Card types
Things: Character, Equipment, Location
Actions
Characters
Character cards have:
Power Level - Goes from 1 to 5 (5 being the highest). You can only play characters with a level below or equal to the board's current Threat Level.
HP (Health: shows in a red box, and as a heart) - Goes from 1 to 10. The Kid has 1 HP. A undead elephant from Dwarf Fortress has 10 HP.
AP (Action Points: shows in a blue box, and as a wavy sign) - Goes from 1 to 10. Sexy Hiker has 1 AP. Xoda Rap has 10 AP.
Attack - Starts at 0. Add Attack to the damage of your Character's Attack abilities.
Defense - Starts at 0. Subtract Defense from damage your Character takes.
HP changes value freely during battle. AP recharges to its base value (called BaseAP) at the start of your turn.
Types
Characters can have up to three types (three being rare). For each other character with the same type in your side, that character has +1 Defense.
Existing types are: (more will be added if needed)
- Hero: Heroic protagonists.
- Evil: Evil beings.
- Rogue: Anti-heroes who only answer to themselves.
- Cute: Cute roundish creatures and animals.
- Science: Psychics, intelligent dudes, mechanical, virtual and cybernetical organisms.
- Love: Dudes with plenty of emotion and sociableness.
- Support: Support characters.
- Unknown: Cyphers and unknown quantities.
Abilities
Characters have a number of Abilities.
Abilities are divided in:
(A) Attack (red, costs AP) - Most characters have such a skill. Target a opposing character, or if that player has no characters, the player. Should say how much damage it does.
(B) Basic (blue, costs AP) - Any other skills that cost AP. Can be used during your turn, as long as a character has AP.
(O) One-Shot (yellow) - This ability is used in place of playing an Action during your turn.
(P) Passive (gray) - Always active.
(C) Conditional (green) - Used upon a certain effect ocurring.
(X) Counter (purple) - Used when another character acts.
Game Rules
Hand size is 5 cards.
All players but the first to play may put a Thing in play before the game starts proper, not subject to Threat Level.
Turn order:
- Recharge AP
- Draw a card
- Play Thing (Characters, Locations and Equipment are Things) and/or play Action and/or use your characters' Abilities
- discard down to 5
- pass turn.
Card List
Character - Hero
Attack (3 AP) Whip - 3 Damage
Basic (5 AP) Bomb - At the start of the next turn, 2 Damage to all Characters.
Character - Support
Basic (1 AP) Kiss - +1 Damage to Target
Character - Science
Attack (2 AP) Spur - 2 Damage
Attack (5 AP) Charge - +1 Attack
Counter (3 AP) Booster - -3 Damage
Character - Love
Attack (2 AP) Hammer Time - 6 Damage
Attack (1 AP) Ball - 1d4 Damage
Basic (1 AP) Bounce - +1d6-2 AP
Character - Love
Attack (2 AP) Jump - 2 Damage
Basic (3 AP) Warp - +1 AP to Target
Conditional (5 AP) When destroyed, return to player's hand.
Character - Cute
Attack (3 AP) Jump - 3 Damage, +2 AP on kill
Character - Cute
Attack (2 AP) Jump - 2 Damage
Basic (3 AP) Evert - for all your other Chars, search deck for an Evil Character of same/lower level and put in play
Character - Evil
Takes no Damage from attacks.
Attack (2 AP) Fire Shower - 1 Damage
Character - Love/Rogue
Attack (3 AP) Shot - 2 Damage
Attack (5 AP) Hat - 4 Damage, -1 AP to Target
Counter (3 AP) Quick Draw - 2 Damage to attacker
Character - Support/Rogue
Basic (1 AP) Medicine - +2 HP to Character with 2 HP or less.
Counter (1 AP) Vanish - Return this to your hand.
Character - Evil/Love
Whipping Girl - Gains +1 AP per Damage taken. AP does not reset.
Basic (8 AP) Friends In High Places - Search deck for a Lv 5 Character and play it.
Character - Hero
Can be played from graveyard like it was in your hand.
Attack (2 AP) Gun - 1 Damage
Character - Hero
Conditional Bonesaw - +3 Attack after 3 kills.
