the public domain and can be downloaded from [1]
Using the Physical Challenge Rules
I have decided to keep about half of the Physical Challenge rules created by Wayland. Some of the rules I have modifed in order to create more of a feel for the theme:
Types of Things
There are four types of Things in this deck: Characters (not actually in the deck), Items, Effects, and Goals.
Characters
The Human player takes the seven Character cards and places them in front of him. These Characters are used to fight the Zombies. However, a Character cannot 'destroyed' and sent to the discard pile like other things. Instead, (s)he is considered 'killed', which means (s)he is removed from play, and the Zombie Player may draw two cards.
Characters have 3 numerical Attributes: Speed, Strength, and Health. Speed is how fast the Character can run from Zombies, Strength is how strong the Character is in combat, and Health determines how many wounds the Character can take.
Equipment
Equipment are played onto Characters (except Vehicles, which Characters are placed 'inside'). There are four types of Equipment: Items, Melee Weapons, Ranged Weapons and Vehicles.
Items
Items are useful tools that can can help a Character succeed in a non-combat related task, give a Character an ability to use, or other things. There are no attributes for Items.
Melee Weapons
Melee Weapons are used to perform Melee Attacks. There is only one numerical attribute for a Melee Weapon: Strength Bonus, which gives a bonus to the Strength of the Character wielding the Weapon.
Ranged Weapons
Ranged Weapons are more powerful Weapons that can attsck Zombies from far away. Ranged Weapons have one numerical attribute: Damage, which is how much damage a target recives when it is hit by this Ranged Weapon.