Attack (2 AP) Punch - 2 Damage
Attack (3 AP) Boomerang - 4 Damage
Equipment
Attack (1 AP) 2 Damage, ignores Defense
Equipment
Basic (2 AP) Recover 1 HP.
Karoshi
Action
Destroy this Character. If you do, draw three cards.
Character - Evil/Love
Constraints - All actions use +1 AP.
Attack (2 AP) Fire Heads - 2 Damage
Attack (3 AP) Spikes - 2 Damage to all others
Character - Evil/Cute
Rubberband AI - MaxAP equals highest MaxAP of all Characters in play.
Attack (2 AP) Jump - 2 Damage
Oneshot (5 AP) Outrun - Draw a card.
Character - Hero
Attack (3 AP) Whip - 3 Damage
Attack (1 AP) Shuriken - 1 Damage
Oneshot (4 AP) Lamp of Time - +1 AP to All your Characters
Character - Love
Attack Umbrella - Does not take Damage from attackers in front of this.
Basic (3 AP) Detector - Look at top card of target player's deck.
Character - Cute
Attack (2 AP) Bop - 1 Damage
Basic (2 AP) Heavyform - +1 Defense, -1 MaxAP
Basic (2 AP) Spikeform - +1 Attack, -1 Defense
Basic (2 AP) Flowform - +1 MaxAP, -1 Attack
Character - Hero
When damaged, MaxAP =0.
Basic (0 AP) Recover - MaxAP =5.
Attack (3 AP) Gold Jump - 3 Damage, +2 AP on kill
Location
Evil Characters have +3 Attack, +3 HP and +3 MaxAP.
Character - Evil
Attack (2 AP) Pike - 2 Damage
Attack (4 AP) Heartbreaker - -2 Defense to Target, 4 Damage
Attack (6 AP) it hurts - Kills
Basic (3 AP) Approach - +1 MaxAP
Character - Science/Rogue
Attack (3 AP) Freon Spray - -1 MaxAP, -1 Defense
Attack (2 AP) Ball-Peen Hammer - 3 Damage
Oneshot (3 AP) Camera - Look at target opponent's hand.
Character - Unknown
AP does not reset.
Oneshot Burrow - +2 AP
Attack (2 AP) Tremors - 4 Damage
Character - Cute
Attack (2 AP) Beagle Rescue - +1 HP to all Cute characters you control.
Attack (1 AP) Owl - 1 Damage
Character - Science
Basic (1 AP) Nanogun - Discard a card. This gains an Attack ability from that card.
Attack (3 AP) Blast - 2 Damage
Character - Hero
Attack (4 AP) Big Honking Sword - 4 Damage. Target can't attack on their next turn.
Pose like a team...
Action
Destroy all your Characters in play. Search your deck for three Characters that share a type and put them into play.
Character - Cute/Hero
Poor Handling - This Character's non-Passive actions are always One-Shot.
Oneshot Flying Knife - 3 Damage
Character - Support
MaxAP equals the number of Xoldier cards still in your deck.
Attack (1 AP) Gun - 1 Damage
Character - Science/Rogue
Attack (3 AP) Grolly - 2 Damage, AP = 0
Counter (3 AP) Flit - +3 Defense
Oneshot (5 AP) Art of Theft - Take any Equipment card in play and equip it on this
Character - Evil
Attack (1 AP) Machete - 1 Damage, kills Character with 0 AP.
Location
All Actions and Abilities use +1 AP.
Location
Unflip all Characters when this enters or leaves play. Unflipped Characters can't attack flipped Characters. Characters may flip or unflip for 2 AP.
Character - Evil
Attack (2 AP) Hammer - 2 Damage
Attack (5 AP) Boulder - 3 Damage. Hits three enemies at random. May hit the same target more than once.
Oneshot (3 AP) Destroys Location.
Location
Characters can't use Attack Actions.
Location
Every turn, each Character has a 1 in 6 chance of being destroyed.
AaaAAaAAA!!!
Action
Destroy the character(s) with the smallest MaxAP in play.
ROM CHECK FAIL
Action
Reveal cards from your deck until you find a Location and put it in play. All players may replace Characters they have in play with a Character of equal or lesser Level in their hands.
Location
AP does not reset at the start of the turn. All Characters gain 1 AP at the start of their controller's turn.
Location
Instead of drawing at the start of your turn, take the top two cards of your deck without looking, put one in your hand and discard the other.
Character - Rogue
Attack (3 AP) Shotgun - 3 Damage
Attack (3 AP) Grenade - 2 Damage to all enemies
Character - Hero
Attack (1 AP) Rapid Punch - 1 Damage, +3 Damage if this is the third time this is used in this turn.
Attack (4 AP) Spin Kick - 2 Damage to all enemies
Counter (2 AP) Dodge Kick - -2 Damage, 2 Damage to atk
Character - Science
Attack (1 AP) Rapid Punch - 1 Damage
Attack (4 AP) Mindwave - Discard X cards. Deal X Damage to all enemies.
Counter (2 AP) Monkey Dodge - -2 Damage
Character - Support/Science
Attack (1 AP) Machine Gun - 1 Damage
Attack (1 AP) Bubbler - +1 Attack till end of turn
Counter (2 AP) Tow Rope - Switch targets for a single attack.
Equipment
Attack (3 AP) 1 Damage +1 Damage for each HP below the Character's maximum.
Character - Unknown
Attack (3 AP) Knife - 2 Damage
Oneshot (4 AP) Dream - Draw a card.
Counter (2 AP) Pinch - Destroy Location in play, return this to owner's hand
Mimic Potion
Action
Put in play a copy of target Character. Whenever that Character uses an ability, the copy will counter with the same ability. You may choose new targets for the copied ability.
Don't Look Back
Action
Return one card in the discard pile to your hand.
Location
Each turn, deal X Damage to a Character of your choice, where X is the number of turns this Location has been in play.
Execution
Action
Remove a Character from the game.
Character - Love
Oneshot (3 AP) Eyeroll - Target player discards a card.
Counter (2 AP) "What?" - Ability does not target anything.
Character - Love
Basic (3 AP) Martinis! - +1 HP to all your Characters.
Oneshot (3 AP) We'll be Okay - If you have another Love Character, return target Character to owner's hand.
Equipment
Attack (3 AP) Long and Thick My Ginormo - 5 Damage
Character - Science
Conditional When this comes into play, reveal cards from your deck until you find two Equipments, then play them attached to this card.
I Am Your Moon
Action
Play a Character as if it were a Location. It counts both as a Location and as a Character under your control.
Location
When this comes into play, its owner chooses a number X. Abilities and Actions that cost X AP cannot be used.
Location
When this leaves play, destroy all Characters and Equipment in play.
Location
All Actions and Abilities use -1 AP.
Location
Players draw from their discard piles and discard on to their draw piles.
Character - Support
Has +1 AP for each other Support Character you control.
Attack (2 AP) Bomb Throw - 2 Damage
Character - Support
Has +1 Defense for each other Support Character you control.
Attack (2 AP) Brick Push - 2 Damage
Character - Love/Support
Basic (1 AP) Ambiguous Aid - +2 Attack or -2 Attack to Target until end of turn. Can be used as a Counter.
Counter Explode - 4 Damage to Target, destroy this.
Character - Hero
Attack (5 AP) Danmaku - 3 Damage to all enemies
Attack (2 AP) Yin Yang Orb - 2 Damage
Oneshot Barrier - Target does not recover APs until your next turn.
Character - Hero
Attack (3 AP) Stream Laser - 4 Damage, Attack =0
Attack (2 AP) Laser Charge - +1 Attack
Character - Unknown
Takes no Damage. Loses 1 HP whenever a card is drawn.
Attack (3 AP) Pathspace - Look at a card in target library. You may destroy it.
Character - Cute
Attack (1 AP) Bop - 1 Damage
Basic (2 AP) 3D Flip - Rearrange the characters in play.
Character - Cute
Conditional Coming Through! - 1 Damage to all opponents when this comes into play.
Oneshot Away! - Return this to your hand.
Character - Science
You can have any number of this in your deck and in play. Playing this does not count as your Character drop this turn.
Attack (1 AP) Laser - 1 Damage